Justin Clark-Casey (justincc)
a16ae5d7e3
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10 23:49:48 +00:00
BlueWall
ac65085cc3
XmlRpcGridRouter
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Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
https://github.com/BlueWall/XmlRpcRouter
for php gateway and test code.
2012-12-03 20:16:44 -05:00
Melanie
4edaa4e41a
Completely remove the IRegionModule interface
2012-11-12 22:56:59 +00:00
SignpostMarv
f560d581bb
document & 80-character width terminal formatting
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 13:50:38 -08:00
PixelTomsen
37c9700904
moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 11:17:40 -08:00
Diva Canto
e10d61ea8c
One more module converted: CloudModule.
2012-11-10 11:59:08 -08:00
SignpostMarv
d0742cea3e
80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.
2012-11-10 08:12:30 -08:00
SignpostMarv
ee3d06220e
Documenting parameters of methods on the IDialogModule interface
2012-11-10 08:12:30 -08:00
Diva Canto
19aab3e6fe
Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09 16:28:30 -08:00
Diva Canto
7dfd1468cc
Converted the SunModule to the new region module interface. (39 to go...)
2012-11-09 15:38:10 -08:00
SignpostMarv
5bff741544
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-09 14:20:24 -08:00
Melanie
f391d028de
Add a method to query all registered script constants to allow non-XEngine
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script engines to use them.
2012-11-04 22:39:15 +00:00
Justin Clark-Casey (justincc)
6235d16c31
Make "show object part" command correctly display script status.
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
SignpostMarv
2bb0419251
documenting some params on ISoundModule methods
2012-10-29 23:39:01 +00:00
SignpostMarv
a9999a9676
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29 23:39:01 +00:00
SignpostMarv
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
2012-10-29 23:39:00 +00:00
SignpostMarv
9df510157e
deduplicating code into a single LoopSound method
2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f
adjusting parameter order of PreloadSound to be more logical
2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5
transposing LoopSoundMaster to Sound Module
2012-10-29 23:38:59 +00:00
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a68e2fe169
transposing preload sound onto sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
8763a637b5
transposing stop sound into sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
b9e0f1cd2b
documenting ISoundModule methods & fields
2012-10-29 23:38:58 +00:00
SignpostMarv
d4034271eb
formatting ISoundModule prior to documentation
2012-10-29 23:38:58 +00:00
SignpostMarv
1d47bcb6b6
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
2012-10-29 23:38:57 +00:00
SignpostMarv
375fb66589
making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
2012-10-29 23:38:57 +00:00
SignpostMarv
80dcc13af2
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter
2012-10-26 02:08:00 +01:00
SignpostMarv
e977761071
adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex
2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37
Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc)
a960273e91
Add number of inventory items to information displayed via "show part" console command
2012-10-18 23:02:57 +01:00
Justin Clark-Casey (justincc)
8cd1dc8d60
minor: Add missing license information from the top of IUserManagement
2012-10-05 02:07:28 +01:00
SignpostMarv
35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
2012-10-02 22:14:46 +01:00
SignpostMarv
0e5f5538bc
Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
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Signed-off-by: Melanie <melanie@t-data.com >
2012-09-17 14:15:52 +01:00
SignpostMarv
f9721573d9
Implementing ability to register script constants and invocations on a region module automatically
2012-09-17 14:15:47 +01:00
Oren Hurvitz
ce468215d5
Support multi-region OAR files
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Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Mic Bowman
f06394f195
Allow an incoming identifier to be specified for a JsonStore.
2012-09-11 16:42:07 -07:00
Justin Clark-Casey (justincc)
8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
SignpostMarv
794c5f5a6d
adding support for static method script invocations
2012-08-31 14:32:33 +01:00
SignpostMarv
973f2e8be5
adding documentation to script invokation methods
2012-08-31 14:32:31 +01:00
Mic Bowman
3d736d575f
This partially implements the LSL function to set the response
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type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Justin Clark-Casey (justincc)
c1cece4b82
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
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Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc)
aa44df9c04
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
2012-08-28 20:35:17 +01:00
Melanie
dc82ad0f7a
Add a skeleton for a name value storage associated with regions
2012-08-15 02:06:22 +01:00
Melanie
faa710aee1
Allow the use of the region debug console found in recent viewers. This console
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will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 22:22:20 +01:00
Melanie
fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
2012-08-14 00:12:15 +01:00
Mic Bowman
a76a289d11
Adds support to ScriptModuleComms for region modules to export
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constants to the script engine.
2012-07-31 10:45:37 -07:00
Justin Clark-Casey (justincc)
0d9afad3fe
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
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No other code changes required.
2012-07-27 22:15:25 +01:00
Melanie
e126915bc1
Change attachment handling to remove object from the scene first as per
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justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Justin Clark-Casey (justincc)
528004d349
Perform other region ready actions even if simulator is configured to leave logins disabled on startup.
2012-07-18 23:35:05 +01:00
Melanie
1c3b0da74a
Revert "Fix script "Running" behavior"
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A better solution using the already present flags must be found.
This reverts commit 6d3ee8bb39 .
2012-07-16 23:31:55 +01:00