Homer Horwitz
b1c1de2fbe
- Added SendScriptTeleportRequest to IClientView and classes implementing it.
...
- Implemented llMapDestination.
2008-10-01 21:30:48 +00:00
Jeff Ames
f6699892dc
Update svn properties, minor formatting cleanup.
2008-09-30 05:26:57 +00:00
Charles Krinke
68ae63e546
Mantis#2300. Thank you kindly, Idb for a patch that solves:
...
A number of the deprecated functions had missing parameters
causing compile errors. These included:
llSound, llMakeExplosion, llMakeFountain, llMakeSmoke,
llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
2008-09-30 01:59:51 +00:00
Charles Krinke
307f26e80e
Mantis#2299. Thank you kindly, Idb for a patch that:
...
OS/SL script conformance, implement llSoundPreload and
llRemoteLoadScript to behave as in SL. In SL
llSoundPreload appears to do nothing. In OS
llRemoteLoadScript shouts an error when invoked
"Deprecated. Please use llRemoteLoadScriptPin instead."
2008-09-29 20:24:59 +00:00
Dr Scofield
87ac46c1c5
From: rob smart (smartrob@uk.ibm.com)
...
minor fixes to osParseJSON.
2008-09-29 17:47:17 +00:00
Melanie Thielker
fe06f37e6b
Mantis #2293
...
Same fix for the DNE
2008-09-29 10:35:07 +00:00
Melanie Thielker
538f51f36d
Mantis #2293
...
Fix a null reference exception when the exception thrown by a script
is not a TargetInvocationException
2008-09-29 10:30:01 +00:00
Charles Krinke
6758ecc403
Implement the plumbing for llSetVehicleType from the LSL
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subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
2008-09-28 22:38:59 +00:00
Charles Krinke
ebbbd37605
Added the plumbing for llSetVehicleRotationParam
...
in the classes between the LSL implementation and the
underlying physics engines.
2008-09-28 21:53:56 +00:00
Charles Krinke
d68d631dc0
A little bit further with LLSetVehicleVectorParam.
2008-09-28 21:20:25 +00:00
Melanie Thielker
c2308d8a7d
Add explicit CultureInfo to the script compile thread in DotNetEngine to
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ensure that scripts will compile on nonenglish systems
2008-09-28 20:29:56 +00:00
Charles Krinke
3747862999
Plumb the connection though from llSetVehicleVectorParam
...
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 20:20:32 +00:00
Melanie Thielker
3012bfa2a2
Mantis #1922
...
Thank you, idb, for a patch that addresses hex digits erroneously being
recognized as valid and parsed in a decimal number
2008-09-28 19:58:54 +00:00
Charles Krinke
9709d01358
Remove llSetVehicledoubleParam. It does not exist.
...
It was a mistake a year ago to add it in.
2008-09-28 19:31:58 +00:00
Charles Krinke
3397236c6c
Plumb the connection through from llSetVehicleFloatParam
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to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 18:36:30 +00:00
Jeff Ames
0b4415849a
Update svn properties. Minor formatting cleanup. Fix a compiler warning. Fix a UUID vs null comparison.
2008-09-28 03:21:11 +00:00
Charles Krinke
6a863311f7
Mantis#2287. Thank you kindly, Idb for a patch that solves:
...
The current llGetLinkName returns an empty string if a prim
with the given link number is not found in the link set. In
SL an empty string is only returned if the prim name is actually
blank, a NULL_KEY is returned instead with a couple of exceptions.
2008-09-28 01:12:57 +00:00
Melanie Thielker
c0b60bb8cf
Stop DNE saying "Loading script" when it's actually unloading.
2008-09-27 14:19:03 +00:00
Melanie Thielker
1f8888a287
Update unit tests
2008-09-27 05:58:52 +00:00
Melanie Thielker
85068dae60
Add friendly error messages to both engines.
2008-09-27 05:31:43 +00:00
Melanie Thielker
ec16750a87
Mantis #2277
...
Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26 23:38:59 +00:00
Melanie Thielker
b416422349
Kill "Compile successful" message when rezzing prims/wearing attachments
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Changes behavior to send on_rez event to prims when rezzed from agent
inventory.
