Commit Graph

1920 Commits

Author SHA1 Message Date
Sean Dague
5fb81ab881 merged ClientView into a non partial class. Will
make it easier to start breaking this up into 
more discreet functional classes
2007-11-28 13:33:57 +00:00
MW
ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares
c021bfe191 * Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area. 2007-11-28 06:31:27 +00:00
Teravus Ovares
b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
Sean Dague
f3895c1e01 build ThrottleCheck function to clear up bits of the throttle
code.

Fix typo on throttling Task packets incorrectly
2007-11-27 21:27:32 +00:00
Sean Dague
f4e91bc7d9 moved out nested class to it's own file 2007-11-27 20:50:45 +00:00
Sean Dague
cebdd069f4 some variable renames to help me read the throttle code 2007-11-27 20:37:17 +00:00
MW
b916d5b112 Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region. 2007-11-27 15:44:39 +00:00
Sean Dague
70d547c1a5 Remove unused function, one less warning 2007-11-27 15:39:35 +00:00
Teravus Ovares
082f2baebe Fixed an event in the events chain in inter-region communications.
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-27 13:46:52 +00:00
Brian McBee
959084f885 MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it. 2007-11-26 16:40:08 +00:00
Adam Frisby
011ad46960 * Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module. 2007-11-26 15:06:51 +00:00
Teravus Ovares
175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
Brian McBee
c710525b48 Added Region name to the terrain texture description that gets sent to the asset server 2007-11-25 22:27:42 +00:00
Brian McBee
35472b3666 Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of. 2007-11-25 21:21:44 +00:00
Brian McBee
7720be5a39 Rez new prims ON the ground, not halfway buried. Mantis 33. 2007-11-25 17:53:16 +00:00
Teravus Ovares
d263a044b1 * Added the ability to restart your individual sims from within them using the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up.  To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-25 04:52:14 +00:00
Brian McBee
21ce2b0979 Ignore nullreferenceexception in removeclient. The avatar is already gone. 2007-11-25 04:33:18 +00:00
Brian McBee
6ed34cc27e fixed order of map block requests to grid server. flipped map texture, as it was upside down. 2007-11-25 03:14:43 +00:00
Adam Frisby
0951f895ef * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
Adam Frisby
39a3784b43 * Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.
* Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
2007-11-24 10:05:42 +00:00
Teravus Ovares
18e1e62f26 * Changed reference to NullReferenceException to System.NullReferenceException for Linux 2007-11-24 04:12:55 +00:00
Brian McBee
892f942523 Test storing terrain texture to grid assetserver on startup. Needed for main map functionality. 2007-11-24 03:55:35 +00:00
Teravus Ovares
944b118c62 * Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Brian McBee
2f4f83e343 Make remoting errors because of missing adjacent regions a little more user and console friendly 2007-11-24 02:22:05 +00:00
Teravus Ovares
52714c339e * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... 2007-11-24 01:38:36 +00:00
mingchen
3ce6116e4a *Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically. 2007-11-24 01:31:42 +00:00
Teravus Ovares
d7ec786244 * Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console. 2007-11-24 00:19:48 +00:00
mingchen
51d4d88985 *Fixed bug causing parcel prim counts to stop updating. 2007-11-23 20:17:49 +00:00
mingchen
e7edd02019 *Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent. 2007-11-23 19:07:41 +00:00
lbsa71
7ef1f887ea * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive) 2007-11-23 19:00:25 +00:00
Teravus Ovares
1ecd803e87 * added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-23 05:56:35 +00:00
Brian McBee
4af84b0bb2 Fixed Terrain rescale command 2007-11-23 03:45:53 +00:00
Teravus Ovares
2db19b7d65 * Added more comments
* Tweaked the esoteric throttler parameters again.
2007-11-22 23:56:44 +00:00
Teravus Ovares
01cd8014da * Added another code path to skip the packet throttle queues when there's no need to queue the packet up. 2007-11-22 23:14:38 +00:00
Teravus Ovares
f97aeab916 * Quelled a Log format exception in the logging routines.
* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list.
2007-11-22 21:40:53 +00:00
Teravus Ovares
999eec603e Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
* Consider this experimental..   however, it looks very promising.
2007-11-22 19:01:53 +00:00
Teravus Ovares
e69c810486 * Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-22 01:32:13 +00:00
MW
e5a0049c16 Fixed bug that can lead to infinitive loops 2007-11-21 12:00:28 +00:00
Teravus Ovares
7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Sean Dague
7b09800d5b fix for mantis #2 from Justin Casey (IBM) 2007-11-20 21:25:27 +00:00
Sean Dague
ee8512ee20 patch for llDie from Kurt Taylor (IBM) 2007-11-20 21:19:45 +00:00
Brian McBee
5d786056fb per chi11ken: adding check for out-of-bounds avatars in POS 2007-11-20 05:59:35 +00:00
Brian McBee
c8293d908d New improved POS! With slippery avatars and extra calculations. 2007-11-20 05:40:50 +00:00
Jeff Ames
83ed435d01 fixed potential reference invalidation and array out of bounds exception in basicphysics 2007-11-20 05:09:30 +00:00
Jeff Ames
3aa73ae1c7 fixed array range out of bounds exception and reference invalidation under load in POS 2007-11-20 05:05:27 +00:00
Brian McBee
c6619b6f7d Reverting my POS changes. I need to think this through a bit more. 2007-11-20 04:54:19 +00:00
Teravus Ovares
5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
Copy/Space test needed.
2007-11-20 04:38:08 +00:00
Brian McBee
db3858c13a POS physics. tweaking stair-climbing which broke with my last change 2007-11-20 04:28:31 +00:00
Brian McBee
26909477fc POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them. 2007-11-20 04:04:07 +00:00