Commit Graph

3577 Commits

Author SHA1 Message Date
UbitUmarov
af4dacee53 a few typos 2021-09-01 16:37:28 +01:00
UbitUmarov
dc09b56bba move BulkUpdateInventoryItem from lludp to eventqueue message 2021-07-25 03:52:11 +01:00
UbitUmarov
31683b13ea several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,... 2021-07-22 19:57:11 +01:00
UbitUmarov
73ad7584aa put back a lludp received buffers queue for usecircuit processing 2021-06-07 15:50:17 +01:00
UbitUmarov
867ac0b5d7 fix AgentFOV gen 2021-06-02 14:29:52 +01:00
UbitUmarov
21da22b6ec lludp remove obsolete pending queue 2021-06-02 14:28:47 +01:00
UbitUmarov
8712c7100e reduce a jobengine thread hold time; not using packet pool on receive; 2021-03-11 23:42:06 +00:00
UbitUmarov
6bdaef4e04 mk sure at least one maturity is set on classified update sent by viewer 2021-01-30 01:16:38 +00:00
UbitUmarov
7a05a9af48 oops, fix the bit mask 2021-01-30 00:47:00 +00:00
UbitUmarov
ffaa862254 mantis 8856: test a simpler fix 2021-01-30 00:27:06 +00:00
UbitUmarov
4cac0ea759 let udp output refill engine release its thread on iddle 2021-01-12 12:43:29 +00:00
UbitUmarov
7405e89afb move inventory fetch work threads to objectjobengine 2021-01-09 13:18:29 +00:00
UbitUmarov
54135029e7 move getassets work threads to objectjobengine 2021-01-09 12:59:45 +00:00
UbitUmarov
91bfc2f62c reduce (again) number of http requestes on getdisplaynames 2021-01-07 20:37:44 +00:00
UbitUmarov
4ad892e090 reenable keepalive local override, + cosmetics 2020-11-29 12:29:18 +00:00
UbitUmarov
cf193f99cf fix lm fetch on HG 2020-11-23 09:02:23 +00:00
UbitUmarov
7063013694 keep economy (currency-base-uri) a local region setting for now, to avoid some potencial issues where grid side may override local modules 2020-11-14 01:31:13 +00:00
UbitUmarov
20695be8cd several changes to simulatorfeatures, special url ones. Centralize those on scene gridinfo. Do host and dns checks, etc. Grid can override local settings, but currently same old mess. Grid login and info fecth should happen before loading anything in scene, specially modules 2020-11-12 00:30:20 +00:00
UbitUmarov
08b06ec670 lludp textures.. do not try to decode meshes and other things ( imprudence plague at LBSA) 2020-11-10 01:24:13 +00:00
UbitUmarov
85b631bf6b fix a bug on estateinfocap, to be active again when new fs and other viewers are release with its use fixed 2020-11-04 20:04:03 +00:00
UbitUmarov
b4681b8584 try to reduce chance of viewer timeouts 2020-11-03 17:39:41 +00:00
UbitUmarov
dfe33bdafd look for GridName and gridname 2020-11-03 17:36:43 +00:00
UbitUmarov
3358c1d32d replace more llsd xml fw encoder 2020-10-13 23:17:05 +01:00
UbitUmarov
c70904418a replace llsd xml fw encoder 2020-10-13 16:20:55 +01:00
UbitUmarov
1fc6f84790 send those limits to any viewer that may care in OpensimExtras simulator features 2020-10-12 23:33:57 +01:00
UbitUmarov
c7c82773d0 restore original RecyclePackets default 2020-10-12 20:59:47 +01:00
UbitUmarov
3e5813a0c3 viewers do caps before knowing where they are. Tell them to take a walk and try later on 2 cases 2020-10-11 17:56:20 +01:00
UbitUmarov
511012dc50 mantis 8780: possible tmp work around 2020-10-11 17:44:09 +01:00
UbitUmarov
df42be0614 register getassets to caps and not directly to http server 2020-10-11 15:41:53 +01:00
UbitUmarov
c2879f9f83 disabpe lludp packetpool 2020-10-10 20:41:12 +01:00
UbitUmarov
9c01e8b0c4 change cap eventqueue to use some of those useless changes 2020-10-10 20:29:12 +01:00
UbitUmarov
e894b4cafc update libomv and apply necessary related changes 2020-10-06 17:29:01 +01:00
UbitUmarov
83562db1b7 yes, yes... missing file 2020-10-04 21:18:05 +01:00
UbitUmarov
5e86c33c9d update libomv and consequent changes 2020-10-04 21:10:42 +01:00
UbitUmarov
4e6240f982 throttle lludp revoke permissions 2020-10-04 01:24:02 +01:00
UbitUmarov
e2a68e0369 encode parcel flag group Owned 2020-09-25 21:49:30 +01:00
UbitUmarov
40e333d122 lose less updates from pool 2020-09-19 17:12:49 +01:00
UbitUmarov
e644212663 update some eq events encoding 2020-09-19 16:39:30 +01:00
UbitUmarov
2f82203c3b use a dedicated MinHeap for updates priority 2020-09-18 22:56:32 +01:00
UbitUmarov
b9d97e4ee5 waste memory on a loss pool. Update resends need work. 2020-09-17 20:18:56 +01:00
UbitUmarov
8183945d5f ObjectPropertiesUpdate is now just entityupdate 2020-09-17 18:06:04 +01:00
UbitUmarov
864b14126a udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder 2020-09-17 16:42:44 +01:00
UbitUmarov
c8cb8a376b ok it is GetLandObjectClippedXY 2020-09-01 21:22:06 +01:00
UbitUmarov
0abb08c6ef replace heavy Enum.HasFlag crap 2020-08-31 14:18:13 +01:00
UbitUmarov
1cbf5842a2 and another one 2020-08-26 14:25:52 +01:00
UbitUmarov
e990bb8599 fix bad paste 2020-08-26 14:23:55 +01:00
UbitUmarov
91fc8bbd80 change handling of temporary caps services 2020-08-26 14:15:35 +01:00
UbitUmarov
e9b4bca089 a bit more debug 2020-08-26 01:54:36 +01:00
UbitUmarov
0ee1e3b2d9 several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc. 2020-08-24 17:36:57 +01:00
UbitUmarov
e997392ab0 of course it is broken 2020-08-23 23:21:26 +01:00