Commit Graph

848 Commits

Author SHA1 Message Date
John Hurliman
d506449f67 * Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is
* Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space
* Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-23 00:59:24 -08:00
John Hurliman
df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie
1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Jeff Ames
2dea162073 Formatting cleanup. 2010-02-22 12:25:59 +09:00
Justin Clark-Casey (justincc)
4c90ee2943 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-16 19:08:06 +00:00
Justin Clark-Casey (justincc)
052f2b3e27 minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void 2010-02-16 14:36:08 +00:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution
5c7acd0d4d Fixes a bug in the previous patch.
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15 01:07:02 +00:00
Melanie
c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Melanie
2c0c21d0a5 Plug a small hole 2010-02-14 23:58:54 +00:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie
1d75ad9fd5 Merge branch 'master' into presence-refactor 2010-02-08 21:54:26 +00:00
Justin Clark-Casey (justincc)
ad28db3669 add some method doc to IDynamicTextureManager 2010-02-08 21:21:21 +00:00
Justin Clark-Casey (justincc)
9f4883d146 refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear 2010-02-08 19:10:54 +00:00
Justin Clark-Casey (justincc)
00947cf2ca Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Melanie
baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc)
bf9fc69d01 minor: log what kind of wearable cannot be found 2010-02-05 19:34:25 +00:00
Justin Clark-Casey (justincc)
0a084a31e9 refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes 2010-02-04 23:23:07 +00:00
Justin Clark-Casey (justincc)
16467f6654 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-04 22:22:18 +00:00
Justin Clark-Casey (justincc)
f1b99c4a7f minor: one method doc 2010-02-04 21:35:56 +00:00
Melanie
2953bee1f4 Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"
The behavior introduced here is not compatible with SL

This reverts commit b6bee4999c.
2010-02-04 17:11:06 +00:00
Melanie
0ab8dd61d7 Finally cutting the gordian knot. Friends needs to be both a module and a
service, and never the twain shall meet. This finally opens up the path to
a working friends implementation
2010-02-04 12:21:14 +00:00
Melanie
f9a61f2825 Some interface and data structure changes, add the missing method in friends 2010-02-04 10:51:36 +00:00
Justin Clark-Casey (justincc)
b1dfcccc9a Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-03 22:14:58 +00:00
Justin Clark-Casey (justincc)
2c7672a2b9 minor: add a smidgen of EventManager doc 2010-02-03 19:27:44 +00:00
Justin Clark-Casey (justincc)
cd4651041e For each delegate added to events in the EventManager, catch and log but do not propogate any exceptions that come back
This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03 19:04:31 +00:00
Justin Clark-Casey (justincc)
daa66c4811 add an IsRoot property to sop 2010-02-03 16:40:21 +00:00
Justin Clark-Casey (justincc)
c020fed1b8 minor: comment out a log line in ScenePresence 2010-02-03 15:46:24 +00:00
Justin Clark-Casey (justincc)
da62344822 minor: remove a couple of mono warnings 2010-02-03 15:40:59 +00:00
Justin Clark-Casey (justincc)
b6bee4999c change position of OnAttach event firing so that this also happens when a user teleports into a region 2010-02-03 15:35:41 +00:00
Melanie
fa121951d2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-02-03 00:15:14 +00:00
radams1
88d0fc3b09 allow terrain collision events after regular collision check
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-03 00:15:04 +00:00
Justin Clark-Casey (justincc)
0faeaf98a6 minor: copy some method doc from the WorldComm implementation to the interface 2010-02-02 19:42:45 +00:00
Justin Clark-Casey (justincc)
dc82409106 minor: add method doc to sop.SetScriptEvents() 2010-02-02 19:04:06 +00:00
Justin Clark-Casey (justincc)
0e23c5fffb minor: add some documentation to EventManager.OnObjectGrab 2010-02-02 18:19:15 +00:00
Justin Clark-Casey (justincc)
96d5c8196a minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues 2010-02-02 15:45:41 +00:00
Justin Clark-Casey (justincc)
08721be374 minor: rename GetScriptPrimType() to GetPrimType() 2010-02-01 22:33:15 +00:00
Justin Clark-Casey (justincc)
5432925a3b move hollow sphere faces bug back up to LSL_Api.cs 2010-02-01 22:29:21 +00:00
Justin Clark-Casey (justincc)
ecc068fbe0 remove now duplicated shape code from LSL_Api.cs 2010-02-01 22:08:00 +00:00
Justin Clark-Casey (justincc)
3863cd1d23 Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it 2010-02-01 21:35:05 +00:00
Justin Clark-Casey (justincc)
4c1740f7d8 Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 2010-02-01 20:15:36 +00:00
Justin Clark-Casey (justincc)
53a01dc422 Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful 2010-02-01 20:06:43 +00:00
Diva Canto
0473454876 Added missing file. 2010-01-31 11:04:32 -08:00
Diva Canto
42f978a478 * HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Justin Clark-Casey (justincc)
05a3e37b85 Apply http://opensimulator.org/mantis/view.php?id=3334
Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
2010-01-29 23:12:08 +00:00
Justin Clark-Casey (justincc)
968b9e160d improve locking of m_items in SceneObjectPartInventory 2010-01-29 20:36:13 +00:00
Justin Clark-Casey (justincc)
ae2174d8f5 Add method to get all items with the same name from a particular prim
Extend load oar test to check loading of a sound item
2010-01-29 18:11:53 +00:00