UbitUmarov
dea7b7b1a7
remove effect of avatar mass, so all jump similar height
2022-04-16 13:41:31 +01:00
UbitUmarov
1bf5ccedec
need to process all mv flags for now
2022-04-16 03:30:46 +01:00
UbitUmarov
b8e0aaa7b3
scale bullet avatar jump to more or less match ubOde
2022-04-16 02:51:25 +01:00
UbitUmarov
6d701b6759
add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
2022-04-15 21:47:38 +01:00
Vincent Sylvester
13dbbc2683
Remove tabs, indent code properly
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2022-03-13 13:15:05 +00:00
Robert Adams
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
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Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
UbitUmarov
c92ba1cc04
shut up some pesty warnings
2018-01-15 16:23:19 +00:00
Robert Adams
df3759e099
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
...
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.
The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
Robert Adams
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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filtering.
2017-09-03 17:15:27 -07:00
Robert Adams
5c36561424
BulletSim: add clock and change logic for taint processing a little
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so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Robert Adams
e13ff5a392
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
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Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing
of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity
sets a velocity target and the movement motor is used to accelerate the'
avatar to that velocity.
2016-11-13 11:19:54 -08:00
Robert Adams
e13fecfd3d
BulletSim: zero velocity target when setting velocity through the
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SetMomentum method.
2016-10-03 20:47:30 -07:00
Robert Adams
c7e4b14a26
BulletSim: fix problem with avatar velocity going to zero when flying across
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region boundries.
Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and
have both BSPrim and BSCharacter share the code.
2016-09-30 19:35:44 -07:00
Robert Adams
be43fc2234
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
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This disables all the avatar size fudge numbers previously used by BulletSim.
If you have your region tuned to the old way, set
"[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
2016-03-06 14:23:06 -08:00
Robert Adams
33af419050
BulletSim: make collision sounds work most of the time. Seems that collisions
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usually stop the collider so velocity is often small.
Also remove some chatty debug messages.
2016-01-19 22:09:51 -08:00
Robert Adams
ddd59fab5f
BulletSim: add stationary suppression on AddForce application. This enables
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small pushing of avatars (Mantis 7779).
2016-01-18 10:50:28 -08:00
Robert Adams
35d4298be6
BulletSim: change method signatures for internal AddForce methods to remove
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confusion about push forces. The latter is an external, physics engine interface
feature (the force parameter has a different unit if pushing vs adding force)
and that distinction is not used internally.
2016-01-18 07:02:48 -08:00
Robert Adams
d4e88f8883
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
...
which called BSCharacter.AddForce, can now move a character.
2016-01-10 14:53:55 -08:00
UbitUmarov
79945cff7c
improve a bit llpushobject on avatars using bullet, but force is ignored a few seconds after a movement comand. RAdams plz take a look
2015-12-12 20:52:12 +00:00
UbitUmarov
deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
2015-10-21 00:15:09 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00