Commit Graph

967 Commits

Author SHA1 Message Date
Sean Dague
25fea01b92 further renaming of properties for clarity 2008-04-10 14:09:30 +00:00
Sean Dague
c176caeb05 moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious
use of out params.
2008-04-10 13:53:06 +00:00
Sean Dague
a6d27e0929 further refactor and rename of InventoryFolderBase properties
to reflect what they really are.
2008-04-08 23:26:31 +00:00
Justin Clarke Casey
8eab365e21 * Adjust some inventory lookup failure messages to reduce confusion as to what just went wrong 2008-04-08 20:31:36 +00:00
Justin Clarke Casey
90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08 14:39:29 +00:00
Sean Dague
5ee75998ce more refactoring, this time on InventoryFolderBase
* wrap attributes in properties
 * clean up names a little bit
 * clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague
f436815107 Refactor InventoryItemBase to do the following:
* wrap fields as Properties
 * rename some fields/properties to more sensible names
 * set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Justin Clarke Casey
57afbdbdbd From: Kurt Taylor <krtaylor@us.ibm.com>
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Justin Clarke Casey
f5ed635750 * Make objects appear in 1.19.1.4 inventory again
* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object".  This fix is in lieu of correcting/updating our libsecondlife.dll
2008-04-04 17:43:29 +00:00
Teravus Ovares
27876795f4 * Fixed up some documentation regarding the inventory descendants method XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay. 2008-04-04 08:33:29 +00:00
Teravus Ovares
42e4284277 * Fixes CAPS InventoryDescendants and the notorious 'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
2008-04-04 08:07:49 +00:00
Teravus Ovares
75b192a2a0 * Fixing permissions on items returned via CAPS based inventory 2008-04-04 05:50:46 +00:00
Jeff Ames
4f174fbf57 Update svn properties. 2008-04-03 18:25:01 +00:00
Justin Clarke Casey
042cd57e94 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch removes voice code into a region module.  This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey
5fe4a39927 * Adding request time limiting strategy for texture requests, though this isn't useable yet 2008-04-03 15:28:50 +00:00
Justin Clarke Casey
f27f861072 * Attempt to resolve mantis 873 by placing caps removal operations in a critical section 2008-04-02 16:46:58 +00:00
Teravus Ovares
b790a16e98 * Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Teravus Ovares
a0a0229fdf * Set Svn Properties eol-style: |337 2008-03-31 23:54:49 +00:00
Justin Clarke Casey
106fd2f616 * From: Dr Scofield <hud@zurich.ibm.com>
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey
93303072dd * Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey
48fc4ee059 * Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether 2008-03-31 17:34:32 +00:00
Justin Clarke Casey
af3118eccd * Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before 2008-03-31 17:08:58 +00:00
Justin Clarke Casey
d53dd8a7cc * Minor change on region grid asset client to change two store log messages to one 2008-03-31 14:19:40 +00:00
Teravus Ovares
fd2caf5f16 This update has good news and bad news, first the bad.
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa.  So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border.   If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
2008-03-30 08:01:47 +00:00
Justin Clarke Casey
2fddd775f4 * Stop the grid inventory service sending all folder and item details twice
* This change will have no functional impact - we were already filtering out the dupes on the other end.
2008-03-30 00:45:04 +00:00
Justin Clarke Casey
a6999f8a5d * Refactor: Remove unused inventory methods, some of which weren't properly implemented anyway. 2008-03-29 23:07:48 +00:00
Justin Clarke Casey
875211b262 * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal 
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
MW
7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Justin Clarke Casey
0a47a75b88 * Send full inventory folder skeleton to standalone client logins rather than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
2008-03-28 19:35:01 +00:00
Justin Clarke Casey
35dec2e53a * Refactor: Eliminate RequestUsersRoot() redundant method 2008-03-28 17:37:55 +00:00
Justin Clarke Casey
c8f79eb9b4 * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
2008-03-28 16:39:38 +00:00
Justin Clarke Casey
512e52be4c * Remove pointless boolean on AgentInventory.CreateRootFolder() 2008-03-28 16:27:29 +00:00
MW
830626999c Applied patch from mantis# 825, thanks A_Biondi 2008-03-28 14:47:51 +00:00
Justin Clarke Casey
0609970f2e * Correct asset type of Lost and Found folder - this might stop it appearing twice
* Other minor corrections to initial inventory contents
* These will only take affect for new users
2008-03-27 18:26:01 +00:00
Justin Clarke Casey
2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Teravus Ovares
3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 2008-03-25 16:09:43 +00:00
Teravus Ovares
301c25950d * Committing some voice related caps with hard coded responses so more debugging can occur. 2008-03-25 05:56:27 +00:00
Jeff Ames
9d1b42c39a Comment out unused private methods. 2008-03-25 03:49:08 +00:00
Jeff Ames
a8d9a58dd2 Fix a couple more warnings. 2008-03-25 03:43:24 +00:00
Justin Clarke Casey
ca7c954a61 * Fix build break in last revision. Thanks to paulieFemto for pointing it out. 2008-03-24 18:45:21 +00:00
Justin Clarke Casey
185dbb06af * Picky comment change 2008-03-24 18:26:43 +00:00
Justin Clarke Casey
1a970d8f2d * Create null limit strategy 2008-03-24 18:25:50 +00:00
Justin Clarke Casey
8c0955321a * Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit 2008-03-24 18:21:06 +00:00
Justin Clarke Casey
ca6e557075 * minor: check in the rest of a comment I forgot to finish off in the last revision 2008-03-23 21:32:30 +00:00
Justin Clarke Casey
da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
Justin Clarke Casey
61ae75f364 * Catch the occasional resolution exception that comes out of SceneCommunicationService.EnableChildAgents so we can see what hostname is failing 2008-03-22 20:44:15 +00:00
Justin Clarke Casey
45ea156804 * If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-21 19:16:29 +00:00
Adam Frisby
7286bd60b0 * Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Justin Clarke Casey
c1beb85315 * First draft resolution of mantis 777, 734, 389 - scripts do not save in non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency).  However, I wanted to get this out there for feedback and my own sanity.  Next few patches will clean up the mess.
2008-03-20 20:04:45 +00:00
MW
f61ea1998e Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted 2008-03-20 15:33:08 +00:00