UbitUmarov
b658f9bb13
BUG: silly stack overflow bc typo
2021-09-15 13:56:17 +01:00
UbitUmarov
acf02563f2
some cleanup
2021-09-14 01:35:32 +01:00
UbitUmarov
11f9f67453
parcel dwell: viewers shoul done see parcel fakeID
2021-09-14 00:55:02 +01:00
UbitUmarov
b0814951bd
stop sending god as estate owner
2021-09-06 15:55:54 +01:00
UbitUmarov
58df13587f
reduce map spam block time
2021-09-02 05:01:33 +01:00
UbitUmarov
cc86bdddcf
oar load: do a block check for assets presence on grid services, instead of one by one
2021-08-10 17:02:27 +01:00
UbitUmarov
75dac827fa
mantis 8896: triggersound does not stop loopsound
2021-06-01 21:54:08 +01:00
Oren Hurvitz
4445bc1222
Fixed unit tests for Load OAR
2021-03-18 12:55:40 +02:00
Oren Hurvitz
c92c1f985e
Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)"
...
This makes it easier for users to understand the difference between this asset
and the asset called "Default Daycycle".
2021-03-18 10:35:57 +02:00
Oren Hurvitz
e082892cf1
When migrating Windlight region settings to EEP, store the EEP settings immediately.
...
Previously the migration was done only in memory, but the settings in the database weren't modified.
They would only get updated in the database the first time the user made any change to the EEP settings.
Also, added better error logging: include the full stack trace.
2021-03-18 10:35:57 +02:00
Oren Hurvitz
521754ba84
Save a couple of estate settings in OAR files.
...
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
2abea09e83
comment out code for map deregister, still not done
2021-01-08 16:14:11 +00:00
UbitUmarov
78d38aa832
move map itens to objectjobengine
2021-01-08 16:07:44 +00:00
UbitUmarov
feba9a70c4
do not send parcel environment changes to npcs
2021-01-06 14:39:33 +00:00
UbitUmarov
1d528727db
simplify mapsearchmodule, do not block client requests while one is in progress puting it back on client secondary exec thread job (this may cause issues, to see later)
2020-12-17 21:49:40 +00:00
UbitUmarov
b514bac6c2
a few changes
2020-12-17 03:35:37 +00:00
UbitUmarov
2a1e518495
update mapsearch
2020-12-16 23:56:51 +00:00
UbitUmarov
582e9250ad
update warp3d.dll; let prims have a bit higher LOD
2020-12-11 00:12:21 +00:00
UbitUmarov
90e441e805
mantis 8800: update warp3d.dll; fix export-map
2020-12-10 17:12:46 +00:00
UbitUmarov
9d0d82ab6e
split usermanagement adduser into simpler per case methods
2020-11-26 12:14:00 +00:00
UbitUmarov
d008654ae0
mantis 8819: fix ParcelPropertiesRequest bounds check
2020-11-24 21:47:23 +00:00
UbitUmarov
81474d6959
add post displacement clip on oar load
2020-11-06 22:18:31 +00:00
UbitUmarov
c47eeb1372
need change on another place also
2020-11-06 21:40:12 +00:00
UbitUmarov
3d91ae031d
make oar load default clip box Z match current simulation limit of -100 to 50000
2020-11-06 21:30:44 +00:00
UbitUmarov
197650ed0b
do remove previus parcels (as known at the moment) when loading oar
2020-11-06 19:35:50 +00:00
UbitUmarov
3f07834c0c
do delayed script starts on load oar
2020-11-06 19:33:34 +00:00
UbitUmarov
1c29ea1c44
a few changed on avatar stand cases
2020-10-31 12:44:17 +00:00
UbitUmarov
64464891bc
fix oar assets save
2020-10-14 12:19:06 +01:00
Melanie
bd92b2f8ad
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
2020-10-13 17:40:34 +01:00
Melanie
4105bf350e
Improve handling of slow asset requests which previously could be successful but still be ignored
2020-10-13 17:36:54 +01:00
UbitUmarov
c70904418a
replace llsd xml fw encoder
2020-10-13 16:20:55 +01:00
UbitUmarov
3e5813a0c3
viewers do caps before knowing where they are. Tell them to take a walk and try later on 2 cases
2020-10-11 17:56:20 +01:00
UbitUmarov
6e3f0a140c
handle a sp null ref better
2020-10-11 06:55:35 +01:00
UbitUmarov
e894b4cafc
update libomv and apply necessary related changes
2020-10-06 17:29:01 +01:00
UbitUmarov
aa9fcf47a3
remove bad code left behind
2020-09-28 19:19:49 +01:00
UbitUmarov
6b97367ed0
try to fix lm about on large regions, again...
2020-09-26 00:10:55 +01:00
UbitUmarov
d0d1ab9f2a
cosmetics
2020-09-23 21:07:07 +01:00
UbitUmarov
0877c00658
change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases
2020-09-19 17:47:12 +01:00
UbitUmarov
d0606d5d5b
add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc
2020-09-17 23:16:44 +01:00
UbitUmarov
c0704af545
fix a bug on the new expiring things
2020-09-09 21:15:03 +01:00
UbitUmarov
7e23c7bb00
missing file
2020-09-09 15:25:28 +01:00
UbitUmarov
719e0d1c61
make main terrain taints also a bitarray
2020-09-09 15:24:51 +01:00
UbitUmarov
8b885a4c7f
change some loops/math
2020-09-08 23:49:15 +01:00
UbitUmarov
150ad80f6f
on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X
2020-09-08 21:58:38 +01:00
UbitUmarov
b0f1e4f0c6
waste some memory on serialized environment caching. we could live without all that locking
2020-09-08 15:28:18 +01:00
UbitUmarov
c8cb8a376b
ok it is GetLandObjectClippedXY
2020-09-01 21:22:06 +01:00
UbitUmarov
323c0673c2
fix permissions checks on some crossings
2020-09-01 16:30:07 +01:00
UbitUmarov
8e2eb983e3
a few changes to last patch
2020-08-31 12:35:39 +01:00
UbitUmarov
5ef66d68a0
several changes to usermanagement and profiles
2020-08-27 18:31:28 +01:00
UbitUmarov
8b63182170
several changes to worldmap
2020-08-27 14:09:54 +01:00