UbitUmarov
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5ed2b5c990
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try handle the special case MaxRegionsViewDistance = 0 (agents only see void around region, even if there are regions around
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2019-04-05 14:43:48 +01:00 |
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UbitUmarov
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28c9725730
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kill avatar on agents that do not see its new region
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2019-04-05 12:31:43 +01:00 |
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UbitUmarov
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7ce45235e6
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make sure viewer knows where to place a sitting avatar, this will need deep revision with culling
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2019-04-05 11:19:38 +01:00 |
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UbitUmarov
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6485377ecd
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fix MinRegionViewDistance option (added in last commit); change regions view control
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2019-04-05 04:21:40 +01:00 |
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UbitUmarov
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63321f9ccc
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add option RegionViewDistance
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2019-04-05 04:08:14 +01:00 |
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UbitUmarov
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0652f01d4c
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duhhh npcs don't have child agents; plus minor typos
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2019-04-05 03:45:27 +01:00 |
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UbitUmarov
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50c810549c
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change visible regions also by view range change; fix check on crossings
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2019-04-04 20:16:23 +01:00 |
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UbitUmarov
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a56f40470e
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control visible regions by avatar position and view range, first dirty code
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2019-04-04 18:55:40 +01:00 |
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UbitUmarov
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15b6d8c147
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send agent view range to new child agents
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2019-04-04 00:50:54 +01:00 |
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UbitUmarov
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8e094887cd
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change avatars sending point
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2019-04-02 20:27:56 +01:00 |
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UbitUmarov
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b458c5a9b4
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another test....
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2019-04-02 17:26:06 +01:00 |
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UbitUmarov
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e7f0131509
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another test....
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2019-04-02 17:05:47 +01:00 |
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UbitUmarov
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433e529512
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make tests happy again; try to speedup crossings
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2019-04-02 15:58:36 +01:00 |
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UbitUmarov
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8152e47a4a
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change the point where child regions are closed/opened
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2019-04-02 15:10:42 +01:00 |
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UbitUmarov
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1984cbdbe5
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add extra delay before sending initial data
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2019-04-02 13:49:25 +01:00 |
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UbitUmarov
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7110e98815
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rez npcs attachments async again
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2019-03-31 23:31:18 +01:00 |
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UbitUmarov
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939aff5c3b
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oops RegionHandShakeReply is not reentrant
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2019-03-31 20:43:32 +01:00 |
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UbitUmarov
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9650cb8708
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remove a potencially dang. lock
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2019-03-31 20:31:35 +01:00 |
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UbitUmarov
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3a6d87da95
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a few more changes on initial data sending
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2019-03-31 19:28:06 +01:00 |
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UbitUmarov
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6cf85a3db1
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a few more changes on initial objects send
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2019-03-30 12:07:49 +00:00 |
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UbitUmarov
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1847a42a86
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changes on teleports v7
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2019-03-28 00:02:24 +00:00 |
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UbitUmarov
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5663e2c0c8
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try another way
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2019-03-27 07:32:06 +00:00 |
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UbitUmarov
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83fd05f131
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timming issues on fast tp back to same region on new code
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2019-03-27 02:04:11 +00:00 |
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UbitUmarov
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b32b104996
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some more changes on objects sending
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2019-03-24 16:15:24 +00:00 |
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UbitUmarov
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027750e98f
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compact the trivial te case, a more complete one may be needed even beening heavy
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2019-03-24 00:35:30 +00:00 |
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UbitUmarov
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010d64dcd2
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a bit more suicidal...
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2019-03-23 03:58:22 +00:00 |
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UbitUmarov
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a9aba562b1
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pesty warning
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2019-03-23 02:24:32 +00:00 |
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UbitUmarov
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d0052c8174
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add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
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2019-03-23 02:18:32 +00:00 |
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UbitUmarov
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db191cd4e2
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oops send flag PrimFlags.InventoryEmpty but do not override others
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2019-03-21 07:13:39 +00:00 |
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UbitUmarov
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b1cf06796f
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do send flag PrimFlags.InventoryEmpty
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2019-03-21 06:21:57 +00:00 |
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UbitUmarov
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fe6317f009
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LSL update texture entry is heavy, set all parameters on same update
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2019-03-19 21:37:58 +00:00 |
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UbitUmarov
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af35882eda
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prevent spurius acceleration values
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2019-03-19 13:00:11 +00:00 |
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UbitUmarov
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7884278097
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try to avoid some useless full object updates
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2019-03-19 10:29:48 +00:00 |
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UbitUmarov
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b10a3ba023
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take the deafult on the parameter overlay
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2019-03-19 06:52:57 +00:00 |
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UbitUmarov
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182977a872
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do not send parceloverlay on crossings (may be bad, or not)
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2019-03-19 06:38:43 +00:00 |
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UbitUmarov
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c2086e6257
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add a few extra checks for viewers animated objects support, to avoid timming issues
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2019-03-19 00:47:45 +00:00 |
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root
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c7a02dc058
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Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
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2019-03-11 23:41:26 +00:00 |
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root
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e877c94b51
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Add a but more status info on marker files
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2019-03-11 23:37:53 +00:00 |
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UbitUmarov
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32a03a49fc
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lludp: direct encode terrain patchs packets
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2019-03-10 15:56:14 +00:00 |
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UbitUmarov
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fbd741ece3
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prims have at most 9 face textures
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2019-03-07 12:12:11 +00:00 |
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UbitUmarov
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39f73b82d4
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dont try to backup a object in the middle of possible multipack link
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2019-03-05 17:03:17 +00:00 |
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UbitUmarov
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ca1993c72d
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direct encode lludp terse object update, let contain texture entry
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2019-03-02 18:23:29 +00:00 |
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UbitUmarov
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87733b196b
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reduce the chance of using a invalid avatar physics actor
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2019-03-01 11:48:00 +00:00 |
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UbitUmarov
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e24adb9ea1
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mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed
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2019-02-26 13:38:03 +00:00 |
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UbitUmarov
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cd5a6daa84
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also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8
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2019-02-24 09:46:55 +00:00 |
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UbitUmarov
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800f6d6529
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several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
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2019-02-24 07:25:50 +00:00 |
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UbitUmarov
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ece3843798
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let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing"
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2019-02-21 22:54:43 +00:00 |
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UbitUmarov
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17ea412da1
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fix last owner on add to object inventory
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2019-02-21 21:54:24 +00:00 |
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UbitUmarov
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98b6ba24b4
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oops do show the object delete
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2019-02-15 02:28:00 +00:00 |
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UbitUmarov
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f58e1f6265
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mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended
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2019-02-15 01:09:37 +00:00 |
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