UbitUmarov
2bd7bbd1cb
restore some avn code, fixing for var regions
2015-09-16 02:25:12 +01:00
UbitUmarov
2d88e4cf73
mute watchdog timeouts on world map work threads. They do wait for events for a long time
2015-09-15 04:56:26 +01:00
UbitUmarov
5becc16acf
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
2015-09-14 16:40:01 +01:00
UbitUmarov
280780d3bc
let regionCache really find a varregion by a position
2015-09-12 15:27:36 +01:00
UbitUmarov
dfc142a50f
try to be more friendly to HG
2015-09-12 14:37:07 +01:00
UbitUmarov
0eba5d25c3
revert validating Library textures. Those need to be on a grid assets or will not work anyway
2015-09-12 12:51:47 +01:00
UbitUmarov
8e920ac59d
try to validate textures from library folder
2015-09-12 07:24:35 +01:00
UbitUmarov
8621abf2b7
send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
2015-09-12 02:05:52 +01:00
UbitUmarov
410ae96d04
put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
2015-09-11 22:26:05 +01:00
UbitUmarov
2bd8fb6b5a
add a few terminating / in LSLhttp uris as core
2015-09-10 13:17:50 +01:00
UbitUmarov
5b3e2ab9aa
Merge branch 'mbworknew1' into ubitworkvarnew
2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453
allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory
2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
2015-09-07 07:50:51 +01:00
UbitUmarov
94d13c6d22
dont store/upload map asset for large regions, ( needs testing)
2015-09-06 01:21:20 +01:00
UbitUmarov
c1a4786be0
still a missing stat ID
2015-09-06 01:01:31 +01:00
UbitUmarov
0ddcc55166
let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
2015-09-06 00:32:20 +01:00
UbitUmarov
2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
...
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
11194209df
First commit where physics work as region module.
...
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
2015-08-31 13:02:51 -07:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
UbitUmarov
0edffae7e4
more on tps and crossings
2015-08-30 19:17:35 +01:00
UbitUmarov
bd11311845
improve object crossings
2015-08-29 09:18:34 +01:00
UbitUmarov
207dd6da48
fix some effects ranges
2015-08-29 05:28:13 +01:00
UbitUmarov
b114a04ed4
fix NeighborRegions code
2015-08-29 03:41:43 +01:00
UbitUmarov
8a8acc41bb
stop sending parcel overlays on parcels crossings since SL seems to have
...
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
...
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
ce883e9b43
add more of the v03 checks and homeURL. Sending side only for now
2015-08-26 05:29:08 +01:00
UbitUmarov
73124f22cc
change teleport version number to v0.3, without actually adding the checks
...
for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov
f4f3b18221
fix bug
2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be
update raw32 file reader to core one. Warning only suports square regions
2015-08-25 20:00:31 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
...
sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
3829df1059
try to implement core load oar options
2015-08-24 17:05:16 +01:00
UbitUmarov
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
2015-08-24 11:06:12 +01:00
UbitUmarov
e8a75151fa
more on world map
2015-08-23 04:55:18 +01:00
UbitUmarov
24a093035b
more fixes on map
2015-08-23 01:42:51 +01:00
UbitUmarov
5da9979024
Warp3D map now seems to work
2015-08-22 16:35:49 +01:00