Melanie
428407c5e4
Merge branch 'master' into careminster
2012-01-28 01:01:23 +00:00
Melanie
7352aea9ac
Remove IClientAPI from the money module. It was only used to pass in the
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agent id anyway
2012-01-28 00:18:12 +00:00
Melanie
427ab55058
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 00:45:57 +00:00
Justin Clark-Casey (justincc)
5e445aaf7b
Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
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This has been broken for a long period and would only ever show 0.
2012-01-24 22:09:13 +00:00
Melanie
02572ab1d3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionSettings.cs
2012-01-22 16:35:14 +00:00
BlueWall
32d58d6e3e
Telehub Support:
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Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
Melanie
ba3b0c69f1
Merge branch 'master' into careminster
2012-01-21 19:52:33 +00:00
BlueWall
590f707c42
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-20 23:54:29 -05:00
BlueWall
b6f3de5028
Telehub Support:
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Justin Clark-Casey (justincc)
ea72428c9d
Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
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This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19 23:09:16 +00:00
Justin Clark-Casey (justincc)
d38e2c0c91
Add image not in database test for LLImageManager
2012-01-19 21:57:12 +00:00
Justin Clark-Casey (justincc)
503faaea62
refactor: separate out common parts of LLImageManagerTests
2012-01-19 21:23:40 +00:00
Justin Clark-Casey (justincc)
381f74276b
Add LLImageManager regression test for discard case
2012-01-19 21:14:09 +00:00
Justin Clark-Casey (justincc)
c92a9a6640
Add "image queues clear <first-name> <last-name>" console command
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This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19 19:49:06 +00:00
Justin Clark-Casey (justincc)
9356963bd3
Add basic request and send image regression tests for LLImageManager
2012-01-19 19:00:11 +00:00
Melanie
5afb70b9fe
Fix prim calculations so that > 32767 prims are supported
2012-01-17 15:30:52 +01:00
Melanie
b14a6acd2f
Merge branch 'master' into careminster
2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc)
59a0c50d48
Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
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Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04
Remove monocov and other obsolete nant build targets.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Justin Clark-Casey (justincc)
ef074deb52
Add "show image queue <first-name> <last-name>" region console command
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This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
Melanie
8fa1108b72
Merge branch 'master' into careminster
2012-01-10 21:28:59 +00:00
Justin Clark-Casey (justincc)
7661a0b2a9
Implement the FetchInventory2 capability. This accompanies the existing FetchInventoryDescendents2 capability.
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Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
2012-01-06 21:07:34 +00:00
Melanie
11c48ac807
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
2012-01-06 21:41:36 +00:00
Justin Clark-Casey (justincc)
50e459d265
recomment log messages I accidentally left uncommented
2012-01-05 19:44:06 +00:00
Justin Clark-Casey (justincc)
c201b54b85
Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
2012-01-05 19:40:54 +00:00
Melanie
1ebc9d04aa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Justin Clark-Casey (justincc)
3a64522267
Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes.
2012-01-04 21:40:15 +00:00
Justin Clark-Casey (justincc)
82df5de5cf
Remove the pointless LLClientView.m_imageManager null check.
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Despite the code comments we never actually null it.
2012-01-04 16:15:05 +00:00
Melanie
a6e305063e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Justin Clark-Casey (justincc)
fac8c25851
Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier.
2012-01-02 21:31:42 +00:00
Justin Clark-Casey (justincc)
014a86c26b
Adding commented out log messages and some minor formatting for future bug hunting. No functional changes.
2012-01-02 19:46:30 +00:00
Melanie
bde004c08e
Merge branch 'master' into careminster
2011-12-28 09:24:35 +00:00
Diva Canto
b6cfe15c7c
HG: more / love for Xmas
2011-12-24 07:44:26 -08:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
2899de1a5c
Stop unnecessarily sending the TextureEntry in client avatar updates.
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As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Justin Clark-Casey (justincc)
a3a17e929e
Stop generating client flags when we send out full object updates.
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These were entirely unused.
2011-12-16 23:20:12 +00:00
Melanie
898549d13e
Merge branch 'master' into careminster
2011-12-14 08:57:55 +00:00
Justin Clark-Casey (justincc)
b242ceda1e
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
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The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Melanie
3a91085ac2
Implement handler for TeleportCancel inbound packet
2011-12-10 15:17:34 +00:00
Melanie
6b080d57cb
Merge branch 'master' into careminster
2011-12-10 15:19:31 +00:00
Melanie
3f42183797
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc)
af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
Melanie
d913303875
Merge branch 'master' into bigmerge
2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc)
50eebb5cba
Don't reply with an ack packet if the client is not authorized.
2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc)
32d0ef89c6
Extend TestAddClient() to check that the first packet received is an ack packet
2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc)
14e407aff3
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc)
bc13855e64
Reactivate BasicCircuitTests.TestAddClient()
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This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc)
0e265889dd
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00