Commit Graph

769 Commits

Author SHA1 Message Date
Dr Scofield
a57533b6d7 initial version of a meeting concierge module. 2008-09-30 16:14:47 +00:00
Dr Scofield
63b2e3575a - a couple of minor code cleanups in RestInventoryServices
- cleanups and more comments in ChatModule and IRCBridgeModule
- adding Name support in ScenePresence
2008-09-30 16:14:09 +00:00
Melanie Thielker
f0564549a9 Add two more default script engine params 2008-09-30 14:57:05 +00:00
Melanie Thielker
76f7fcba7d Add the default script engine to the script creation from archive loading
to make scripts loaded from oar start
2008-09-30 14:51:15 +00:00
Teravus Ovares
6ea5b515d0 * Get the code up to speed with my -#dev e-mail example. (uncomment out lines 227 - 235 to test. 2008-09-30 05:39:52 +00:00
Jeff Ames
f6699892dc Update svn properties, minor formatting cleanup. 2008-09-30 05:26:57 +00:00
Justin Clarke Casey
0b2bc26bfe * minor: remove warnings 2008-09-29 15:33:58 +00:00
Justin Clarke Casey
104039b6c6 * reactor: move inventory archive classes into separate Inventory/Archiver directory
* This is not yet a real module (and is arguably not a region module anyway)
2008-09-29 15:14:57 +00:00
Justin Clarke Casey
e768602681 * refactor: Rename InventoryModule to InventoryTransferModule 2008-09-29 15:09:35 +00:00
Justin Clarke Casey
3fc86cb578 * Move existing inventory module into a 'Transfer' namespace, since that is the functional it actually fulfills 2008-09-29 15:02:03 +00:00
Justin Clarke Casey
4a5e1c7547 * check in missing files that caused the previous build break 2008-09-29 14:55:26 +00:00
Charles Krinke
04be8726d3 Mantis#296. Thank you kindly, Idb for a patch that resolves:
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, 
and uses "Teleport Home All Users..." (Action Button), the 
action will complete but no one will be teleported and all 
users still function in the region ok.
2008-09-28 22:01:37 +00:00
Melanie Thielker
1d5b2bb8bc Add some methods to allow modules so set client view options 2008-09-28 19:45:42 +00:00
Homer Horwitz
1cc927ad97 - Further cleanups
- Added TeleportFinish event to the event-queue. It works better than
  before (you can teleport), but it doesn't work quite right yet (you
  start TPing after the TP again).
  Beware: Still experimental and non-working.
2008-09-28 14:19:26 +00:00
Homer Horwitz
4452121227 Refactor to avoid some duplicate code. 2008-09-28 12:44:49 +00:00
Jeff Ames
0b4415849a Update svn properties. Minor formatting cleanup. Fix a compiler warning. Fix a UUID vs null comparison. 2008-09-28 03:21:11 +00:00
Teravus Ovares
e78cdd9690 eol-style native; on EventQueueHelper 2008-09-28 02:59:42 +00:00
Teravus Ovares
25a998feb4 * okay.. Now you can do border crossings with the security 'fixed' client.. with EventQueue enabled.
* You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. 
* But Don't try to teleport!
2008-09-28 02:57:53 +00:00
Teravus Ovares
4f0c759fb0 * With EventQueueGet enabled.. we can see into neighbor regions again on the Security 'fixed' client.. But don't try to cross yet! 2008-09-27 23:54:08 +00:00
Teravus Ovares
21bf26e9b4 * Adds flag to enable/disable EventQueueGet.
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal.
* We *really* suggest users do not turn on EventQueueGet yet..  as it's highly experimental, broken, and resource intensive
* Updated OpenSim.ini.example
* Testers of EventQueueGet..   in OpenSim.ini, it's in the [Startup] Section..   change EventQueue = false, to EventQueue = true.
2008-09-27 23:06:28 +00:00
Teravus Ovares
98632ee594 * Event queue is now polling..
* returns FAKEEVENT instead of the connection returning a 502.   It doesn't like our 502's for some reason..  so, in leau of this..    send it a fake event.
* Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27 22:05:36 +00:00
Homer Horwitz
0e10c85617 Continue working on the new EventQueueGetModule. Not finished (or even working)
yet. This shouldn't break anything, but is work in progress, so be careful.
