Melanie
c2971a6398
Add group invites to the list of messages that get offlined
2010-10-10 20:15:02 +02:00
Melanie
ff49a21eca
Fix a security relevant issue with take / take copy
2010-10-09 01:02:57 +02:00
Melanie
52dd547863
Make SendKillObject send multiple localIDs in one packet. This avoids the
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halting visual behavior of large group deletes and eliminates the packet flood
2010-10-08 11:31:52 +02:00
Melanie
42f76773a1
Plumb the path for multiple object deletes
2010-10-06 19:59:30 +02:00
Melanie
34e8bf45b6
Restrict inventory items added in a transaction to folder belonging
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to the connected client.
2010-09-27 00:29:27 +01:00
Melanie
9feef34a81
Merge branch 'master' into careminster-presence-refactor
2010-09-21 04:03:14 +01:00
Melanie
10a37f5be4
Refactor script create permission into the perms module
2010-09-21 04:02:28 +01:00
Melanie
7df4383235
Merge branch 'master' into careminster-presence-refactor
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Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
Melanie
6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
John Hurliman
dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Melanie
3284356bba
Merge branch 'master' into careminster-presence-refactor
2010-09-07 01:48:00 +01:00
Justin Clark-Casey (justincc)
3d033520fa
Fix deletion persistence when freshly delinked prims are removed
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Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:43:20 +01:00
Justin Clark-Casey (justincc)
11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Melanie
e4c2b44e5c
Merge branch 'master' into careminster-presence-refactor
2010-09-05 15:06:00 +01:00
Justin Clark-Casey (justincc)
1e8e98a07f
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
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This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00
Justin Clark-Casey (justincc)
107052b23d
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
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The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
2010-09-04 00:09:53 +01:00
Melanie Thielker
db015963a9
Remove the annoying "Script saved" popups when saving scripts in task
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inventory. They cause spam when using recompile scripts in selection
and are redundant because that message is also shown in the script window
message pane. These popups were a legacy from when we couldn't drive the
message pane and their finest hour has now come.
2010-09-02 14:17:33 +02:00
Melanie Thielker
c47de94263
Adjust the "Magic numbers" we use because we can't reference the actual
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script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00
Melanie Thielker
b973fe5297
Adjust the "Magic numbers" we use because we can't reference the actual
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script state enum to reflect recent changes.
2010-08-31 22:24:11 +02:00
Melanie
79bfa275da
Merge branch 'master' into careminster-presence-refactor
2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc)
1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc)
2b0f924557
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module since this appears to relate solely to attachments
2010-08-26 22:09:52 +01:00
Justin Clark-Casey (justincc)
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
2010-08-26 00:08:53 +01:00
Melanie
fc8d2be632
Merge branch 'master' into careminster-presence-refactor
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This was rather conflicted. Please test linking.
2010-08-26 00:11:07 +01:00
Melanie
252e159340
Merge branch 'master' into careminster-presence-refactor
2010-08-25 23:22:23 +01:00
Justin Clark-Casey (justincc)
46c6c35d48
refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory
2010-08-25 22:46:49 +01:00
Justin Clark-Casey (justincc)
d69e992665
Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()
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The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user
2010-08-24 23:25:19 +01:00
Justin Clark-Casey (justincc)
07d5a0779a
refactor: make RezObject() more readable
2010-08-24 20:53:25 +01:00
Justin Clark-Casey (justincc)
289c21099c
Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
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Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Melanie
1bfec00a88
Merge branch 'master' into careminster-presence-refactor
2010-08-23 23:55:15 +01:00
Justin Clark-Casey (justincc)
1d01c91095
minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs
2010-08-23 23:21:44 +01:00
Justin Clark-Casey (justincc)
74e5fe5aa9
Remove various warnings and improve logging messages. No functional changes.
2010-08-23 22:24:23 +01:00
Melanie
77705145a0
Merge branch 'master' into careminster-presence-refactor
2010-08-19 11:47:50 +01:00
Justin Clark-Casey (justincc)
85f448642b
minor: Correct string format in "Can't find linkset root prim" message
2010-08-19 00:54:09 +01:00
Melanie
e74809ff4c
Merge branch 'master' into careminster-presence-refactor
2010-08-18 00:59:20 +01:00
Justin Clark-Casey (justincc)
ab6dc47818
refactor: move binary statistics logging from scene into separate region module
2010-08-13 23:15:11 +01:00
Justin Clark-Casey (justincc)
e89f0b3f71
refactor: move Scene.PerformObjectBuy into BuySellModule
2010-08-13 22:29:42 +01:00
Tom
330343505c
Implement CreateNewOutfitAttachments. This addresses mantis #199 .
2010-08-06 11:39:10 -07:00
Melanie Thielker
120d7014fd
When a god uses mass permission setting, the V bit is cleared from next
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perms, rendering the item unmoveable for the next owenr. Make god mods
conform to the rules, too.
2010-07-20 21:01:46 +01:00
Melanie Thielker
ea51bea508
prevent hacked viewers from being able to delete arbitrary items from any
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prim. Allow friends with perms and shared group members to move or copy
things out of prims
2010-07-20 21:01:14 +01:00
Melanie Thielker
78605baab3
Fix a few permissions vulnerability. Owners could cause permissions
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escalation on items contained in prims using a hacked viewer
2010-07-20 21:00:56 +01:00
Melanie Thielker
fd66ee57f3
When a god uses mass permission setting, the V bit is cleared from next
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perms, rendering the item unmoveable for the next owenr. Make god mods
conform to the rules, too.
2010-07-20 14:45:46 +02:00
Tom Grimshaw
c088397ec7
If the client requests that an object be deleted, and the SOG/SOP is null and/or is marked as deleted, just send the KillObject
2010-07-18 06:01:26 -07:00
Melanie Thielker
3f91805afb
prevent hacked viewers from being able to delete arbitrary items from any
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prim. Allow friends with perms and shared group members to move or copy
things out of prims
2010-07-15 20:28:18 +02:00
Melanie Thielker
8d2b4b7b48
Fix a few permissions vulnerability. Owners could cause permissions
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escalation on items contained in prims using a hacked viewer
2010-07-15 20:03:08 +02:00
Melanie
0b74662ce2
Merge branch 'master' into careminster-presence-refactor
2010-07-14 19:53:15 +01:00
Diva Canto
12858122d5
Fixes mantis #4870 .
2010-07-14 11:02:41 -07:00
Melanie Thielker
39cd57598b
Fix a permissions issue
2010-07-14 16:12:44 +01:00