UbitUmarov
a91ef313ef
change warp3d terrain rendering, so it does cover all area
2018-05-05 00:49:57 +01:00
UbitUmarov
7838689dda
why where map and dynamic textures compressed lossless?
2018-05-04 16:59:11 +01:00
UbitUmarov
9ae3452e03
change region console comand export-map: make it work with var regions, center target region and make the display area be the region size plus MaxMaxRegionViewDistance in all 4 directions. Add the region name and total area size text info. Some of this can be made options/comand arguments in future improvements
2018-05-01 16:01:11 +01:00
UbitUmarov
26ecba48f0
Merge branch 'master' into httptests
2018-04-28 12:45:32 +01:00
UbitUmarov
44fd5bb7b5
mantis 8321: avoid null reference potencial caused by outdated LMs for example
2018-04-28 12:43:06 +01:00
Kevin Cozens
bf175d1f01
Added important comment missed from my previous commit (hash 8af2d99b).
2018-04-27 22:03:54 -04:00
Kevin Cozens
16c72dce5d
Whitespace change.
2018-04-27 20:15:39 -04:00
UbitUmarov
76c4296e39
remove a extra source line i left behind
2018-04-27 22:38:27 +01:00
UbitUmarov
c6c386cd80
recover previus behavior of FontProp
2018-04-27 22:30:47 +01:00
Kevin Cozens
8af2d99ba9
Do dispose and new Font only once when handling FontProp drawing command.
2018-04-27 16:48:35 -04:00
UbitUmarov
ad0b736405
reduce debug logs
2018-04-19 19:11:50 +01:00
UbitUmarov
ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
2018-04-10 21:45:11 +01:00
UbitUmarov
63418349e5
mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but not as not real regions with FireStorm. Singularity will only stop loop sounds. None stops Trigger
2018-04-10 07:27:10 +01:00
UbitUmarov
b1569d09bf
Merge branch 'master' into httptests
2018-03-27 20:01:55 +01:00
UbitUmarov
6b02c99194
fix previus commit with the right source file :(
2018-03-27 20:00:31 +01:00
UbitUmarov
20d221a963
Merge branch 'master' into httptests
2018-03-27 16:08:34 +01:00
UbitUmarov
cb134e5487
mantis8307: avoid a null ref
2018-03-27 16:03:44 +01:00
UbitUmarov
1363a95840
Merge branch 'master' into httptests
2018-03-10 22:09:56 +00:00
UbitUmarov
f83f7e18b6
comment out some debug messages visible on SOP CompleteMovement
2018-03-10 22:07:52 +00:00
UbitUmarov
c70b77a528
Merge branch 'master' into httptests
2018-02-02 11:49:43 +00:00
UbitUmarov
a22606a89f
do not timeout floatsam assets caching thread
2018-02-02 11:47:19 +00:00
UbitUmarov
3dbdacf31f
Let MrOpenSim have simple hardcoded profile
2018-01-26 21:12:23 +00:00
UbitUmarov
5e3eb8b370
Merge branch 'master' into httptests
2018-01-26 16:29:15 +00:00
UbitUmarov
e3f804e1d8
try fix IAR load inventory links and objects owner
2018-01-26 16:18:45 +00:00
UbitUmarov
d38161f83d
retire our BlockingQueue replaced by BlockingCollection and cross fingers
2018-01-22 17:09:38 +00:00
UbitUmarov
437369778d
give BlockingCollection more chances
2018-01-22 02:42:50 +00:00
UbitUmarov
c34f07b6f3
silent ignore mutes on HG visitors, let viewers do it on cache only, proper HG suport is another story... and questionable
2018-01-20 01:28:00 +00:00
UbitUmarov
a7db6d3097
Ooops worng ';'
2018-01-18 08:11:42 +00:00
UbitUmarov
dd491bba57
abort uploading large region map tiles as soon one fails
2018-01-18 04:28:05 +00:00
UbitUmarov
707eb8de82
remove more xml things no longer needed on .net >4.5.2
2018-01-17 07:17:24 +00:00
UbitUmarov
e9d2d81880
pesty warnings
2018-01-17 07:04:07 +00:00
UbitUmarov
ade0d8a81f
missed a few
2018-01-17 04:32:22 +00:00
UbitUmarov
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
2018-01-17 04:18:43 +00:00
UbitUmarov
b903287dd1
Merge branch 'master' into httptests
2018-01-16 17:17:44 +00:00
UbitUmarov
c92ba1cc04
shut up some pesty warnings
2018-01-15 16:23:19 +00:00
UbitUmarov
d3ff4e0806
clean some modules api
2018-01-13 14:40:31 +00:00
UbitUmarov
41633de8cb
remove the temporary Xmutes module, replace MuteListModule byt the new one, previusly named MuteListModuleTst
2018-01-12 04:06:02 +00:00
UbitUmarov
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
2018-01-09 19:47:10 +00:00
UbitUmarov
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
2018-01-08 12:00:21 +00:00
UbitUmarov
875ca104b8
Merge branch 'master' into httptests
2018-01-05 22:37:42 +00:00
UbitUmarov
89a690c11f
a few more xml things
2018-01-05 12:24:07 +00:00
UbitUmarov
ec6f87d3ef
disable some XmlResolver
2018-01-04 23:51:43 +00:00
UbitUmarov
48dbba3441
add more files for robust mutes suport. (module is still named MuteListModuleTst for testing, others in core will be removed later
2018-01-04 20:56:48 +00:00
UbitUmarov
3576d6d764
Merge branch 'master' into httptests
2018-01-03 10:48:38 +00:00
UbitUmarov
8eea9531ee
fix estates URI
2018-01-03 10:21:07 +00:00
UbitUmarov
ab0f866087
Merge branch 'master' into httptests
...
# Conflicts:
# prebuild.xml
2017-12-12 22:19:31 +00:00
UbitUmarov
d32debe618
commit what i did so far for core mutes module, befere i lose it
2017-12-11 23:58:27 +00:00
UbitUmarov
1e3cb82756
move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it
2017-11-17 01:30:39 +00:00
Melanie Thielker
d35ab8c86c
Donating the Avination Mute Module
...
This lived out-of-tree and therefore wasn't part of the big code
drop. It's classic Avination, tied to MySQL and a direct database
connection and I don't have the bandwidth to fix it to core methods.
However, it has all the strange mute logic that OpenSim was missing
and maybe someone can step up to make it work in an open grid context.
2017-11-14 12:12:07 +00:00
TomTheDragon
98f90f4eed
Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2017-11-13 20:43:16 +00:00