Contains a new file; do your runprebuilds.
2008-09-27 18:33:54 +00:00
Teravus Ovares
85b280385f * This is the very very early beginnings of an EventQueue:get module.
* This won't function yet as far as the client can tell..  because it doesn't respond to the first query with a 200 message.   
* We have to figure out how to encode those binary values in the example code in the module...  
* Committing this so we have a start point.  Will continue to work on this more today.
2008-09-27 09:42:31 +00:00
Teravus Ovares
16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey
97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Justin Clarke Casey
1278563482 * refactor: do a tiny bit of cleanup 2008-09-26 15:15:19 +00:00
Justin Clarke Casey
77eac708fa * refactor: split out AssetXferUploader 2008-09-26 15:01:01 +00:00
Justin Clarke Casey
1f53099136 * refactor: split out AgentAssetTransactionsManager 2008-09-26 14:41:57 +00:00
Justin Clarke Casey
7ee1f3dff6 * Implment task inventory item asset update for the old non CAPS transaction system
* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26 14:28:24 +00:00
Teravus Ovares
6b13730bc7 * Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26 12:56:17 +00:00
Teravus Ovares
4004172106 * Adds some Wind
* A little wind wouldn't hurt anyone, right?    This is the 'slightly breezy' setting..    hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration..   yet.  You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version...      could use improvement I'm sure.
2008-09-25 11:46:05 +00:00
Dr Scofield
b0192ea139 fixes a slight copy and paste bug in OGP module. 2008-09-25 11:04:52 +00:00
Teravus Ovares
17be1b736d * In Standalone, add a persistant account for the OGP user.
* Gridmode, this has no effect at all.
2008-09-25 08:42:48 +00:00
Teravus Ovares
031eb08b8e * Remove a message handler
* Add a more specific error handler for when we're unable to pull the OGP state
* rez_avatar/derez ?
2008-09-25 02:39:53 +00:00
Melanie Thielker
9131ba23e1 Add a module selection option for the MapImage Module as well 2008-09-24 22:24:10 +00:00
Melanie Thielker
1d7095fbce Correct a capitalization error 2008-09-24 22:07:55 +00:00
Melanie Thielker
c009da3508 Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap". 2008-09-24 21:48:55 +00:00
Melanie Thielker
218902bedc Decouple AsyncCommands from XEngine and the script instance. Make
all methods needed outside the API ststic. Async command processing
is now wholly internal to the API. This sets the stage for the next
convergence step.
2008-09-24 02:58:05 +00:00
Jeff Ames
3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Teravus Ovares
ab4e48e57d leyla found a capitalization error in one of the OGP messages. Thanks leyla! 2008-09-23 21:24:38 +00:00
Melanie Thielker
525f66b6f1 Small fix to eliminate a beauty spot 2008-09-23 03:49:07 +00:00
Melanie Thielker
70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Teravus Ovares
611ffa3f60 * Update in OGP draft 3 protocol spec with regards to seed region requests running over GET instead of POST and the rez_avatar/request cap being wrapped in the capabilities map. 2008-09-23 01:54:04 +00:00
Melanie Thielker
48672c7fd6 Move script and notecard open perms checks from ClientView to the
perms module
2008-09-22 22:33:00 +00:00
Melanie Thielker
a882fddb07 Remove comment in perms module after consulting with awebb 2008-09-22 14:01:41 +00:00
Melanie Thielker
908a1932a8 Fix a small logic error in my perms module changes 2008-09-22 13:03:54 +00:00
Melanie Thielker
d7a98925ce Create CanEditObjectInventory to preserve the ability
to have different permissions on inventory and object
edits. This may be needed by the viewer on public grids
2008-09-22 12:52:56 +00:00
Melanie Thielker
94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Teravus Ovares
42f04233a4 * Fix build error, (maybe)
* Might break something..     hard to say..      0.o
2008-09-20 17:17:41 +00:00
Teravus Ovares
12946e3327 * One more tweak in the OGP module to support OGP draft3.
* Recognize the proper cap message for rez_avatar/rez in the response cap.
2008-09-19 23:59:49 +00:00