Commit Graph

1316 Commits

Author SHA1 Message Date
Diva Canto
cfaf087b89 More work on GrantRights. Still not right. 2010-03-01 09:23:33 -08:00
Melanie
b8d89ac6da Fix -1 checks for login case 2010-03-01 02:57:25 +00:00
Melanie
dc22e74033 Small tweak 2010-03-01 02:54:18 +00:00
Melanie
38ea1dd5c8 Merge branch 'master' into presence-refactor 2010-03-01 01:01:32 +00:00
Melanie
65fadd2f67 Should have things the right way around, better that way 2010-03-01 00:20:34 +00:00
Melanie
bfcc57c071 Change friends to handle offers as it was originally designed. This may
need to be changed in SQLite & MSSQL as well
2010-03-01 00:02:14 +00:00
Melanie
adb9cc2af9 Implement rights changes locall (UNTESTED) 2010-02-28 23:26:13 +00:00
Diva Canto
5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 2010-02-28 12:07:38 -08:00
Diva Canto
db24e57cab Friends connectors finished. Status notification working across the board. One last bug: friends online upon login are not being sent to the user. 2010-02-28 08:36:13 -08:00
Diva Canto
1daabc3473 Status notification (online/offline) working for same sim. 2010-02-27 18:16:31 -08:00
Diva Canto
593fd54fc7 Update the local cache upon friendship acceptance. Logout notifications working. 2010-02-27 11:23:31 -08:00
Diva Canto
a234672db8 * Finished implementation of FriendsService.Delete
* Deny now working
2010-02-27 10:57:57 -08:00
Diva Canto
3906a14857 Friends online notifications upon friendship now working (same sim only). 2010-02-27 10:24:55 -08:00
Melanie
a4472ceeac Implement the requestonlinenotification method 2010-02-27 15:50:41 +00:00
Melanie
0ab65899e4 Move requestonlinenotification generic message to presence module 2010-02-27 15:37:00 +00:00
Melanie
6f770af5fb Implement a handler for requestonlinenotification generic message 2010-02-27 15:25:51 +00:00
Diva Canto
de5c2801e8 Friendships established. 2010-02-27 08:14:37 -08:00
Diva Canto
25870e8049 * Friendship offers starting to work in the same sim. Not quite right yet.
* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs
* Moved request handler to its own file
2010-02-26 20:35:45 -08:00
Diva Canto
dc88dc2c3d More flesh to FriendsModule. Still incomplete. 2010-02-26 17:33:08 -08:00
Melanie
dfc17a531f Add the client message handlers. The calling card handlers that are part of
the old friends module are omitted intentionally, as I believe those should
be in a calling card module, not bundled with friends.
2010-02-26 21:37:07 +00:00
Diva Canto
bbb43f9bde Now showing friends online upon grid login. 2010-02-26 10:35:23 -08:00
Justin Clark-Casey (justincc)
93967d4a1c fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
this meant that the loaded settings would disappear after a restart
2010-02-26 18:30:05 +00:00
Melanie
1a3ad3ae80 Implement local online/offline notifications 2010-02-25 23:32:38 +00:00
Melanie
161d16405d Check flags on initial login 2010-02-25 23:04:05 +00:00
Melanie
44d5b2910f Implement initial online notifications 2010-02-25 04:22:51 +00:00
Melanie
f2b36f8e76 Implement friend perms 2010-02-25 04:02:03 +00:00
Melanie
b97f3860cb Begin tracking users and friends 2010-02-25 03:55:21 +00:00
Melanie
e776bf9316 Grab the presence module and load the friends connector into the friends module 2010-02-25 03:07:46 +00:00
Melanie
c7b1e76eb5 Add the stream handler/listener and requisite methods to the friends module
for the friends interregion comms.
2010-02-25 01:46:34 +00:00
Diva Canto
267f3b8147 Fixed typo that was affecting the BasicInventoryAccessModule 2010-02-24 08:03:30 -08:00
Melanie
4aa37e995d Remove the overlooked remnants of core profile support 2010-02-24 06:28:16 +00:00
John Hurliman
d506449f67 * Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is
* Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space
* Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-23 00:59:24 -08:00
John Hurliman
df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Jeff Ames
2dea162073 Formatting cleanup. 2010-02-22 12:25:59 +09:00
Melanie
1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Diva Canto
2e7aa387f7 One more test running. 2010-02-21 19:11:48 -08:00
Diva Canto
70de6956ff Small bug fixes for making tests work. 2010-02-21 18:56:44 -08:00
Diva Canto
552e9e8c78 * Added SQlite connector for AvatarData. Tested -- works.
* Small bug fix in debug message
* Set default standalone configs to use SQLite across the board
2010-02-21 09:09:35 -08:00
Justin Clark-Casey (justincc)
8294fbd069 minor: remove mono compiler warning 2010-02-19 22:31:53 +00:00
Justin Clark-Casey (justincc)
c767a7901c forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is 2010-02-19 22:30:46 +00:00
Justin Clark-Casey (justincc)
214b1351fb minor: Make FlotsamAssetCache default loglevel 0 to match that given in bin/config-include/FlotsamCache.ini.example 2010-02-19 21:18:03 +00:00
Justin Clark-Casey (justincc)
95a31c9b6f minor: fix error inserting field in log message 2010-02-17 20:57:29 +00:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Melanie
c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Justin Clark-Casey (justincc)
aad95fcff5 minor: remove completely commented out and unused class 2010-02-12 22:45:59 +00:00
Justin Clark-Casey (justincc)
802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00