Commit Graph

5848 Commits

Author SHA1 Message Date
UbitUmarov
5ed2b5c990 try handle the special case MaxRegionsViewDistance = 0 (agents only see void around region, even if there are regions around 2019-04-05 14:43:48 +01:00
UbitUmarov
28c9725730 kill avatar on agents that do not see its new region 2019-04-05 12:31:43 +01:00
UbitUmarov
7ce45235e6 make sure viewer knows where to place a sitting avatar, this will need deep revision with culling 2019-04-05 11:19:38 +01:00
UbitUmarov
6485377ecd fix MinRegionViewDistance option (added in last commit); change regions view control 2019-04-05 04:21:40 +01:00
UbitUmarov
63321f9ccc add option RegionViewDistance 2019-04-05 04:08:14 +01:00
UbitUmarov
0652f01d4c duhhh npcs don't have child agents; plus minor typos 2019-04-05 03:45:27 +01:00
UbitUmarov
50c810549c change visible regions also by view range change; fix check on crossings 2019-04-04 20:16:23 +01:00
UbitUmarov
a56f40470e control visible regions by avatar position and view range, first dirty code 2019-04-04 18:55:40 +01:00
UbitUmarov
15b6d8c147 send agent view range to new child agents 2019-04-04 00:50:54 +01:00
UbitUmarov
8e094887cd change avatars sending point 2019-04-02 20:27:56 +01:00
UbitUmarov
b458c5a9b4 another test.... 2019-04-02 17:26:06 +01:00
UbitUmarov
e7f0131509 another test.... 2019-04-02 17:05:47 +01:00
UbitUmarov
433e529512 make tests happy again; try to speedup crossings 2019-04-02 15:58:36 +01:00
UbitUmarov
8152e47a4a change the point where child regions are closed/opened 2019-04-02 15:10:42 +01:00
UbitUmarov
1984cbdbe5 add extra delay before sending initial data 2019-04-02 13:49:25 +01:00
UbitUmarov
7110e98815 rez npcs attachments async again 2019-03-31 23:31:18 +01:00
UbitUmarov
939aff5c3b oops RegionHandShakeReply is not reentrant 2019-03-31 20:43:32 +01:00
UbitUmarov
9650cb8708 remove a potencially dang. lock 2019-03-31 20:31:35 +01:00
UbitUmarov
3a6d87da95 a few more changes on initial data sending 2019-03-31 19:28:06 +01:00
UbitUmarov
6cf85a3db1 a few more changes on initial objects send 2019-03-30 12:07:49 +00:00
UbitUmarov
1847a42a86 changes on teleports v7 2019-03-28 00:02:24 +00:00
UbitUmarov
5663e2c0c8 try another way 2019-03-27 07:32:06 +00:00
UbitUmarov
83fd05f131 timming issues on fast tp back to same region on new code 2019-03-27 02:04:11 +00:00
UbitUmarov
b32b104996 some more changes on objects sending 2019-03-24 16:15:24 +00:00
UbitUmarov
027750e98f compact the trivial te case, a more complete one may be needed even beening heavy 2019-03-24 00:35:30 +00:00
UbitUmarov
010d64dcd2 a bit more suicidal... 2019-03-23 03:58:22 +00:00
UbitUmarov
a9aba562b1 pesty warning 2019-03-23 02:24:32 +00:00
UbitUmarov
d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 2019-03-23 02:18:32 +00:00
UbitUmarov
db191cd4e2 oops send flag PrimFlags.InventoryEmpty but do not override others 2019-03-21 07:13:39 +00:00
UbitUmarov
b1cf06796f do send flag PrimFlags.InventoryEmpty 2019-03-21 06:21:57 +00:00
UbitUmarov
fe6317f009 LSL update texture entry is heavy, set all parameters on same update 2019-03-19 21:37:58 +00:00
UbitUmarov
af35882eda prevent spurius acceleration values 2019-03-19 13:00:11 +00:00
UbitUmarov
7884278097 try to avoid some useless full object updates 2019-03-19 10:29:48 +00:00
UbitUmarov
b10a3ba023 take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
UbitUmarov
182977a872 do not send parceloverlay on crossings (may be bad, or not) 2019-03-19 06:38:43 +00:00
UbitUmarov
c2086e6257 add a few extra checks for viewers animated objects support, to avoid timming issues 2019-03-19 00:47:45 +00:00
root
c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-03-11 23:41:26 +00:00
root
e877c94b51 Add a but more status info on marker files 2019-03-11 23:37:53 +00:00
UbitUmarov
32a03a49fc lludp: direct encode terrain patchs packets 2019-03-10 15:56:14 +00:00
UbitUmarov
fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov
39f73b82d4 dont try to backup a object in the middle of possible multipack link 2019-03-05 17:03:17 +00:00
UbitUmarov
ca1993c72d direct encode lludp terse object update, let contain texture entry 2019-03-02 18:23:29 +00:00
UbitUmarov
87733b196b reduce the chance of using a invalid avatar physics actor 2019-03-01 11:48:00 +00:00
UbitUmarov
e24adb9ea1 mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed 2019-02-26 13:38:03 +00:00
UbitUmarov
cd5a6daa84 also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8 2019-02-24 09:46:55 +00:00
UbitUmarov
800f6d6529 several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise 2019-02-24 07:25:50 +00:00
UbitUmarov
ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" 2019-02-21 22:54:43 +00:00
UbitUmarov
17ea412da1 fix last owner on add to object inventory 2019-02-21 21:54:24 +00:00
UbitUmarov
98b6ba24b4 oops do show the object delete 2019-02-15 02:28:00 +00:00
UbitUmarov
f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended 2019-02-15 01:09:37 +00:00