Commit Graph

135 Commits

Author SHA1 Message Date
Jeff Ames
bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
Justin Clark-Casey (justincc)
6325fa515d Add UUID to physics prim name parameter so that diagnostic messages can be made more useful.
If a separate UUID parameter is better for the future then this can be added later on.
2010-09-25 00:51:40 +01:00
root
1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. 2010-09-16 23:19:46 +01:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well 2010-09-07 03:41:29 +01:00
Justin Clark-Casey (justincc)
df702417dc Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
Justin Clark-Casey (justincc)
39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
Diva Canto
c98c6a2930 File wants to be committed 2010-08-11 20:38:10 -07:00
Marck
4f62f00ca0 Changing prim color generates event CHANGED_COLOR.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:38:39 +01:00
Justin Clark-Casey (justincc)
2a1c11fda9 On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Justin Clark-Casey (justincc)
0a81038dd5 Reduce number of paths in SOP code by setting flags via Flags property rather than _flags
Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags
Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway.
Deprecated ObjectFlags in favour of Flags.
2010-08-10 17:26:31 +01:00
Justin Clark-Casey (justincc)
6c8c8d669b minor: a few miscellaneous comments 2010-08-07 00:45:04 +01:00
Justin Clark-Casey (justincc)
1270727c96 Merge branch 'moap' 2010-08-06 18:29:30 +01:00
Melanie
120f3a18f2 Correct some script constants. 2010-08-06 15:11:18 +01:00
Melanie
1869572297 Prevent setting the hovertext from firing changed_color 2010-08-05 08:19:46 +01:00
Justin Clark-Casey (justincc)
f067f733ea add userExposed parameter to part copy event 2010-07-28 19:38:20 +01:00
Justin Clark-Casey (justincc)
0f15ccb2cf relocate moap specific cloning code to MoapModule 2010-07-28 19:23:30 +01:00
Justin Clark-Casey (justincc)
5aa56b1274 Fix problem where changes to media textures for prims duplicated by shify copy would change both prims until server restart
I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-28 18:55:29 +01:00
Justin Clark-Casey (justincc)
eb5e39d6ef Fire CHANGED_MEDIA event if a media texture is set or cleared 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
a5ad792e6c implement llSetPrimMediaParams()
Untested
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
9682e0c733 Implement media texture persistence over server restarts for sqlite
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
4a6adff4cd start storing a mediaurl on the scene object part
not yet persisted or sent in the update
2010-07-26 23:34:18 +01:00
Melanie Thielker
78605baab3 Fix a few permissions vulnerability. Owners could cause permissions
escalation on items contained in prims using a hacked viewer
2010-07-20 21:00:56 +01:00
Melanie Thielker
26621ca500 Add scripted controllers into agent intersim messaging 2010-07-11 14:50:14 +01:00
Melanie Thielker
1169bfeaf3 Make taken items go back to the folder they came from 2010-07-10 10:43:34 +01:00
Diva Canto
1e7ce6dbce Hunting for the problem in #4777 2010-06-19 09:44:02 -07:00
Melanie Thielker
be69259981 Change the handling of CreateSelected. Only send it on real creation, not
for each prim coming into view.
2010-06-01 01:39:54 +01:00
Melanie Thielker
e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 17:55:56 +01:00
Justin Clark-Casey (justincc)
877fe774ef Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly 2010-05-28 17:58:51 +01:00
Melanie
7d9b316ce6 Change the way alpha is interpreted on prim text. Manris #4723 2010-05-24 23:37:47 +01:00
unknown
bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 2010-05-12 15:59:48 -07:00
Dan Lake
62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Dan Lake
73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman
3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Jeff Ames
f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
unknown
c0bc25059c - implementing server 1.38 functions
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:52:59 +00:00
Justin Clark-Casey (justincc)
716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc)
8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
no functional changes
2010-03-03 23:29:09 +00:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
f1b99c4a7f minor: one method doc 2010-02-04 21:35:56 +00:00
Justin Clark-Casey (justincc)
b1dfcccc9a Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-03 22:14:58 +00:00
Justin Clark-Casey (justincc)
daa66c4811 add an IsRoot property to sop 2010-02-03 16:40:21 +00:00
Melanie
fa121951d2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-02-03 00:15:14 +00:00
radams1
88d0fc3b09 allow terrain collision events after regular collision check
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-03 00:15:04 +00:00
Justin Clark-Casey (justincc)
dc82409106 minor: add method doc to sop.SetScriptEvents() 2010-02-02 19:04:06 +00:00
Justin Clark-Casey (justincc)
08721be374 minor: rename GetScriptPrimType() to GetPrimType() 2010-02-01 22:33:15 +00:00
Justin Clark-Casey (justincc)
5432925a3b move hollow sphere faces bug back up to LSL_Api.cs 2010-02-01 22:29:21 +00:00
Justin Clark-Casey (justincc)
ecc068fbe0 remove now duplicated shape code from LSL_Api.cs 2010-02-01 22:08:00 +00:00