2008-09-26 20:18:31 +00:00
Melanie Thielker
415520cea6
Fix listeners in multi-region instances
2008-09-26 20:12:11 +00:00
Melanie Thielker
54ef88c12c
Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()
2008-09-26 18:40:16 +00:00
Melanie Thielker
698ecec6f7
Remove another interface that is no longer needed
2008-09-26 18:37:53 +00:00
Melanie Thielker
e5db6a75d0
Finishing the code cleanup in DNE, make llDie work again in DNE.
...
Add some compile messages from XEngine into DNE as well.
2008-09-26 17:59:36 +00:00
Teravus Ovares
16b6738cda
* Patch from JHurliman
...
* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Melanie Thielker
34cfd710ce
DNE code cleanups
2008-09-26 17:01:33 +00:00
Melanie Thielker
e8d1235e91
Adds support for the "Running" checkbox and the "Reset" button, as well as
...
ResetScripts In Selection, Set Script to [not] Running In Selection from
the tools menu. Allows DNE script reset without a full recompile.
2008-09-26 16:37:29 +00:00
Melanie Thielker
6e9d7484d0
Pluggable API module (XEngine style) support for DNE
2008-09-26 16:19:50 +00:00
Melanie Thielker
d8c470343e
Compiler Connection! One world, one compiler!
2008-09-26 16:11:53 +00:00
Melanie Thielker
0313a1d439
After the last commit, the old Common assembly was still being loaded.
...
Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
2008-09-26 15:44:14 +00:00
Melanie Thielker
12a6b7c835
Yay! Common/ is gone! One API is achieved!
2008-09-26 15:34:23 +00:00
Justin Clarke Casey
97323345ee
* minor: remove warnings
2008-09-26 15:28:14 +00:00
Justin Clarke Casey
4b78aa50e6
* Apply http://opensimulator.org/mantis/view.php?id=2274
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* Reapply homer's click action implementation, which accidentally got blatted
* Thanks tyre
2008-09-26 15:18:22 +00:00
Melanie Thielker
24628928c3
Add per-instance date to DNE to avoid serializing stuff 10 times a second.
...
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26 15:01:03 +00:00
Melanie Thielker
9c26c8c8da
And another file
2008-09-26 13:46:46 +00:00
Melanie Thielker
b2d60ef91d
Pushing the missing file
2008-09-26 13:41:20 +00:00
Melanie Thielker
824283ca3c
Remove all the subclassing complexity and script server interfaces from
...
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
2008-09-26 13:16:11 +00:00
Melanie Thielker
92ebbd1420
Remove interfaces that are no longer used from DNE
2008-09-26 12:04:16 +00:00
Melanie Thielker
b65d2139c8
Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.
...
As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26 03:04:36 +00:00
Melanie Thielker
c21a8b9969
Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
...
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Charles Krinke
33add28b51
Mantis#2265. Thank you kindly, Idb for a patch that:
...
Implements the LSL function llGetAttached().
2008-09-26 01:49:06 +00:00
Homer Horwitz
91e0369f83
Implement LSL-function llSetClickAction.
2008-09-25 20:37:56 +00:00
Melanie Thielker
c713dcbada
Some script engine interface changes
2008-09-25 20:04:59 +00:00
Homer Horwitz
0e6237739a
Implement LSL-function llGetRegionAgentCount.
2008-09-25 19:02:14 +00:00
Melanie Thielker
f926d917cb
Fix script engine name parsing for DotNetEngine to make that actually work
...
Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Melanie Thielker
f11107821e
Add an extension to allow registering multiple interfaces of a type with
...
Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
2008-09-25 17:26:32 +00:00
Charles Krinke
339671afc6
Mantis#2017. Thank you kindly, Tyre, for a patch that solves:
...
Check the client dialog box (from top menu) WORLD / REGION ESTATE
/ REGION tab. The client dialog box seems to have a hard limit of
about 32 characters per line available for displaying the region
version number. Our regions are sending a string which is greater
than the limit, causing the client to wrap the text and look ugly.
2008-09-25 14:57:40 +00:00
Melanie Thielker
f6650d33cc
Fixes an exception that is seen on regions running XEngine, where DNE
...
tries to stop a script that is not run by it
2008-09-25 14:20:31 +00:00