Jonathan Freedman
8f1acb890a
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-05 14:17:18 -04:00
Melanie
ba0a19c228
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-05 02:12:35 +01:00
Jeff Ames
bc9f793a92
Formatting cleanup.
2010-10-04 21:28:17 -04:00
BlueWall
eb17d581d3
Make windlight set the default environment on start
2010-10-05 01:54:15 +01:00
Latif Khalifa
cb6e4035c7
Avoid throwing errors when adding existing meshes to the render scene
2010-10-04 06:02:09 +01:00
Diva Canto
0772e19af2
Added viewer's channel, mac, and id0 to agent circuit data. Also moved client ip address to agent circuit data, so that it's always there.
2010-10-03 20:01:59 -07:00
Melanie
f89dd85f68
Fix a comment marker
2010-10-04 00:17:48 +01:00
Melanie
766ce9a141
Add linden prim renderer and update libOMV
2010-10-04 00:10:08 +01:00
Jonathan Freedman
e3099d48f9
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-03 18:04:38 -04:00
Jonathan Freedman
69acf9c79b
* additional serveruri cleanup
2010-10-03 18:03:53 -04:00
Melanie
511751a733
I really have to say it again and again: e.Message is NOT enough data for
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troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must
be used.
Fix one more instance of that cr.p
2010-10-03 22:36:27 +01:00
Melanie
189cda1c3d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-03 16:51:41 +01:00
Melanie
4f70ac018b
Adapt to core changes
2010-10-03 16:40:11 +01:00
Melanie
27340f616e
Addign the new / renamed files for previous commit
2010-10-03 16:34:55 +01:00
Melanie
ab4be3ffdf
Initial port of the Warp3D map tile renderer
2010-10-03 16:34:17 +01:00
Diva Canto
0133619af2
Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.
2010-10-02 17:02:02 -07:00
Jonathan Freedman
32ccc7a9d9
* refactor refactor refactor ServerURI 4 lyfe
2010-10-02 19:17:02 -04:00
Melanie
6fc1ceb2ee
So, the client can have an old idea of the object properties for the object when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not.
2010-10-02 20:11:43 +01:00
Melanie
87c6386884
Reapplying the parts of the prior revert that were not derived from the
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original patch
2010-10-02 18:47:26 +01:00
Melanie
b01020b84a
Revert "Forward-port 0.6 fix"
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This reverts commit 90b51dc7d6 .
2010-10-02 18:45:48 +01:00
Melanie
f220a2c5eb
Replace CalculateMass with a more accurate version, contributed by Ubit.
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Thank you.
2010-10-02 00:24:16 +01:00
Melanie
eb58d91098
Prevent dropping someone else's attachments
2010-09-30 15:57:52 +01:00
Melanie
90b51dc7d6
Forward-port 0.6 fix
2010-09-30 15:52:33 +01:00
Melanie
29646bcf67
Fix an inventory fetch issue
2010-09-30 02:52:35 +01:00
John Hurliman
1255c7ceb6
Cleanup: Removed an unreferenced variable from ActivityDetector.cs
2010-09-29 14:39:13 -07:00
John Hurliman
b6e0563ad7
Part two of the previous commit, making IGridUserService.LoggedOut() more flexible without changing current behavior
2010-09-29 14:34:02 -07:00
John Hurliman
9b7c99f0cf
Made IGridUserService.SetLastPosition() more flexible to allow different possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
2010-09-29 14:24:32 -07:00
Melanie
0339d420e7
Restrict top colliders / top scripts to estate managers
2010-09-27 03:45:22 +01:00
Melanie
8e547d3491
Prevent setting arbitrary groups on your objects.
2010-09-27 02:11:55 +01:00
Melanie
c2a4bdb2fe
Fix build break
2010-09-27 01:40:29 +01:00
Melanie
84ab4742c8
Quash the region ID on intersim messages. That prevents people from determining
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another avatars location
2010-09-27 01:31:17 +01:00
Melanie
aaa4cb64a4
if you can't edit a prim's inventory, you don't need to see the asset ids.
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Prevents stealing IDs of animations, sounds and textures from prim
inventories. Prevents copybot from gathering the wearable UUIDs needed for
pirating things from vendors.
2010-09-27 00:34:30 +01:00
Melanie
1f7d68e555
Restrict inventory items added in a transaction to folder belonging
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to the connected client.
2010-09-27 00:30:26 +01:00
Melanie
6f78358b09
When receiving intersim IM, don't let the spoof protection bomb
2010-09-26 23:50:55 +01:00
Melanie
dc49057c8a
Consistency patch: use Path.Combine() instead of + and eliminate the need
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for a trailing slash on exports/
2010-09-26 20:03:00 +01:00
Melanie
d0c271adc6
Typo fixes
2010-09-26 18:06:23 +01:00
BlueWall
b0b4782a2b
adding configurable j2kDecodeCache path
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allowing the decoded sculpt map cache path to be defined in
the configuration files.
Use DecodedSculpMapPath in the [Startup] section to set
the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
BlueWall
4f25b73b57
Add configurable path to script engine assemblies
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Adding ability to place script engine assemblies outside
the codebase directories.
Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies"
Signed-off-by: Melanie <melanie@t-data.com >
2010-09-26 02:30:46 +01:00
Melanie
d8ae287ebf
Prevent spoofing the agent name on text IM
2010-09-25 06:56:08 +01:00
Melanie
3b76d7bbb6
Fix a minor economy issue
2010-09-25 06:09:35 +01:00
Justin Clark-Casey (justincc)
30d3e8a13e
Add prim name to OdePrim Error and Warning messages.
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This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-25 01:07:37 +01:00
Justin Clark-Casey (justincc)
6325fa515d
Add UUID to physics prim name parameter so that diagnostic messages can be made more useful.
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If a separate UUID parameter is better for the future then this can be added later on.
2010-09-25 00:51:40 +01:00
Justin Clark-Casey (justincc)
b366ad5012
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-09-25 00:00:00 +01:00
Justin Clark-Casey (justincc)
5bcf9ae2f9
If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception
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This matches existing behaviour, though better diagnostics for missing assets may be good later on.
This addresses http://opensimulator.org/mantis/view.php?id=4977
2010-09-24 23:58:37 +01:00
Kevin Cozens
8dc59f5b59
Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() functions per the LSL wiki.
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Signed-off-by: Melanie <melanie@t-data.com >
This patch also fixes a large amount of trailing whitespace. While this is
beneficial, it should really be in a separate patch that fixes whitespace only.
Just good practice.
2010-09-24 16:25:14 +01:00
Melanie
2b8c99c2fb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-09-21 04:02:50 +01:00
Melanie
14adf90805
Fix a typo
2010-09-21 04:02:34 +01:00
Melanie
10a37f5be4
Refactor script create permission into the perms module
2010-09-21 04:02:28 +01:00
Justin Clark-Casey (justincc)
192bcab987
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-09-21 01:01:07 +01:00
Justin Clark-Casey (justincc)
a85779e477
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the scene, remove the old uuid reference from m_parts as well as adding the new one.
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The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene)
Added unit test for this behaviour.
Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
2010-09-21 00:58:54 +01:00