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scale bullet avatar jump to more or less match ubOde
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@@ -688,8 +688,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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public override void AvatarJump(float forceZ)
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{
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OMV.Vector3 addForce = new OMV.Vector3(0, 0, forceZ / PhysScene.m_fixedTimeStep);
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AddForce(false, addForce);
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AddForce(false, new OMV.Vector3(0, 0, 0.22f * forceZ / PhysScene.m_fixedTimeStep));
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}
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public override void AddForce(OMV.Vector3 force, bool pushforce)
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