Commit Graph

2035 Commits

Author SHA1 Message Date
UbitUmarov
b658f9bb13 BUG: silly stack overflow bc typo 2021-09-15 13:56:17 +01:00
UbitUmarov
acf02563f2 some cleanup 2021-09-14 01:35:32 +01:00
UbitUmarov
11f9f67453 parcel dwell: viewers shoul done see parcel fakeID 2021-09-14 00:55:02 +01:00
UbitUmarov
b0814951bd stop sending god as estate owner 2021-09-06 15:55:54 +01:00
UbitUmarov
58df13587f reduce map spam block time 2021-09-02 05:01:33 +01:00
UbitUmarov
cc86bdddcf oar load: do a block check for assets presence on grid services, instead of one by one 2021-08-10 17:02:27 +01:00
UbitUmarov
75dac827fa mantis 8896: triggersound does not stop loopsound 2021-06-01 21:54:08 +01:00
Oren Hurvitz
4445bc1222 Fixed unit tests for Load OAR 2021-03-18 12:55:40 +02:00
Oren Hurvitz
c92c1f985e Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)"
This makes it easier for users to understand the difference between this asset
and the asset called "Default Daycycle".
2021-03-18 10:35:57 +02:00
Oren Hurvitz
e082892cf1 When migrating Windlight region settings to EEP, store the EEP settings immediately.
Previously the migration was done only in memory, but the settings in the database weren't modified.
They would only get updated in the database the first time the user made any change to the EEP settings.

Also, added better error logging: include the full stack trace.
2021-03-18 10:35:57 +02:00
Oren Hurvitz
521754ba84 Save a couple of estate settings in OAR files.
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
2abea09e83 comment out code for map deregister, still not done 2021-01-08 16:14:11 +00:00
UbitUmarov
78d38aa832 move map itens to objectjobengine 2021-01-08 16:07:44 +00:00
UbitUmarov
feba9a70c4 do not send parcel environment changes to npcs 2021-01-06 14:39:33 +00:00
UbitUmarov
1d528727db simplify mapsearchmodule, do not block client requests while one is in progress puting it back on client secondary exec thread job (this may cause issues, to see later) 2020-12-17 21:49:40 +00:00
UbitUmarov
b514bac6c2 a few changes 2020-12-17 03:35:37 +00:00
UbitUmarov
2a1e518495 update mapsearch 2020-12-16 23:56:51 +00:00
UbitUmarov
582e9250ad update warp3d.dll; let prims have a bit higher LOD 2020-12-11 00:12:21 +00:00
UbitUmarov
90e441e805 mantis 8800: update warp3d.dll; fix export-map 2020-12-10 17:12:46 +00:00
UbitUmarov
9d0d82ab6e split usermanagement adduser into simpler per case methods 2020-11-26 12:14:00 +00:00
UbitUmarov
d008654ae0 mantis 8819: fix ParcelPropertiesRequest bounds check 2020-11-24 21:47:23 +00:00
UbitUmarov
81474d6959 add post displacement clip on oar load 2020-11-06 22:18:31 +00:00
UbitUmarov
c47eeb1372 need change on another place also 2020-11-06 21:40:12 +00:00
UbitUmarov
3d91ae031d make oar load default clip box Z match current simulation limit of -100 to 50000 2020-11-06 21:30:44 +00:00
UbitUmarov
197650ed0b do remove previus parcels (as known at the moment) when loading oar 2020-11-06 19:35:50 +00:00
UbitUmarov
3f07834c0c do delayed script starts on load oar 2020-11-06 19:33:34 +00:00
UbitUmarov
1c29ea1c44 a few changed on avatar stand cases 2020-10-31 12:44:17 +00:00
UbitUmarov
64464891bc fix oar assets save 2020-10-14 12:19:06 +01:00
Melanie
bd92b2f8ad Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2020-10-13 17:40:34 +01:00
Melanie
4105bf350e Improve handling of slow asset requests which previously could be successful but still be ignored 2020-10-13 17:36:54 +01:00
UbitUmarov
c70904418a replace llsd xml fw encoder 2020-10-13 16:20:55 +01:00
UbitUmarov
3e5813a0c3 viewers do caps before knowing where they are. Tell them to take a walk and try later on 2 cases 2020-10-11 17:56:20 +01:00
UbitUmarov
6e3f0a140c handle a sp null ref better 2020-10-11 06:55:35 +01:00
UbitUmarov
e894b4cafc update libomv and apply necessary related changes 2020-10-06 17:29:01 +01:00
UbitUmarov
aa9fcf47a3 remove bad code left behind 2020-09-28 19:19:49 +01:00
UbitUmarov
6b97367ed0 try to fix lm about on large regions, again... 2020-09-26 00:10:55 +01:00
UbitUmarov
d0d1ab9f2a cosmetics 2020-09-23 21:07:07 +01:00
UbitUmarov
0877c00658 change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases 2020-09-19 17:47:12 +01:00
UbitUmarov
d0606d5d5b add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc 2020-09-17 23:16:44 +01:00
UbitUmarov
c0704af545 fix a bug on the new expiring things 2020-09-09 21:15:03 +01:00
UbitUmarov
7e23c7bb00 missing file 2020-09-09 15:25:28 +01:00
UbitUmarov
719e0d1c61 make main terrain taints also a bitarray 2020-09-09 15:24:51 +01:00
UbitUmarov
8b885a4c7f change some loops/math 2020-09-08 23:49:15 +01:00
UbitUmarov
150ad80f6f on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X 2020-09-08 21:58:38 +01:00
UbitUmarov
b0f1e4f0c6 waste some memory on serialized environment caching. we could live without all that locking 2020-09-08 15:28:18 +01:00
UbitUmarov
c8cb8a376b ok it is GetLandObjectClippedXY 2020-09-01 21:22:06 +01:00
UbitUmarov
323c0673c2 fix permissions checks on some crossings 2020-09-01 16:30:07 +01:00
UbitUmarov
8e2eb983e3 a few changes to last patch 2020-08-31 12:35:39 +01:00
UbitUmarov
5ef66d68a0 several changes to usermanagement and profiles 2020-08-27 18:31:28 +01:00
UbitUmarov
8b63182170 several changes to worldmap 2020-08-27 14:09:54 +01:00