Commit Graph

492 Commits

Author SHA1 Message Date
Adam Frisby
afd08c7477 * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. 2008-05-08 14:09:12 +00:00
Adam Frisby
4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Adam Frisby
80cbd468ea * Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Adam Frisby
95fbf63b3b * Temporary fix for Mantis 1177. 2008-05-07 22:19:30 +00:00
Adam Frisby
a95f13a646 * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
* Thanks to Andrew (DeepThink) for working on this one.
2008-05-07 20:31:48 +00:00
Sean Dague
02b1d908e8 enable velocity on our full update, as I think I know why
this didn't previously work
2008-05-07 19:48:34 +00:00
Sean Dague
0574355b4b seriously hope this gives us rotation and rotational velocity 2008-05-07 19:44:22 +00:00
Teravus Ovares
86669a1664 * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 2008-05-07 19:41:03 +00:00
Sean Dague
b77aa39d64 check in a new approach to this 2008-05-07 19:37:37 +00:00
Sean Dague
30077bf717 ok, reverting the bad packet fill in, going to try this again
slightly differently
2008-05-07 19:34:06 +00:00
Sean Dague
37172afe31 make prims reliable to see how that effects this update path 2008-05-07 19:19:38 +00:00
Sean Dague
fd8defcebb this change probably causes an earthshattering kaboom, and
sends all your prims to mars.  or it fixes llTargetOmega.  
place your bets quickly before I have a chance to test it.
2008-05-07 18:57:43 +00:00
Sean Dague
5ff3c03c12 get all the right bits to SendPrimitiveToClient so we can actually
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07 18:40:18 +00:00
Sean Dague
7203648588 if we are aborting the client loop we should tell someone 2008-05-07 18:05:18 +00:00
mingchen
6551f17966 *Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' 2008-05-07 17:33:57 +00:00
Sean Dague
3792827cf3 revert 4546, I definitely didn't understand what I was doing here
and awebb says he's close to a functional patch for 1166
2008-05-07 15:01:02 +00:00
Sean Dague
4999b00294 attempted fix of http://opensimulator.org/mantis/view.php?id=1166. This
is currently untested and may result in weirdness.  Beware this changeset.
2008-05-07 14:41:59 +00:00
Justin Clarke Casey
382b9c18ed From: Alan M Webb <awebb@vnet.ibm.com>
The attached patch moves the sun module incrementally nearer where it
needs to be. Default behavior, i.e. no overriding configuration is to
match Second Life's diurnal/nocturnal rhythm.

All designated values are now sent to the client.There remain a couple
of unanswered questions about how this SHOULD be implemented though.
2008-05-07 14:15:59 +00:00
Sean Dague
0b09966c7e send actual velocity and angular velocity in terse updates
instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
2008-05-06 22:17:00 +00:00
mingchen
d8e02d9e5c *LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06 18:29:58 +00:00
Teravus Ovares
add13276a9 * Committing a bunch of work for control snatching. Not done yet. No visible features. 2008-05-06 02:47:14 +00:00
Justin Clarke Casey
9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
mingchen
c535f3947d *Standardized the Land module by removing all references to libsecondlife.packets 2008-05-05 17:44:40 +00:00
Teravus Ovares
ce19234dc8 * Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
mingchen
ddb3a9bdf8 *Fixed a mistake in the EstateManagementModule that messed up the trunk. 2008-05-04 19:19:18 +00:00
mingchen
63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Teravus Ovares
e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
Sean Dague
1edb7992f1 fixed the dos line endings 2008-05-02 19:21:33 +00:00
Adam Frisby
67bbfadc06 * More refactorings of UDPServer.
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02 18:26:19 +00:00
Adam Frisby
4dc75e4b76 * More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit. 2008-05-02 18:18:43 +00:00
Adam Frisby
29b8c84cea * Commit 2/3 - Please dont attempt to update to this revision until all 3 are in. 2008-05-02 16:41:08 +00:00
Adam Frisby
01f31fd933 * Breaking all the code, breaking all the code..!
* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01 16:23:53 +00:00
Adam Frisby
a1c8aa4050 * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. 2008-05-01 15:36:39 +00:00
Adam Frisby
4692e92312 * Assorted spring cleanings. 2008-05-01 14:45:56 +00:00
Teravus Ovares
a9cc76e0ef * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie!
* This builds but might not work.   JustinCC will examine..   it may work out of the box.
2008-04-30 16:08:24 +00:00
Justin Clarke Casey
776b1f341a From: Dr Scofield <hud@zurich.ibm.com>
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server.
The changes are not yet complete.

* refactors OpenSimMain into two classes: OpenSimMain and
  OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain
  and basically is the "old" OpenSimMain
* drops StartConsole from RegionApplicationBase (was only called
  from the "old" OpenSimMain anyhow)
* reverts the changes to TryGetScene(string, out scene) as that
  seems to work perfectly fine
* adds a check to region-remove to see whether
  m_sceneManger.CurrentScene is non-null before comparing it against
  the region-to-be-removed
2008-04-28 14:41:46 +00:00
Teravus Ovares
1fb54b074c * Added basic 3-5 level undo on prim position/rotation/scale.
* In the future this should be a config option...   and, hopefully this tides the builders over for a little while.
2008-04-28 01:48:21 +00:00
Teravus Ovares
911e63765c * Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them. 
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation.  This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work.  The menu item doesn't even come up.  Don't know why :P.
2008-04-27 20:10:28 +00:00
Teravus Ovares
f71871bca3 * More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments. 2008-04-27 14:37:51 +00:00
Justin Clarke Casey
accd89b3f1 * First draft implementation of copying prim inventory items back to agent inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
2008-04-26 20:31:01 +00:00
Teravus Ovares
421730d972 * Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)) 2008-04-25 09:47:21 +00:00
Sean Dague
2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
2008-04-24 12:27:24 +00:00
Teravus Ovares
aa8aee90a3 * Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
2008-04-24 11:32:41 +00:00
Teravus Ovares
1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23 22:44:59 +00:00
Adam Frisby
3370d581e1 * Patch #1026 - llDialog support -- Thanks Melanie! 2008-04-23 12:21:54 +00:00
Adam Frisby
bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. 2008-04-23 11:52:25 +00:00
Sean Dague
bf1580fba4 From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:

   * missing PostInitialize() calls on region modules that were loaded
     for regions created via RemoteAdmin's CreateRegion XmlRpc call
   * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
     during the TerrainModule rework)
   * adds lots more parameter checking and error reporting to RemoteAdmin
   * adds a read-only property to RegionApplicationBase so that we can
     access the CommsManager
   * adds Exceptions to TerrainModule so that we get better error case
     feedback (and can report more meaningful errors in turn)
   * adds a CheckForTerrainUpdate() call to
     TerrainModule.LoadFromFile() to make terrain changes effective
   * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
     retrieve Scenes not only by name but also by LLUUID


   cheers,
   dr scofield
2008-04-21 12:42:56 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Charles Krinke
6865f1c67d Thank you kindly krtaylor for a patch to solve:
Linked objects won't scale together properly, only the root object scales. 
This happens with scaling both up and down or inputting numbers in the edit dialog.
2008-04-19 21:01:26 +00:00
Teravus Ovares
4ee368785d * Acks the first UseCircuitCode packet
* Implements Teleport One Agent Home
2008-04-17 15:58:50 +00:00