Commit Graph

118 Commits

Author SHA1 Message Date
Melanie
3612a5252b Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.
Preserve "Anyone can move" flag in most cases.
2010-06-27 20:23:33 +01:00
Melanie
205d2496f6 Fix permission propagation to prevent permanently locked objects from being
created.
2010-06-27 20:04:39 +01:00
Diva Canto
d184fef4dc Inventory offers and subsequent notifications of acceptance/decline now working across the board. 2010-06-11 12:47:47 -07:00
Diva Canto
8fc5eda2c9 Bug fix in attachments: when attaching from inworld the item's parentFolderID was wrong. 2010-06-09 10:55:37 -07:00
Melanie Thielker
a5728cc91c Fix prim returns I broke earlier 2010-06-01 02:10:53 +01:00
Melanie Thielker
f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 2010-06-01 02:10:22 +01:00
Melanie
1d6ab445ab Change the way the object perms are propagated to attempt to salvage
some older content
2010-05-21 15:31:27 +01:00
Diva Canto
53594e599e * Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
* Made previous Robust config changes consistent in Robust.HG.ini.example
2010-05-05 21:12:13 -07:00
Melanie Thielker
92561aef8d Store given items in correct parent folder. Fixes items given to offline avatars
not getting lost.
2010-05-03 21:25:02 +01:00
Melanie Thielker
177048a651 Fix linking issue introduced in my earlier commit 2010-04-30 20:16:21 +01:00
Melanie
22b3217113 Fix link security issue 2010-04-30 11:46:50 +01:00
Justin Clark-Casey (justincc)
6b963e73d9 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-04-19 21:28:30 +01:00
Justin Clark-Casey (justincc)
524a2a9e26 Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member
This means moving the alert up to a place where the IClientAPI is available.
One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19 21:25:59 +01:00
Melanie Thielker
689b647790 And some more rez modes that weren't covered before 2010-04-19 10:54:41 +01:00
Melanie
b39db7e9e4 Also enable scripts rezzed into prims 2010-04-19 10:43:25 +01:00
Melanie
21cad5d3ac All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc)
ab3af43d5e refactor: remove now unused internal method SendAttachEvent() 2010-04-16 23:29:36 +01:00
Justin Clark-Casey (justincc)
57c293d604 refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule 2010-04-16 23:15:13 +01:00
Justin Clark-Casey (justincc)
45563e20e0 minor: correctly print out missing item id when it can't be found rather than a NullReferenceException 2010-04-16 22:57:44 +01:00
Justin Clark-Casey (justincc)
17d023ba5b refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule 2010-04-16 22:54:25 +01:00
dahlia
3d0860ae61 thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
Justin Clark-Casey (justincc)
9ecad50419 Partially implement share with group option for object inventory items
If serverside permissions are off then this works as expected.  Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable.  This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-05 19:37:02 +01:00
John Hurliman
5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-19 15:17:15 -07:00
Dan Lake
62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Melanie
734b0416de Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Justin Clark-Casey (justincc)
315fa06c75 refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule 2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc)
582375509c refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule 2010-03-12 22:48:49 +00:00
John Hurliman
2af97b46ec * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken debug line, and commented the debug line out since it can quickly become noisy 2010-03-10 14:05:49 -08:00
Justin Clark-Casey (justincc)
395f343498 refactor: Move DetachSingleAttachmentToInv to region module
need to rationalize method names later
2010-03-06 00:07:47 +00:00
Justin Clark-Casey (justincc)
71797af540 refactor: move another AttachObject method 2010-03-05 23:35:49 +00:00
Justin Clark-Casey (justincc)
b72c2dc6e8 refactor: move user inventory side of RezSingleAttachment to module 2010-03-05 23:29:24 +00:00
Justin Clark-Casey (justincc)
60553e62a3 refactor: begin to move attachments code into a region module 2010-03-05 23:18:47 +00:00
Justin Clark-Casey (justincc)
edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
John Hurliman
df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman
7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie
c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Melanie
2c0c21d0a5 Plug a small hole 2010-02-14 23:58:54 +00:00
Melanie
baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc)
53a01dc422 Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful 2010-02-01 20:06:43 +00:00
Diva Canto
42f978a478 * HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Justin Clark-Casey (justincc)
38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Diva Canto
7356860b48 Several more buglets removed. 2010-01-13 09:17:30 -08:00
Diva Canto
77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
Diva Canto
c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Melanie
3c90d834ea Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Diva Canto
1e1b2ab221 * OMG! All but one references to UserProfileCacheService have been rerouted!
* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Diva Canto
f11a97f12d * Finished SimulationServiceConnector
* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Melanie
7f960cd595 Merge branch 'master' into presence-refactor 2010-01-04 21:41:33 +00:00
Melanie
3740775472 When rezzing a no-copy object on a no-rez parcel, the object vanishes from
inventory until relog. This patch corrects this and puts the item back into
inventory.
2010-01-04 06:16:04 +00:00
Diva Canto
8a9677a531 The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. 2010-01-01 21:12:46 -08:00