Commit Graph

1920 Commits

Author SHA1 Message Date
lbsa71
4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
darok
bda35705e6 Partialy fixed a bug with collisions in BulletXPlugin. 2007-11-01 19:12:06 +00:00
darok
4faa824c3e Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim. 2007-11-01 17:49:56 +00:00
Tedd Hansen
2aa9440437 Goodbye LSO to .Net translator. May your bits live on in our memories. 2007-11-01 15:13:04 +00:00
Charles Krinke
8af272b3ab Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. 2007-11-01 03:56:54 +00:00
Charles Krinke
41e71e5548 Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set. 2007-11-01 02:49:33 +00:00
Sean Dague
e729accdac redefault to sqlite for all services, especially now that
we can run without a config file
2007-10-31 14:41:04 +00:00
lbsa71
0d528e1d22 * Added a streamhandler that does streams both in and out
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31 12:45:03 +00:00
Jeff Ames
dbcab80520 fixed bug with user not getting land properties on login 2007-10-31 09:50:36 +00:00
MW
a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
Jeff Ames
13854d562f fixed filenames in log messages 2007-10-31 07:56:31 +00:00
Jeff Ames
7f0d836d35 made illogical bitwise operations logical 2007-10-31 05:29:51 +00:00
Charles Krinke
33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 2007-10-31 04:18:34 +00:00
dan miller
f5195a453c Tevarus' patch for object flags & implemented Phantom edits 2007-10-30 23:38:56 +00:00
Tleiades Hax
6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames
ecb2305a04 temporary fix for sitting collisions in ODE 2007-10-30 09:56:29 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
lbsa71
c32d1f0562 * Deleted .user file 2007-10-30 08:52:34 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
27b5fad56d * Removed AssetNotFound as it crashes client
* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00
lbsa71
03d49b0217 * ModuleLoader: Privatized some too-public fields
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances.
2007-10-29 11:54:31 +00:00
MW
27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
Jeff Ames
7c6ef95f2f normalized line endings 2007-10-29 07:57:38 +00:00
dan miller
c29f8b3873 should help with ODE bounce on region cross 2007-10-29 06:15:06 +00:00
Jeff Ames
2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
mingchen
d56da1c831 *Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path. 2007-10-28 03:41:34 +00:00
Tleiades Hax
adf4a3b9fd Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers. 2007-10-26 15:35:17 +00:00
MW
5b8c31c3bd Temporary fix for a missing Opensim.ini file. 2007-10-26 15:00:35 +00:00
lbsa71
070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax
75be841839 Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures. 2007-10-26 13:12:49 +00:00
Tleiades Hax
5e7dba7268 Very early first implementation of grid based assets.
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague
461eaf188e fix line endings 2007-10-25 15:43:48 +00:00
Sean Dague
32869aec47 apply http://bug.opensecondlife.org/view.php?id=512 from chillken
which cleans up the verbose logic
2007-10-25 15:34:43 +00:00
Adam Frisby
6804f9affb * Added static mutex to terrain load-tile to prevent file IO locking issues. 2007-10-25 15:17:42 +00:00
Adam Frisby
2048d611cf * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-25 12:13:58 +00:00
Tleiades Hax
51c782d6ad Introduced a build error in the last patch 2007-10-24 04:14:24 +00:00
Sean Dague
0d93069adb add locking to the terrain database calls 2007-10-23 14:31:35 +00:00
Adam Frisby
42318dc15a * Fix for issue#514 - Sim crash when editing near terrain edge. 2007-10-23 14:22:20 +00:00
Adam Frisby
0c9933fd0f * Added "create-region" console command. Syntax: create-region <name> <region.xml filename>
* Spring cleaning.
2007-10-23 12:44:12 +00:00
Sean Dague
1c8809077e remove debug line 2007-10-23 02:34:10 +00:00
Adam Frisby
3143768468 * Removed plenty more untagged console messages. Everything now has shiny groups. :) 2007-10-22 22:37:39 +00:00
Adam Frisby
3e5fcf90aa * Table creation now checks if the table already exists before building it. 2007-10-22 22:15:38 +00:00
Adam Frisby
b02fa17acc * Temporary fix for SQLite error -- temporarily disables terrain storage. 2007-10-22 22:07:45 +00:00
Adam Frisby
5dad0ed729 * Return of R2162. /Take that SVN!/ 2007-10-22 21:57:32 +00:00
lbsa71
dd770c384c * Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
Sean Dague
81e5cf14ce after a small misunderstanding with the match group numbers
IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands
2007-10-22 16:55:03 +00:00
Sean Dague
f1fec04c56 my confusion on matches vs. groups in regex. This should work a bit better 2007-10-22 16:41:53 +00:00
Sean Dague
8e424a4162 make for nicer IRC messages. No promiss that this works yet, but
it is a first attempt.  Will tune shortly.
2007-10-22 16:35:39 +00:00
Sean Dague
627aa65e59 make IRC uglier for a while to get a better handle on writing a parser for the messages 2007-10-22 15:43:48 +00:00
Sean Dague
c5ea70bf93 nice catch by chi11ken that I was setting the wrong property 2007-10-22 15:39:02 +00:00