Adam Frisby
577cc7358a
* Fixed a null assignment in voice server.
2008-02-26 10:59:47 +00:00
Adam Frisby
9d2ed9307c
* Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region.
2008-02-26 10:58:24 +00:00
Adam Frisby
16d63d9fb8
* Added support for RealXtend Voice Chat as a Region Module to OpenSim Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
2008-02-26 10:46:59 +00:00
Justin Clarke Casey
65862aacea
* Start sending "ImageNotFound" packet back to the client if we can't find an image
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* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
2008-02-25 23:26:35 +00:00
Justin Clarke Casey
84c86c7bdd
* Resolve Mantis 667 by not passing on textures with no actual data onto TextureSender
2008-02-25 19:10:02 +00:00
lbsa71
5b3897a4af
* Caught HttpListenerException and swallowed if with output
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* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity
2008-02-25 15:36:24 +00:00
Teravus Ovares
27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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* When you select a physical prim, it stops while you've got it selected.
* When you move or alter a prim in some manner, it doesn't become collidable until you de-select it
* When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall))
* There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
2008-02-23 11:42:55 +00:00
Teravus Ovares
9b675a6888
* Converted the last of the events to the private delegate instance method to avoid race conditions.
2008-02-22 21:18:08 +00:00
Justin Clarke Casey
b483faddf2
* Downgrade texture exception to a warning.
2008-02-22 21:13:23 +00:00
Teravus Ovares
582964800c
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
2008-02-22 19:44:46 +00:00
Teravus Ovares
ddffcb4673
* Moved the EventManager over to delegate instances to prevent race conditions.
2008-02-22 19:08:24 +00:00
Tedd Hansen
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
Jeff Ames
4a621d106c
Remove a couple compiler warnings.
2008-02-21 00:50:09 +00:00
Justin Clarke Casey
0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
2008-02-20 23:31:33 +00:00
Justin Clarke Casey
b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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* Resolve a bad logic bug in AssetCache.GetAsset()
* This may make some asset related things work better (possibly getting main map images will now be improved).
2008-02-20 23:21:51 +00:00
Justin Clarke Casey
7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20 20:23:03 +00:00
Teravus Ovares
740ce20d9d
* Found the land bug, yay
2008-02-20 20:07:12 +00:00
Jeff Ames
a8cfbbe963
Minor cleanup.
2008-02-20 18:38:20 +00:00
Justin Clarke Casey
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-20 17:34:10 +00:00
lbsa71
4c6e5a5090
* re-enabled AssetNotFound code
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* turned script asset fetching asynchronous
2008-02-20 13:11:19 +00:00
MW
4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
2008-02-20 11:25:36 +00:00
MW
37b989a8c6
some changes to the initialising of AgentAssetTransactionModule to see if they help with the xfer/grey avatar problems.
2008-02-20 11:10:23 +00:00
MW
e7a709068a
small change
2008-02-20 10:07:54 +00:00
Teravus Ovares
ac60382599
* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.
2008-02-20 09:45:26 +00:00
lbsa71
9be5f9d6cc
* Fixed xml loading bug (the xml was scheduled for update before added to a scene)
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* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache
2008-02-20 09:38:45 +00:00
Teravus Ovares
b77c48e75e
* Cleanup of some memory consuming items on ScenePresence.Close().
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* Untangled a tangly shutdown loop for the ScenePresence.
* Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
2008-02-20 01:17:21 +00:00
Teravus Ovares
932a132116
* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second.
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* Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update().
* Documented some of the code in the scene.Update method.
2008-02-20 00:08:04 +00:00
Justin Clarke Casey
ca78c3ef0d
Doc correction
2008-02-19 23:44:22 +00:00
Justin Clarke Casey
48e085c774
* Add documentation
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* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender
* Rectifying this is not straightfoward, but this will constitute the next patch.
* This does not explain the memory leak.
2008-02-19 23:42:30 +00:00
Sean Dague
530cc24884
From: Michael Osias <mosias@us.ibm.com>
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This patch implements the llSendRemoteData command and fixes mantis 552,
and possibly 586.
2008-02-19 19:16:21 +00:00
Tedd Hansen
47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
2008-02-19 12:02:53 +00:00
Teravus Ovares
056f3dca2c
* Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\
2008-02-18 20:39:16 +00:00
Teravus Ovares
5944d5e7f6
* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))
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* Trapped a few more into little self contained boxes with padlocks on them.
2008-02-18 18:22:50 +00:00
Sean Dague
28c808446d
a new attempt at converting to the right types
2008-02-18 15:34:03 +00:00
Sean Dague
5314f397b2
Attempt to fix casting issue introduced by RegionSize constant. I think this
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should actually all be uints, but this will hopefully let people log in again.
2008-02-18 15:25:47 +00:00
Justin Clarke Casey
1cbef0b908
Patch from Michael Osias IBM (jimbo2120)
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In his own words:
If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script.
This patch fixes that.
2008-02-18 11:14:53 +00:00
MW
5fb1809384
Small change to the IAgentAssetTransactions file that Chi11ken added for me (thanks Chi11ken). when I forgot to commit it on saturday.
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[The ComsmsManager will die]
2008-02-18 09:29:22 +00:00
Teravus Ovares
81a00dd68f
* Thanks to Ahzz, more verbose error messages on the console and possibly a fix to the b*stard Sakai issue.
2008-02-18 07:22:10 +00:00
Charles Krinke
2c81e18fc3
Thank you very much Ahzzmandius for adding the support
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to purge the avatars inventory "Trash" folder using the
bizarre tortoiseSVN method of diff/patch.
2008-02-18 03:25:14 +00:00
Charles Krinke
3df36523cb
Thank you very much, Hashbox for:
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Changed the public IsAdministrator back to protected,
now checks Config to see whether it is allowed to run or not.
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true
2008-02-18 03:14:31 +00:00
Teravus Ovares
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
2008-02-18 01:52:25 +00:00
Charles Krinke
e6a74344e7
Thank you Hashbox for adding the
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osConsoleCommand Feature to ll-functions.
2008-02-17 21:15:43 +00:00
Teravus Ovares
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
2008-02-17 10:41:08 +00:00
Jeff Ames
3b9d332f84
Added copyright notices.
2008-02-17 01:16:40 +00:00
Jeff Ames
0da6dabc15
Added dummy IAgentAssetTransactions to fix compile failure.
2008-02-17 01:00:17 +00:00
MW
5cc0bbd419
Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule
2008-02-16 13:13:40 +00:00
MW
b618802e53
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
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But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
MW
694dff3b70
Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-16 11:55:09 +00:00
Teravus Ovares
be6edefcfb
* ODE Stability update 4 :D
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* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes
2008-02-15 21:35:52 +00:00
Justin Clarke Casey
cf9c0135b1
Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked
2008-02-15 16:05:49 +00:00