UbitUmarov
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af4dacee53
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a few typos
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2021-09-01 16:37:28 +01:00 |
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UbitUmarov
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dc09b56bba
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move BulkUpdateInventoryItem from lludp to eventqueue message
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2021-07-25 03:52:11 +01:00 |
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UbitUmarov
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31683b13ea
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several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,...
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2021-07-22 19:57:11 +01:00 |
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UbitUmarov
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73ad7584aa
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put back a lludp received buffers queue for usecircuit processing
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2021-06-07 15:50:17 +01:00 |
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UbitUmarov
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867ac0b5d7
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fix AgentFOV gen
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2021-06-02 14:29:52 +01:00 |
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UbitUmarov
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21da22b6ec
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lludp remove obsolete pending queue
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2021-06-02 14:28:47 +01:00 |
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UbitUmarov
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8712c7100e
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reduce a jobengine thread hold time; not using packet pool on receive;
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2021-03-11 23:42:06 +00:00 |
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UbitUmarov
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6bdaef4e04
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mk sure at least one maturity is set on classified update sent by viewer
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2021-01-30 01:16:38 +00:00 |
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UbitUmarov
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7a05a9af48
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oops, fix the bit mask
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2021-01-30 00:47:00 +00:00 |
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UbitUmarov
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ffaa862254
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mantis 8856: test a simpler fix
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2021-01-30 00:27:06 +00:00 |
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UbitUmarov
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4cac0ea759
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let udp output refill engine release its thread on iddle
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2021-01-12 12:43:29 +00:00 |
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UbitUmarov
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7405e89afb
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move inventory fetch work threads to objectjobengine
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2021-01-09 13:18:29 +00:00 |
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UbitUmarov
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54135029e7
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move getassets work threads to objectjobengine
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2021-01-09 12:59:45 +00:00 |
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UbitUmarov
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91bfc2f62c
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reduce (again) number of http requestes on getdisplaynames
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2021-01-07 20:37:44 +00:00 |
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UbitUmarov
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4ad892e090
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reenable keepalive local override, + cosmetics
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2020-11-29 12:29:18 +00:00 |
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UbitUmarov
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cf193f99cf
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fix lm fetch on HG
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2020-11-23 09:02:23 +00:00 |
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UbitUmarov
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7063013694
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keep economy (currency-base-uri) a local region setting for now, to avoid some potencial issues where grid side may override local modules
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2020-11-14 01:31:13 +00:00 |
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UbitUmarov
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20695be8cd
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several changes to simulatorfeatures, special url ones. Centralize those on scene gridinfo. Do host and dns checks, etc. Grid can override local settings, but currently same old mess. Grid login and info fecth should happen before loading anything in scene, specially modules
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2020-11-12 00:30:20 +00:00 |
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UbitUmarov
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08b06ec670
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lludp textures.. do not try to decode meshes and other things ( imprudence plague at LBSA)
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2020-11-10 01:24:13 +00:00 |
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UbitUmarov
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85b631bf6b
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fix a bug on estateinfocap, to be active again when new fs and other viewers are release with its use fixed
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2020-11-04 20:04:03 +00:00 |
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UbitUmarov
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b4681b8584
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try to reduce chance of viewer timeouts
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2020-11-03 17:39:41 +00:00 |
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UbitUmarov
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dfe33bdafd
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look for GridName and gridname
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2020-11-03 17:36:43 +00:00 |
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UbitUmarov
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3358c1d32d
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replace more llsd xml fw encoder
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2020-10-13 23:17:05 +01:00 |
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UbitUmarov
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c70904418a
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replace llsd xml fw encoder
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2020-10-13 16:20:55 +01:00 |
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UbitUmarov
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1fc6f84790
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send those limits to any viewer that may care in OpensimExtras simulator features
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2020-10-12 23:33:57 +01:00 |
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UbitUmarov
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c7c82773d0
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restore original RecyclePackets default
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2020-10-12 20:59:47 +01:00 |
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UbitUmarov
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3e5813a0c3
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viewers do caps before knowing where they are. Tell them to take a walk and try later on 2 cases
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2020-10-11 17:56:20 +01:00 |
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UbitUmarov
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511012dc50
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mantis 8780: possible tmp work around
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2020-10-11 17:44:09 +01:00 |
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UbitUmarov
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df42be0614
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register getassets to caps and not directly to http server
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2020-10-11 15:41:53 +01:00 |
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UbitUmarov
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c2879f9f83
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disabpe lludp packetpool
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2020-10-10 20:41:12 +01:00 |
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UbitUmarov
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9c01e8b0c4
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change cap eventqueue to use some of those useless changes
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2020-10-10 20:29:12 +01:00 |
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UbitUmarov
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e894b4cafc
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update libomv and apply necessary related changes
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2020-10-06 17:29:01 +01:00 |
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UbitUmarov
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83562db1b7
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yes, yes... missing file
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2020-10-04 21:18:05 +01:00 |
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UbitUmarov
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5e86c33c9d
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update libomv and consequent changes
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2020-10-04 21:10:42 +01:00 |
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UbitUmarov
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4e6240f982
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throttle lludp revoke permissions
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2020-10-04 01:24:02 +01:00 |
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UbitUmarov
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e2a68e0369
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encode parcel flag group Owned
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2020-09-25 21:49:30 +01:00 |
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UbitUmarov
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40e333d122
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lose less updates from pool
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2020-09-19 17:12:49 +01:00 |
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UbitUmarov
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e644212663
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update some eq events encoding
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2020-09-19 16:39:30 +01:00 |
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UbitUmarov
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2f82203c3b
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use a dedicated MinHeap for updates priority
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2020-09-18 22:56:32 +01:00 |
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UbitUmarov
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b9d97e4ee5
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waste memory on a loss pool. Update resends need work.
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2020-09-17 20:18:56 +01:00 |
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UbitUmarov
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8183945d5f
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ObjectPropertiesUpdate is now just entityupdate
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2020-09-17 18:06:04 +01:00 |
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UbitUmarov
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864b14126a
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udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder
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2020-09-17 16:42:44 +01:00 |
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UbitUmarov
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c8cb8a376b
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ok it is GetLandObjectClippedXY
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2020-09-01 21:22:06 +01:00 |
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UbitUmarov
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0abb08c6ef
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replace heavy Enum.HasFlag crap
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2020-08-31 14:18:13 +01:00 |
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UbitUmarov
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1cbf5842a2
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and another one
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2020-08-26 14:25:52 +01:00 |
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UbitUmarov
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e990bb8599
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fix bad paste
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2020-08-26 14:23:55 +01:00 |
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UbitUmarov
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91fc8bbd80
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change handling of temporary caps services
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2020-08-26 14:15:35 +01:00 |
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UbitUmarov
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e9b4bca089
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a bit more debug
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2020-08-26 01:54:36 +01:00 |
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UbitUmarov
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0ee1e3b2d9
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several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.
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2020-08-24 17:36:57 +01:00 |
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UbitUmarov
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e997392ab0
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of course it is broken
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2020-08-23 23:21:26 +01:00 |
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