Melanie
85d40ce1d1
Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:16:26 +01:00
Melanie
df430d572d
Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:10:54 +01:00
Melanie
1bb0e3c800
Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:07:25 +01:00
Melanie
1ec82bb000
Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2011-10-25 03:06:18 +01:00
Melanie
89e973805d
Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge
2011-10-25 02:57:01 +01:00
Melanie
b7237ef059
Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:35:33 +01:00
Melanie
5c09cffe55
Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge
2011-10-25 02:27:35 +01:00
Melanie
496c647ab5
Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge
2011-10-25 02:27:26 +01:00
Melanie
e2de57ca29
Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie
69b480770a
Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:50:55 +01:00
Melanie
9ceb98344a
Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge
2011-10-25 01:37:11 +01:00
Melanie
8e69dde397
Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:36:39 +01:00
Justin Clark-Casey (justincc)
5607fd3af8
Fix resume scripts.
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On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race
2011-10-19 21:30:37 +01:00
Justin Clark-Casey (justincc)
3cf7fb4eca
Add "scripts suspend" and "scripts resume" commands.
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These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19 20:53:24 +01:00
Justin Clark-Casey (justincc)
b45219065c
on log and "show scripts" messages, show script item UUID rather than asset UUID
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The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19 20:26:05 +01:00
Justin Clark-Casey (justincc)
116fbe8258
add current script status to "scripts show" command (running, suspended, etc.)
2011-10-19 20:24:07 +01:00
Justin Clark-Casey (justincc)
ecad9f9fd5
Add "show scripts" command to show all scripts currently known to the script engine in the current region.
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Also added synonym of "scripts show"
2011-10-19 20:09:02 +01:00
Justin Clark-Casey (justincc)
62a63f834b
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc)
79c13cd997
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable
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This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :)
2011-10-17 01:57:23 +01:00
Justin Clark-Casey (justincc)
de161585c0
Implement osNpcStand(<npc-id>)
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Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc)
0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc)
ee84c0589c
Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled.
2011-10-14 01:06:43 +01:00
Justin Clark-Casey (justincc)
631d5e16ef
Get rid of some traces of the old pre-ROBUST grid architecture config
2011-10-12 21:51:34 +01:00
Justin Clark-Casey (justincc)
ea7366ddc6
When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.
2011-10-12 19:42:04 +01:00
Melanie
816d0de11a
Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge
2011-10-12 07:24:46 +01:00
Melanie
cc637b78fb
Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge
2011-10-12 07:24:13 +01:00
Melanie
98ae98510c
Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge
2011-10-12 07:23:40 +01:00
Melanie
e4f3ba8610
Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-12 00:10:30 +01:00
Melanie
a9af618842
Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie
0b96991ab4
Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge
2011-10-11 23:28:16 +01:00
Melanie
1ca86114e1
Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmerge
2011-10-11 23:22:23 +01:00
Melanie
3359bafc3e
Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmerge
2011-10-11 23:22:08 +01:00
Melanie
efaa113fb9
Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmerge
2011-10-11 23:15:41 +01:00
Melanie
61a8e35b7d
Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmerge
2011-10-11 23:08:38 +01:00
Melanie
6978ae0a59
Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie
cc1fe354d0
Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Pixel Tomsen
28f549bd64
osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE
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this new flag set parcels claim date
value 0 for this flag set current unixstamp
http://opensimulator.org/mantis/view.php?id=5725
2011-10-11 00:13:26 +01:00
Justin Clark-Casey (justincc)
19096bd391
Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter
2011-10-10 22:23:42 +01:00
Justin Clark-Casey (justincc)
2b290793ab
refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
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I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-10 21:54:08 +01:00
Dan Lake
92c88121c7
Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections
2011-10-04 14:40:39 -07:00
Dan Lake
bfa405e6f7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-03 16:45:04 -07:00
Dan Lake
460946ad62
Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
2011-10-03 16:44:32 -07:00
Justin Clark-Casey (justincc)
c7d0d71666
trival tweak to trigger the continuous integration system
2011-10-04 00:37:02 +01:00
Justin Clark-Casey (justincc)
a8af0a5ba8
Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather than ""
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As per http://wiki.secondlife.com/wiki/LlGetTexture
2011-10-04 00:15:48 +01:00
Justin Clark-Casey (justincc)
8a6e6866d9
For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
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This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
2011-10-04 00:07:52 +01:00
Pixel Tomsen
c7db3df344
llGetLinkKey, llGetLinkName Fix for sitting Avatar
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when an avatar sits on a prim, we get now his key & name ;-)
http://opensimulator.org/mantis/view.php?id=4476
2011-10-01 00:41:47 +01:00
Pixel Tomsen
528fcede6c
llAvatarOnLinkSitTarget Implementation
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http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
2011-09-29 01:08:05 +01:00
Justin Clark-Casey (justincc)
de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Tom
5484c9b585
Bring us up to date.
2011-09-14 19:11:32 -07:00
Tom
cda4cd6b55
Merge fixes, and fix the build
2011-09-14 18:46:42 -07:00