UbitUmarov
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bd1e32546f
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cosmetics
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2026-01-25 21:05:54 +00:00 |
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UbitUmarov
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25ad17d068
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mantis 9230: flag need for prims inventory saves in more 9un0link cases
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2026-01-24 21:40:00 +00:00 |
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UbitUmarov
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0d71b6d871
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very useless changes
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2025-06-25 02:22:28 +01:00 |
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UbitUmarov
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9a92d94e99
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remove option ClampNegativeZ
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2025-04-11 05:43:15 +01:00 |
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UbitUmarov
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e460444596
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cosmetics
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2024-02-17 12:42:54 +00:00 |
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UbitUmarov
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cf27093ee9
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several changes to llIsFriend and related methods
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2024-02-16 20:14:06 +00:00 |
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UbitUmarov
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23daf5340b
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add some missing matovr full updates
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2023-12-12 21:15:58 +00:00 |
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UbitUmarov
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177fb75317
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fix total objects(prims) count on stats, it was not counting meshes..; avoid spurius count increment on unlink
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2023-05-05 14:53:57 +01:00 |
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UbitUmarov
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d9380c9b83
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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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2022-11-12 02:49:01 +00:00 |
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UbitUmarov
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f5883d8ce6
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revert introduction of some in arguments
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2022-10-23 21:00:56 +01:00 |
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UbitUmarov
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bce31bda7d
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c# sugar
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2022-10-16 19:21:54 +01:00 |
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UbitUmarov
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020df45772
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some use of in parameters and other sugar; change object sandbox position limitation a bit
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2022-10-15 19:06:32 +01:00 |
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UbitUmarov
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3a02bf077d
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let log4net find its configuration with Robust also
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2022-10-15 03:06:29 +01:00 |
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UbitUmarov
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8ca82b2282
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c# sugar...
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2022-10-08 00:28:28 +01:00 |
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UbitUmarov
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919ffee0d3
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oh a typo!
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2022-10-07 23:36:47 +01:00 |
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UbitUmarov
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57060a8efa
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c# sugar...
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2022-10-07 23:33:39 +01:00 |
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UbitUmarov
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5728d634b5
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cosmetics
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2022-03-14 21:12:53 +00:00 |
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UbitUmarov
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9b33ef9c8c
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a few more changes on vectors etc
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2022-01-10 02:21:17 +00:00 |
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UbitUmarov
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da928d6099
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!= UUID.Zero is slow
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2022-01-09 02:28:51 +00:00 |
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UbitUmarov
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357f20eb14
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== UUID.Zero is slow
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2022-01-08 23:35:56 +00:00 |
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UbitUmarov
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852245d81c
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a few more changes on script running flag
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2021-11-20 04:39:29 +00:00 |
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UbitUmarov
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a99f09df92
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duhhh argument name is direction_RootToChild not the oposite (just a rename to keep coerency with code logic)
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2021-08-15 19:57:23 +01:00 |
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UbitUmarov
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03239dfbca
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cosmetic change a argument name
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2021-07-16 01:25:48 +01:00 |
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UbitUmarov
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011868adc7
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mantis 8909: take number of npcs out of avatars limit check
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2021-07-16 01:14:51 +01:00 |
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UbitUmarov
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c816c220af
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scripts line per second is no longer used and was wrong
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2021-04-22 13:33:00 +01:00 |
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UbitUmarov
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197877b450
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unused var
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2020-08-07 22:19:52 +01:00 |
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UbitUmarov
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fb54ca39d1
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cosmetics ( i hope)
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2020-08-07 22:10:53 +01:00 |
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UbitUmarov
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775420c46a
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set object select on demand, not when it is created
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2020-06-05 01:57:17 +01:00 |
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UbitUmarov
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3989dbac31
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fix rez time on inworld object copy
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2020-04-06 12:02:36 +01:00 |
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UbitUmarov
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0e6a7c3dac
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cosmetics
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2020-02-20 21:50:07 +00:00 |
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UbitUmarov
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39f73b82d4
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dont try to backup a object in the middle of possible multipack link
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2019-03-05 17:03:17 +00:00 |
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UbitUmarov
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e0b06d4b6b
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cosmetics
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2019-01-31 11:46:18 +00:00 |
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UbitUmarov
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27f5248d9f
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Ooops fix bad locking
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2019-01-25 03:19:48 +00:00 |
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UbitUmarov
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bef8ea8bcc
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mantis 8458: don't forget prims on search map on link/unlink
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2019-01-19 07:09:39 +00:00 |
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UbitUmarov
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950b605b42
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more changes on scenegraph etc
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2019-01-06 20:10:43 +00:00 |
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UbitUmarov
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3e49e13249
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change scenegraph locking
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2019-01-06 01:44:37 +00:00 |
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UbitUmarov
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c5604d3857
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similar to sps array in scenegraph
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2019-01-06 01:23:08 +00:00 |
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UbitUmarov
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9c043fe414
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mantis 8438: work around null ref
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2019-01-01 13:16:35 +00:00 |
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UbitUmarov
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ae00623b65
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lost in updates
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2018-12-31 13:33:00 +00:00 |
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UbitUmarov
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b156378819
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changes on updates
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2018-12-29 19:04:39 +00:00 |
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UbitUmarov
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4a73cc81dc
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now break several things at same time... sog/sop updates, threads options,...
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2018-12-28 13:52:59 +00:00 |
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UbitUmarov
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457551d069
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rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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2017-07-12 10:28:11 +01:00 |
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UbitUmarov
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9526a96b4f
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some cleanup
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2017-06-13 13:22:01 +01:00 |
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UbitUmarov
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f62400c4ca
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improve english on few messages (thx)
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2017-06-12 13:34:39 +01:00 |
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UbitUmarov
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d0afd4335c
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fix a error message
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2017-06-11 22:32:56 +01:00 |
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UbitUmarov
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9011ca8461
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set optional group position and rotation before attach to scene
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2017-06-06 20:38:17 +01:00 |
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UbitUmarov
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3402819888
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do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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2017-05-04 12:08:10 +01:00 |
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UbitUmarov
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3a8dd24fd1
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move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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2017-05-04 11:37:13 +01:00 |
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UbitUmarov
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9354e60df0
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fix active objects count down, a path at least
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2017-04-16 03:39:35 +01:00 |
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UbitUmarov
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e237e1b2fa
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add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the string to linknumber map, cache invalidations may still be missing :(
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2017-04-04 19:27:45 +01:00 |
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