Commit Graph

197 Commits

Author SHA1 Message Date
UbitUmarov
a0bb4a252e don't delete too much on online cache at tp out 2023-02-03 21:03:25 +00:00
UbitUmarov
3858cc945c we do need to ship the cached friends around on teleports (friends must come from grid) 2023-02-03 17:17:02 +00:00
UbitUmarov
a7b8ce9cfd try improve profiles online indication a bit more 2023-02-01 21:09:20 +00:00
UbitUmarov
e2d71afc10 cosmetics 2023-02-01 19:14:54 +00:00
UbitUmarov
b327224b74 try improve profiles online indication a bit more 2023-02-01 18:56:08 +00:00
UbitUmarov
86706f45af a few changes to friends module 2023-01-26 18:53:33 +00:00
UbitUmarov
6e1a196974 more cosmetics 2023-01-25 17:35:25 +00:00
UbitUmarov
41b718626f cosmetics 2022-12-15 22:19:09 +00:00
UbitUmarov
523f7cc1dc more code stype changes 2022-10-19 02:23:15 +01:00
UbitUmarov
fddb3761a0 use some shared char arrays on string split 2022-10-19 01:38:25 +01:00
UbitUmarov
073098e1b6 a few more changes on universal id 2022-03-15 02:03:06 +00:00
UbitUmarov
a46f0b4fd4 a few changes on universal id 2022-03-15 01:41:49 +00:00
UbitUmarov
e043d8a2eb use array.Empty<byte> 2022-03-12 15:21:24 +00:00
UbitUmarov
9d390564a9 avoid a possible null ref; cosmetics 2022-02-09 23:08:58 +00:00
UbitUmarov
fc8c08ec8a cosmetics 2022-01-29 18:28:33 +00:00
UbitUmarov
fbbcc1edd7 == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov
a101d58a5c missing files 2020-11-26 12:23:40 +00:00
UbitUmarov
7b77609537 shut up HG STATUS NOTIFIER 2020-06-21 17:09:33 +01:00
UbitUmarov
8526f938f7 move /friends handler 2020-04-27 00:23:59 +01:00
UbitUmarov
fdecf80016 mantis 8654: exclude NPCs from some Friends ops 2020-02-01 15:26:58 +00:00
UbitUmarov
3491af440f missing files... 2019-04-30 23:01:37 +01:00
UbitUmarov
afb1d6cdd7 take friends out of basicDOSprot (too little, too late) 2018-11-14 17:49:05 +00:00
UbitUmarov
d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
UbitUmarov
fb427daa34 avoid a null ref 2017-05-11 19:06:49 +01:00
UbitUmarov
d0912b6151 let StreamReader be in using statements 2017-05-07 00:47:45 +01:00
Melanie Thielker
e58903be6f Correct casing on isGod and isViewerUIGod 2017-01-07 20:38:30 +00:00
UbitUmarov
effa32cfa4 replace godlevel compares by the new faster bool isViewerUIGod 2017-01-07 18:41:46 +00:00
Melanie Thielker
1e9cbf5c97 During login cancel, don't error out here on a null client. 2017-01-07 00:37:13 +00:00
Melanie Thielker
ad8915f154 Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
181b1ad82b HG: fix the never ending avatar confirmation when 2 users from same grid made friendship on another grid 2016-12-04 23:02:40 +00:00
UbitUmarov
5861355577 do friends recaching on MakeRoot for normal tps, delay it on crossings 2016-08-04 17:39:10 +01:00
UbitUmarov
bb8e271081 fix a typo 2016-08-04 17:29:47 +01:00
UbitUmarov
800044cead take friends out of onMakeRoot if crossing 2016-07-26 22:30:51 +01:00
Melanie Thielker
ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
UbitUmarov
1982d72320 Make changes to a friend rights reach him on another sim; find on map does show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing... 2015-10-26 22:42:48 +00:00
Diva Canto
d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
Diva Canto
959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Justin Clark-Casey (justincc)
ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Oren Hurvitz
99ac770abb Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Oren Hurvitz
4cac87d9f4 Fixed: when a user logged-in, sometimes he didn't get notified of the Online status of friends, so they continued to appear Offline.
This happened because these notifications (the UDP packets) can only be sent to Root Agents. But the notifications were done in OnClientLogin(), at which point the client is still a Child Agent. Since a FireAndForget is used, it became a race condition as to whether the packets would be sent before or after the client became a Root Agent.

To fix this, we now only send the notifications once the client becomes a Root Agent for the first time.
2014-04-21 16:56:49 +01:00
teravus
75fdd6054d * Refactor
* Break out common BasicDOSProtector code into separate class.
2013-10-07 23:19:50 -05:00
teravus
f76cc6036e * Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
* Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice.
* Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers
* Added CircularBuffer, used for CPU and Memory friendly rate monitoring.
* DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user,     It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
2013-10-07 21:35:55 -05:00
Justin Clark-Casey (justincc)
e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
2013-07-08 22:03:07 +01:00
Diva Canto
ca26583e6b Delete some verbose debug messages 2013-07-04 15:17:06 -07:00
Diva Canto
bf214122cd More debug, same issue 2013-07-04 11:53:22 -07:00
Diva Canto
ec9ffbb89a More debug, same issue 2013-07-04 11:36:10 -07:00