Commit Graph

3564 Commits

Author SHA1 Message Date
Tedd Hansen
d484df15c0 Trying to fix nant compile error 2008-01-01 15:18:36 +00:00
Tedd Hansen
7ef7caa200 Temp removed new data types patch from Mantis #272, causing compile problems (nant) 2008-01-01 14:56:12 +00:00
Tedd Hansen
05cc9af2fb prebuild.xml back to 2901 because of bug in prebuild on nant 2008-01-01 14:49:09 +00:00
Tedd Hansen
8d79a5d93c Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString. 2008-01-01 14:23:14 +00:00
Tedd Hansen
86a38dfd0f Adrianas 0000272 -- I think we need to implement standard string/integer/float functions too. 2008-01-01 11:41:07 +00:00
Tedd Hansen
9eba3d2f89 Fixed string issue in compiler 2008-01-01 11:28:56 +00:00
Teravus Ovares
b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey
b8975ecbd9 Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory 
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Teravus Ovares
3180432deb * Added database and UserManagerBase glue for FriendsList management
* Don't forget to run prebuild
2007-12-31 22:56:43 +00:00
Justin Clarke Casey
e0cf45fe21 Move unused inventory files into the attic 2007-12-31 20:09:47 +00:00
Tedd Hansen
a8cb20355c Correction of last commit 2007-12-31 19:31:40 +00:00
Tedd Hansen
ff4f2f5681 Changed type comparison from String to object type 2007-12-31 19:18:17 +00:00
Justin Clarke Casey
5ef1433e95 Correctly output library inventory folder type and version information 2007-12-31 18:26:24 +00:00
Justin Clarke Casey
db9a7eee51 Correct location of DotNetEngine. Remove some debug stuff since my addins problem turned out to be local. 2007-12-31 17:52:48 +00:00
Jeff Ames
3c9505199a Set svn:eol-style and svn:ignore. 2007-12-31 12:00:40 +00:00
Tedd Hansen
fefb00bc91 Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder. 2007-12-31 11:38:08 +00:00
Justin Clarke Casey
60fa75ac04 Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders.  This should be resolved soon.
2007-12-31 03:33:21 +00:00
Teravus Ovares
b0a6299937 * Added a catch for RemotingErrors on the TCP init 2007-12-31 01:57:14 +00:00
Justin Clarke Casey
508048f3c4 Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows. 2007-12-31 01:18:35 +00:00
Teravus Ovares
373d801c40 * Added graceful remote script server connection error handling
* Removed a friends module test that I had.
2007-12-30 23:56:29 +00:00
Teravus Ovares
57a1132585 * Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
5b8620d82f Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. 2007-12-30 22:57:27 +00:00
Tedd Hansen
6055db2bc3 server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing) 2007-12-30 22:37:07 +00:00
Justin Clarke Casey
76e74a7667 Add an extra check that we don't create new inventory folders for a user that already has a root folder 2007-12-30 19:40:44 +00:00
Tedd Hansen
c084c54fb5 Added ScriptEngine.RemoteServer module 2007-12-30 19:08:22 +00:00
Justin Clarke Casey
7d04cf8d4e Shift default OpenSim library into its own directory 2007-12-30 19:05:11 +00:00
Tedd Hansen
527b5f86a2 In this commit I am using an editor feature called "Save All" before I commit. 2007-12-30 16:34:54 +00:00
Tedd Hansen
7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is 2007-12-30 16:32:29 +00:00
lbsa71
14a191b285 * re-applied AddNewPrim refactoring... third time now... 2007-12-30 16:00:55 +00:00
Jeff Ames
2ff760457e Set svn:eol-style. 2007-12-30 15:08:28 +00:00
Teravus Ovares
d430bc62a9 * Patch from Alondria that re-fixes llSetColor 2007-12-30 07:06:14 +00:00
Teravus Ovares
32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Teravus Ovares
14368d9a73 * Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance. 2007-12-30 04:12:08 +00:00
lbsa71
3e8df2b868 * Extracted out old RezObject method placing at absolute pos without the raytracing
* Ignored some bins
2007-12-29 19:53:07 +00:00
Justin Clarke Casey
40e89678b7 Make inventory items nominate explicit inventory folders rather than hardcoding 2007-12-29 19:41:50 +00:00
Justin Clarke Casey
1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Jeff Ames
1efc7d8279 Set svn:eol-style. 2007-12-29 11:32:02 +00:00
Teravus Ovares
376d80cba2 * Patch from Melanie that fixes an inventory folder duplication. Thanks Melanie 2007-12-28 23:34:49 +00:00
Teravus Ovares
0631151e08 * Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie. 2007-12-28 23:19:03 +00:00
Justin Clarke Casey
04f284e175 Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
related problem if these are missing
2007-12-28 23:09:20 +00:00
Justin Clarke Casey
505067658a Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 2007-12-28 22:49:32 +00:00
Justin Clarke Casey
27f7f76d04 Move OpenSimAssetSet assets file up into assets pending further changes 2007-12-28 22:32:52 +00:00
Justin Clarke Casey
592c39a7b0 Remove now dead code 2007-12-28 22:21:53 +00:00
Justin Clarke Casey
4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 2007-12-28 22:13:43 +00:00
Teravus Ovares
7685f9c90f * applied melanie's matnis patch #255. Thanks Melanie. 2007-12-28 20:48:27 +00:00
Justin Clarke Casey
7cf9a8d4f9 Move inventory contents configuration files to bin/inventory folder 2007-12-28 18:01:20 +00:00
Teravus Ovares
f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
2007-12-28 14:24:14 +00:00
lbsa71
5b720b4b39 * Made a copy of parts before updating to avoid dictionary updated exceptions on big updates
* The part now uses the byte[] TextureEntry instead of the object
2007-12-28 13:11:49 +00:00
lbsa71
6a02900c8a * redid the AddNewPrim refactoring as that got lost in r2855 2007-12-28 09:17:01 +00:00
Jeff Ames
1a484fcabf Set svn:eol-style. 2007-12-28 08:56:44 +00:00