Commit Graph

967 Commits

Author SHA1 Message Date
Justin Clarke Casey
20473af892 Another poxy patch which consists mainly of logging changes (some already commented out) to find out what CAPS is doing 2008-03-20 13:03:26 +00:00
Jeff Ames
a0e1be3280 Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey
18f9f1410d * Just inserting some exploratory comments into inventory code 2008-03-18 18:19:44 +00:00
Jeff Ames
bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
Teravus Ovares
443c66b432 Since we don't yet have a reliable way to release the lock that prevents a user from logging in a second time if they're already registered as logged in;
* If a user logs in and they are noted as agentOnline.  Set agentOnline = false and send a 'you're already logged in' message to the user asking them to wait 5 minutes.  These 5 minutes are not enforced (because there's no foolproof interlock release yet without the grid operator getting a support call for every little sim crash).  When the user gets the message, they can log-in immediately after it, but the user can expect weird results if they don't wait 5 minutes and log-in to the region they were in previously.
2008-03-18 06:03:50 +00:00
Teravus Ovares
42857fe4e9 * Added the ability to type the partial name of a region in the start location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18 05:44:25 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames
175dc285ff Added copyright messages. Set svn:eol-style. Minor cleanup. 2008-03-18 03:51:59 +00:00
Jeff Ames
9f7639fd6d Formatting cleanup. 2008-03-18 03:41:05 +00:00
Teravus Ovares
4e30f862af Building on Joha's update...
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-18 03:09:38 +00:00
Johan Berntsson
040a887b9c Last position will be stored in the DB on logout, and the avatar can continue from the same position in the next login (only with MySQL at the moment) 2008-03-18 01:38:07 +00:00
Jeff Ames
825c89e7ac Replaced some Console.WriteLine calls with writes to log. 2008-03-17 17:10:53 +00:00
MW
c04899b60a Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
MW
70e55205a1 Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
2008-03-15 11:48:27 +00:00
Sean Dague
01faa86c1a Fix Mantis 636 2008-03-14 18:09:20 +00:00
Justin Clarke Casey
429ecb8508 Just a few comments 2008-03-13 18:31:05 +00:00
Justin Clarke Casey
42123770de * Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW
2fea38a5f2 Applied patch from mantis #610, fixed invalid filenames with dump_assets_to_file set to true. thanks tyre. 2008-03-12 15:45:56 +00:00
Justin Clarke Casey
956f7cb4f9 * Very minor error message change in GridAssetClient 2008-03-11 17:55:49 +00:00
Teravus Ovares
fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz!
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
Charles Krinke
7794fc3766 Change handler001 through handler009 to more
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move 
forward without numbered handlers.
2008-03-02 22:28:48 +00:00
MW
70ad5604cd disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow. 2008-02-27 22:47:33 +00:00
MW
2c65c2da90 small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache 2008-02-27 21:32:01 +00:00
MW
e978d00914 After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). 
So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27 21:11:01 +00:00
MW
aac7c1dda5 another attempt at fixing asset lockups 2008-02-27 16:20:45 +00:00
MW
a9ae5ab840 Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit. 2008-02-27 14:40:30 +00:00
Justin Clarke Casey
65862aacea * Start sending "ImageNotFound" packet back to the client if we can't find an image
* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
2008-02-25 23:26:35 +00:00
Justin Clarke Casey
f95ad65189 * Improve alignment of packet queue stats headigns
* Correct asset cache stats table heading
* Correct spelling mistake in AssetCache (thanks ChrisD!)
2008-02-22 23:15:00 +00:00
Justin Clarke Casey
fed46ba6a7 * Winnow the debug and info messages associated with stat fetching
* As such, only a request for a non cached asset, the response and failures show up now.
* I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
2008-02-22 22:54:50 +00:00
Teravus Ovares
582964800c * Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions 2008-02-22 19:44:46 +00:00
Tedd Hansen
7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 2008-02-21 10:43:24 +00:00
Justin Clarke Casey
b0c5ef0b68 * Eliminate AssetCache.CopyAsset()
* Resolve a bad logic bug in AssetCache.GetAsset()
* This may make some asset related things work better (possibly getting main map images will now be improved).
2008-02-20 23:21:51 +00:00
Justin Clarke Casey
7d7ad4dff2 * Only count download requests for assets which are not already waiting for data from the asset server
* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20 20:23:03 +00:00
Justin Clarke Casey
f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) 2008-02-20 19:13:59 +00:00
Justin Clarke Casey
53d5aeec24 * Remove unused texture dictionaries from AssetCache
* Add documentation to AssetCache
2008-02-20 19:02:04 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Justin Clarke Casey
c66b5a9e71 Report command string on ConsoleBase.RunCommand exception 2008-02-20 17:54:14 +00:00
Justin Clarke Casey
877713999c * Report 'asset not found' situations back to UserTextureDownloadService
* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-20 17:34:10 +00:00
lbsa71
4c6e5a5090 * re-enabled AssetNotFound code
* turned script asset fetching asynchronous
2008-02-20 13:11:19 +00:00
lbsa71
9be5f9d6cc * Fixed xml loading bug (the xml was scheduled for update before added to a scene)
* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache
2008-02-20 09:38:45 +00:00
Tedd Hansen
47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 2008-02-19 12:02:53 +00:00
Justin Clarke Casey
500d259c25 * Do not allow a user to be created if one with the same name already exists 2008-02-18 15:50:18 +00:00
MW
b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
Sean Dague
3a208a3a4f Fix a casting subtlety in moving to constants. Logins should work
again.
2008-02-14 13:28:35 +00:00
Adam Frisby
f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
MW
49a5a00b80 Added a method to access a named folder in a users inventory, to the inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider] 2008-02-13 14:45:13 +00:00
Jeff Ames
001ce95e4c Clean up more unnecessary String.Format calls 2008-02-13 03:38:18 +00:00
Justin Clarke Casey
a1a206cb05 * Clean up LIBRARY INVENTORY messages 2008-02-13 02:43:41 +00:00
Justin Clarke Casey
45638cc141 Commenting and a spelling correction 2008-02-13 01:04:27 +00:00
Justin Clarke Casey
1677bde480 * Clean up the agent's asset transactions when it is removed from the scene
* This may or may not help with the memory leak, need to assess
2008-02-13 00:52:49 +00:00