Melanie
b1b3057adc
Fix double-ping on logout by not sending a stop packet to the client
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if the client told us it wants to log out in the first place.
2012-07-21 20:56:19 +02:00
Melanie
ce8b9e6c57
Fix slow loading of task inventory
2012-07-19 12:27:36 +02:00
Melanie
c256447f46
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-16 22:22:42 +01:00
Melanie
668723fab3
Remove instrumentation and fix the message delivery issue
2012-07-15 23:01:58 +02:00
Melanie
b130dcea21
Testing changes and instrumentation
2012-07-15 22:28:47 +02:00
Melanie
283df0610d
Save packets received while the client is added and replay them later.
2012-07-15 21:45:06 +02:00
Melanie
8b4f7604e6
Revert "Experimentally handle UseCircuitCode synchrnonously"
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This reverts commit e3fa73da96 .
2012-07-15 19:45:08 +02:00
Melanie
e3fa73da96
Experimentally handle UseCircuitCode synchrnonously
2012-07-15 17:17:59 +02:00
Melanie
64393a7ca8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-13 02:27:16 +01:00
Justin Clark-Casey (justincc)
d6f54b25cd
Stop redundantly passing in the endpoint to the LLClientView constructor.
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This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12 23:48:42 +01:00
Justin Clark-Casey (justincc)
dda999a22c
Remove IClientIPEndpoint client interface for now.
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This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc)
3b3d9967b1
Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint.
2012-07-12 23:29:57 +01:00
Melanie
26d89777d8
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
Melanie
5776351f6a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
UbitUmarov
02cb0bf80a
added a timeout paramenter to PollServiceEventArgs, so each type can define it's timeout
2012-07-04 17:40:02 +01:00
Justin Clark-Casey (justincc)
5691a8b860
refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is
2012-07-04 00:15:03 +01:00
Melanie
6137f37028
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-29 22:24:53 +01:00
UbitUmarov
38cdf77cef
in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
2012-06-29 03:41:04 +01:00
Justin Clark-Casey (justincc)
f202c36106
Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages.
2012-06-29 00:03:22 +01:00
Justin Clark-Casey (justincc)
5301648cff
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
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Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
UbitUmarov
1468b01afc
coment out some of previus debug messaged before forgetting about them...
2012-06-22 18:29:46 +01:00
UbitUmarov
0de3ad5307
more debug
2012-06-22 18:18:12 +01:00
UbitUmarov
646b7fb8f2
i more debug
2012-06-22 18:10:53 +01:00
UbitUmarov
ba58d7a9b2
add a temp debug message
2012-06-22 18:04:12 +01:00
Melanie
32cc9c6094
Merge branch 'master' into careminster
2012-06-15 15:59:49 +01:00
Justin Clark-Casey (justincc)
aaa30dcebc
Add region name to UseCircuitCode log messages
2012-06-15 05:01:36 +01:00
Justin Clark-Casey (justincc)
c935f03467
Put all debug console commands into a single Debug section rather than scattering them over other categories
2012-06-15 03:32:43 +01:00
Melanie
30d872caad
Merge branch 'master' into careminster
2012-06-15 02:53:34 +01:00
Justin Clark-Casey (justincc)
257b1b517d
Add main instance to internal MainServer.m_Servers list to simplify internal logic.
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This does require the server to be added before it is set as the main Instance
2012-06-15 02:03:50 +01:00
Justin Clark-Casey (justincc)
6993a26ba5
Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
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Also adds some method doc to MainServer
2012-06-15 00:40:12 +01:00
Justin Clark-Casey (justincc)
2c6555021f
Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
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This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc)
3888b9a670
If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.
2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc)
0d2243a393
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc)
917d753f1c
Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
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If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Melanie
cba8b4f8b8
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Melanie
36117e079a
Merge branch 'master' into careminster
2012-06-14 00:57:05 +01:00
Justin Clark-Casey (justincc)
6a77a65675
minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false
2012-06-14 00:35:26 +01:00
Melanie
d893e54f4b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-14 00:10:52 +01:00
Justin Clark-Casey (justincc)
16ffc764bf
minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code
2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc)
cf080a68d6
Remove long obsolete and unused IClientAPI.KillEndDone()
2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc)
f726150afd
Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level
2012-06-13 23:39:23 +01:00
Melanie
dfafb5ca14
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-12 03:09:52 +01:00
Justin Clark-Casey (justincc)
2ca31a9841
Remove accidental timeout left in during earlier debugging. Has been in since two commits ago ( b099f26)
2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc)
b099f26376
Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
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IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc)
c89db34fc4
If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening.
2012-06-12 02:03:31 +01:00
Justin Clark-Casey (justincc)
8c7149063b
In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-12 01:25:09 +01:00
Melanie
8c91e761c8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-09 16:28:22 +01:00
Justin Clark-Casey (justincc)
794d184c25
Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
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Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc)
f94b92df46
Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
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This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc)
c215b1ad16
If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
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This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00