UbitUmarov
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2a5389cc67
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cosmetics
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2026-03-15 04:45:37 +00:00 |
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UbitUmarov
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0d71b6d871
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very useless changes
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2025-06-25 02:22:28 +01:00 |
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UbitUmarov
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f1d84b7866
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use the changes on csj2k decoder on war3d
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2025-06-24 16:59:23 +01:00 |
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UbitUmarov
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6f560f2133
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bug fix on ubode mesh
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2025-06-20 06:11:38 +01:00 |
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UbitUmarov
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403158df06
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merge fix
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2025-06-20 04:48:58 +01:00 |
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UbitUmarov
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e1b5f3ad81
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cosmetics
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2025-06-20 04:38:51 +01:00 |
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UbitUmarov
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4b1df46f6a
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make more use of stream.CopyTo on (de)compressors, plus several cosmetics
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2025-06-19 20:11:42 +01:00 |
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UbitUmarov
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ad98f567c2
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fix bad merge
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2025-06-19 17:54:12 +01:00 |
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UbitUmarov
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7cf0f73cef
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on ubodeMesher no need for Coord and Quat. Those are just Vector3 and Quaternion
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2025-06-19 17:48:14 +01:00 |
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UbitUmarov
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65eee21661
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change avatar animator on forced hover, needs more testing
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2025-03-12 18:06:31 +00:00 |
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UbitUmarov
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f3c348cf40
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change avatar hover avoid some vodoo, but still needs more work on animation state
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2025-03-12 03:27:54 +00:00 |
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UbitUmarov
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d909aea684
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change avatar hover, if target is below ground, move avatar close to ground, let z control have a little action
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2025-03-12 02:29:35 +00:00 |
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UbitUmarov
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3cb2732855
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mantis 9184: refix avatar hover
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2025-03-12 00:50:28 +00:00 |
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UbitUmarov
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4b993d2379
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change ubode avatar outbounds park position
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2024-11-29 21:18:57 +00:00 |
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UbitUmarov
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30586b34f6
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replace Util.Clamp<T>()
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2024-06-04 09:01:10 +01:00 |
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UbitUmarov
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f21aca428f
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do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection
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2024-01-10 13:30:14 +00:00 |
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UbitUmarov
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75952d9bea
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cosmetics
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2024-01-02 23:14:38 +00:00 |
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UbitUmarov
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ef1b5a8a61
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remove obsolete add physics taint
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2024-01-02 20:56:49 +00:00 |
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UbitUmarov
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8d5d985ba1
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try fix bsparam setvalue for parameter type string
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2023-05-31 20:44:42 +01:00 |
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Robert Adams
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1527d42823
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BulletSim: some small changes to SetForce and SetTorque motors that don't seem to fix any problems.
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2023-05-30 18:28:50 +00:00 |
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Robert Adams
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c90858576c
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BulletSim: osGetPhysicsEngineName() returns wrapper and engine version information
New BulletSim config parameters for setting defaults if legacy format is needed.
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2023-05-26 01:47:56 +00:00 |
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UbitUmarov
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828d568d2f
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revert last commit, so some scripts may still work on other engines
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2023-05-23 18:34:14 +01:00 |
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UbitUmarov
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265ea0b8a3
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ExtendedPhysics module is specific to Bulletsim, can not be active with other engines, at least in current form
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2023-05-23 18:17:22 +01:00 |
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Robert Adams
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cafbf1c977
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Add physDisableDeactivation() LSL function to ExtendedPhysics.
Add implementation of physDisableDeactivation to BulletSim.
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2023-05-23 16:41:22 +00:00 |
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UbitUmarov
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f41ff1419c
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update libomv with faster vector3 UnitX,Y,Z rotations
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2023-02-15 16:27:43 +00:00 |
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UbitUmarov
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d0be98bacb
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cosmetics
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2023-02-08 03:00:20 +00:00 |
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UbitUmarov
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dc754b22d5
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bullet low level seems to ignore MaxCollisionsPerFrame, in some cases. Thanks Beq Janus
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2023-01-12 13:08:31 +00:00 |
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UbitUmarov
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a133a0c7ac
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change bullet to use dllmap
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2022-11-24 10:55:42 +00:00 |
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UbitUmarov
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1e49330904
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update libomv with new dllmapconfiguration helper. This will read again files *dll.config to setup dllmaps, but does need to be called by hand on respective assemblies. It will also set dllmaps for windows. Change ubode to use it. (cross fingers)
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2022-11-23 22:16:43 +00:00 |
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UbitUmarov
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d9380c9b83
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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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2022-11-12 02:49:01 +00:00 |
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UbitUmarov
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7ef28ede29
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remove old ode (OpenDynamicsEngine) module. Thnaks to all that worked on it, in fact it was the basis for other modules like Bullet and ubOde
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2022-11-09 02:33:43 +00:00 |
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UbitUmarov
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89b13e1db2
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for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono
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2022-11-09 01:54:16 +00:00 |
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UbitUmarov
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c060ce1c9c
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several cosmetic on physics
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2022-11-08 03:56:11 +00:00 |
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UbitUmarov
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87cf092666
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ubode do ray-avatar collision in managed space
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2022-11-08 03:51:30 +00:00 |
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UbitUmarov
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2f3cf5260c
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try mk huggers a bit better
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2022-11-04 22:45:53 +00:00 |
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UbitUmarov
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3931400d7f
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ubode: several changes to avatar-avatar collisions. Replace some unmanaged by managed code
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2022-11-04 21:45:44 +00:00 |
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UbitUmarov
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327fad2a6e
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ubode: fix physical prims space destroy
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2022-10-29 03:49:53 +01:00 |
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UbitUmarov
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fb9eade129
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ubode: revert raycasts timeout to older value
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2022-10-28 21:37:43 +01:00 |
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UbitUmarov
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0289011442
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cosmetics on ubder meshing
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2022-10-23 21:10:36 +01:00 |
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UbitUmarov
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f5883d8ce6
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revert introduction of some in arguments
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2022-10-23 21:00:56 +01:00 |
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UbitUmarov
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4adcbe6288
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a few changtes to ubode
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2022-10-22 12:06:51 +01:00 |
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UbitUmarov
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cd037cd2ea
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a few changtes to ubode
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2022-10-19 23:22:21 +01:00 |
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UbitUmarov
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7a3ff3b210
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few changes on ubode collisions
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2022-10-19 04:17:44 +01:00 |
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UbitUmarov
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65925027f1
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c# things on physics; remove unused file (runprebuild)
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2022-10-16 22:36:09 +01:00 |
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UbitUmarov
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8895577c80
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use Random.Shared
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2022-10-16 15:06:36 +01:00 |
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UbitUmarov
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a4300c227a
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fix typo/bug on ubode
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2022-10-07 19:09:49 +01:00 |
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UbitUmarov
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62d56df5b4
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few minor changes on physics
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2022-10-02 11:46:03 +01:00 |
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UbitUmarov
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b4c057c80c
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cosmetics
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2022-09-18 14:07:53 +01:00 |
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UbitUmarov
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d545506efc
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add a few more parameters to llGetObjectDetails(); add intger log2(uint)
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2022-08-23 17:27:02 +01:00 |
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UbitUmarov
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1456f43bc3
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ubode: change managed/unmanaged contacts shared memory again
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2022-08-21 05:00:27 +01:00 |
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