Melanie
64a56059b1
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-30 21:19:10 +00:00
Justin Clark-Casey (justincc)
76629289f0
refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
2013-03-29 23:59:21 +00:00
Melanie
d5d6a274a7
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-29 23:28:47 +00:00
Justin Clark-Casey (justincc)
023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
...
By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29 23:10:28 +00:00
Justin Clark-Casey (justincc)
23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
...
This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Melanie
05810e48b0
Merge commit 'c92654fb43f303da8e1623f9fff8a404aad72374' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2013-03-29 02:15:47 +00:00
Melanie
c93f67b632
Merge commit '2b142f2f9e888d5cb7317cc51c12ac7152c54459' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-29 01:58:57 +00:00
Melanie
6954024fb2
Merge commit '4ad9b275302ee109937512963eab095ff542a0c7' into careminster
2013-03-29 01:52:29 +00:00
Melanie
120903efb6
Merge commit 'c2093ccce16cd5210c8e0759f23b5b4bd205b7af' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-03-29 01:50:34 +00:00
Justin Clark-Casey (justincc)
c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
...
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28 23:57:35 +00:00
Justin Clark-Casey (justincc)
2b142f2f9e
Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
...
Default is off.
2013-03-28 23:09:35 +00:00
Justin Clark-Casey (justincc)
4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
...
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc)
c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
...
This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
2013-03-28 22:07:58 +00:00
Melanie
68b910c1ff
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-03-22 01:01:24 +00:00
Justin Clark-Casey (justincc)
3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
...
It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated.
2013-03-19 21:49:29 +00:00
Melanie
566ab7ccf9
Fix merge artefacts
2013-03-19 01:19:33 +00:00
Melanie
8553a37881
Merge commit '3611d33b00650ccc71994b331e4c6595f95d3131' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-19 01:00:09 +00:00
Justin Clark-Casey (justincc)
397379cd3f
Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
2013-03-19 00:39:58 +00:00
Melanie
55ab6f015a
Fix tests for multiattach
2013-03-18 23:48:03 +00:00
Melanie
5e1f651e21
Merge branch 'master' into newmultiattach
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:31:27 +00:00
Melanie
0635d9d174
Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:21:01 +00:00
Melanie
e4a70b9f9a
Limit each attachment point to 5 items as per spec
2013-03-18 22:56:26 +00:00
Melanie
fcecfc81bb
Multiattach, part 1
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-18 22:56:03 +00:00
Justin Clark-Casey (justincc)
3611d33b00
Improve rejection of any attempt to reattach an object that is already attached.
...
This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
2013-03-18 22:04:27 +00:00
Justin Clark-Casey (justincc)
a7a9a8a614
Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)
...
Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case.
2013-03-18 20:48:50 +00:00
Melanie
70f0587558
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2013-03-08 01:07:05 +00:00
Justin Clark-Casey (justincc)
6706e189d5
minor: remove some completely unused string local vars added recently in commit 984faf2
2013-03-06 23:11:32 +00:00
Melanie
339d8ef2a6
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-06 00:15:54 +00:00
Melanie
81552f41c6
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2013-03-05 23:57:53 +00:00
Justin Clark-Casey (justincc)
ccd6f443e1
Get attachment script state before taking sp.AttachmentsSyncLock() to avoid race conditions between closing agents and scripts that may be doing attachment manipulation.
...
This is in an effort to resolve http://opensimulator.org/mantis/view.php?id=6557
2013-03-05 23:47:36 +00:00
Melanie
9ffa08ea6b
Limit each attachment point to 5 items as per spec
2013-03-05 15:11:30 +01:00
Melanie
797bfbfcfa
Multiattach, part 1
2013-03-05 12:02:22 +01:00
Justin Clark-Casey (justincc)
660d36a5b0
Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
...
This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Justin Clark-Casey (justincc)
05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
...
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Melanie
e62b14024f
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-04 22:39:07 +00:00
Justin Clark-Casey (justincc)
a75f24bb79
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc)
7f195de303
Fix problem where object attached from ground often does not get attached properly.
...
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
Melanie
a2c6094324
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-10-31 21:42:06 +00:00
Justin Clark-Casey (justincc)
6235d16c31
Make "show object part" command correctly display script status.
...
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Melanie
23d5bafa7f
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-10-03 00:24:33 +01:00
SignpostMarv
35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
2012-10-02 22:14:46 +01:00
Melanie
71dd55a1ce
Merge branch 'master' into careminster
...
Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-09-29 19:21:07 +01:00
Justin Clark-Casey (justincc)
818379ba14
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
...
Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Melanie
bbaf2c5a80
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-24 20:14:00 +01:00
Diva Canto
87d810217e
Guard against inventory get failures.
2012-09-22 14:01:51 -07:00
Melanie
9aec62f0ac
Fix scripted detach of temp attachments
2012-08-20 15:59:38 +01:00
Melanie
f71ed7eb79
Fix scripted detach of temp attachments
2012-08-20 15:35:06 +02:00
Melanie
053e7279ca
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00
Melanie
9bd2c1b88a
As per lindn spec, disable detach and drop for temp attachments
2012-08-14 01:12:27 +01:00
Melanie
fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
2012-08-14 00:12:15 +01:00