UbitUmarov
c70904418a
replace llsd xml fw encoder
2020-10-13 16:20:55 +01:00
UbitUmarov
5929e43c2c
change MoapModule
2020-04-27 20:02:10 +01:00
UbitUmarov
07caee4956
move a materials cap to simpleStreamHandler
2020-04-24 17:50:13 +01:00
UbitUmarov
010f091dd4
mantis 8675: delay material delete (the reported log message may still happen, but less
2020-03-20 10:50:56 +00:00
UbitUmarov
28db80f100
mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files
2020-01-19 00:31:28 +00:00
UbitUmarov
5d2ffdc35b
limit max number of attachments to 38. All can be on same point
2019-11-13 18:44:58 +00:00
UbitUmarov
482c51a42a
cosmetics
2019-08-02 04:28:34 +01:00
UbitUmarov
944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
2019-07-30 23:26:29 +01:00
UbitUmarov
05f508229c
make materials save to grid less async on manual backup or shutdown
2019-06-14 20:12:33 +01:00
UbitUmarov
fbd741ece3
prims have at most 9 face textures
2019-03-07 12:12:11 +00:00
UbitUmarov
0c38d52538
cosmetics on terrain patchs
2019-01-20 20:58:27 +00:00
UbitUmarov
a8308e2a13
coment out a debug line
2018-04-01 02:19:53 +01:00
UbitUmarov
ee6034f751
several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :(
2018-04-01 01:50:07 +01:00
Melanie Thielker
5a18ea31cf
Make negative asset caching actually work
...
Also fixes some merge artefacts in HGAssetBroker where cached assets
were requested but not actually used and completely squelch a materials
debug message because there is nothing the user can do to fix it anyway.
2017-01-30 13:59:05 +00:00
Melanie Thielker
a17db1b3cd
Comment two very spammy debug messages that the usr can't do anything about
...
Make a third one conditional.
2017-01-30 12:58:15 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie Thielker
f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
2016-12-29 12:34:09 +00:00
UbitUmarov
72e20028d1
safeguard against unknown material replacemet
2016-11-23 20:26:14 +00:00
UbitUmarov
b5e7816b77
try to reduce the amount of assets created editing materials
2016-09-04 07:25:55 +01:00
UbitUmarov
6526de04cb
make sure materials are cached. Split POST and PUT handlers for better readability
2016-09-04 04:19:10 +01:00
Oren Hurvitz
373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
2015-08-11 06:16:23 +01:00
Cinder
7edaf1d851
Add MaxMaterialsPerTransaction to SimFeatures
...
Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-19 08:44:34 -07:00
dahlia
95a0f0d47b
replace accidently deleted line from last commit
2015-02-05 13:44:39 -08:00
dahlia
bde7b2a7b5
Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini
2015-02-05 13:17:31 -08:00
Diva Canto
89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
2014-12-29 15:05:44 -08:00
Justin Clark-Casey (justincc)
b59812b4e3
If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
2014-06-16 22:20:30 +01:00
Justin Clark-Casey (justincc)
696df33e5c
In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
2014-06-16 21:47:34 +01:00
dahlia
af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20 13:57:14 -08:00
dahlia
1cae3664a5
add null texture entry face check before converting legacy materials
2014-01-20 11:53:33 -08:00
dahlia
36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
2014-01-20 03:11:01 -08:00
dahlia
95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
2014-01-20 03:02:30 -08:00
dahlia
28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
2014-01-20 02:57:08 -08:00
Oren Hurvitz
d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
2014-01-20 00:38:44 -08:00
Oren Hurvitz
68d83425c6
When asked to change the Material for one face, change only that face; not the default material
2014-01-20 00:38:43 -08:00
Oren Hurvitz
3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
...
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
Oren Hurvitz
ca0336d834
Renamed MaterialsDemoModule to MaterialsModule
2014-01-20 00:38:41 -08:00