scale bullet avatar jump to more or less match ubOde

This commit is contained in:
UbitUmarov
2022-04-16 02:51:25 +01:00
parent a49c08dfb3
commit b8e0aaa7b3

View File

@@ -688,8 +688,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
public override void AvatarJump(float forceZ)
{
OMV.Vector3 addForce = new OMV.Vector3(0, 0, forceZ / PhysScene.m_fixedTimeStep);
AddForce(false, addForce);
AddForce(false, new OMV.Vector3(0, 0, 0.22f * forceZ / PhysScene.m_fixedTimeStep));
}
public override void AddForce(OMV.Vector3 force, bool pushforce)