Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Oren Hurvitz
99ac770abb
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Melanie Thielker
159fcbf150
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Diva Canto
2ff9ea3f80
Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
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Also added more packing/unpacking code.
2014-06-01 10:06:26 -07:00
Justin Clark-Casey (justincc)
0c0ee95bd8
minor: Clean up and make consistent some log file messages in EstateManagementModule relating to RAW file uploading.
2014-05-14 19:22:55 +01:00
Dev Random
78015bbbdc
Console commands for Estate Mgmt
2014-05-06 18:55:42 +01:00
Dev Random
4aa483777b
Move new Estate commands to OpenSim.cs
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2014-04-03 12:45:43 -04:00
Justin Clark-Casey (justincc)
e5a5b69b08
remove EstateManagmentCommands.m_commander that has been unused for some time
2014-04-02 01:23:40 +01:00
Dev Random
43eab5e163
Console command to rename Estate
2014-04-02 01:17:41 +01:00
Dev Random
635f3f77ab
Console command to change Estate owner
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2014-03-29 00:59:15 -04:00
Melanie Thielker
17aeec8860
Reinstate the timed region change signal
2014-03-25 03:16:37 +01:00
Oren Hurvitz
6edc446780
Fixed: OnRegionInfoChange was never triggered
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Resolves http://opensimulator.org/mantis/view.php?id=6934
2014-03-24 18:01:22 +01:00
Melanie
c6e9db5866
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Justin Clark-Casey (justincc)
8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
2014-01-20 19:16:19 +00:00
Melanie
ba203ed94f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-11-03 21:34:36 +00:00
Oren Hurvitz
f106ba87ca
Made terrain uploads thread-safe
2013-10-15 00:12:56 +01:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Justin Clark-Casey (justincc)
b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
Melanie
ad1b2902f2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-08-11 17:31:25 +01:00
Justin Clark-Casey (justincc)
97bcb59bee
Merge branch 'TeleportWork'
2013-08-09 17:52:29 +01:00
Justin Clark-Casey (justincc)
b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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The root cause was that v2 was only closing neighbour agents if the root connection also needed a close.
However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection.
This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the
This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports).
Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08 23:29:30 +01:00
teravus
4e86674a3a
* Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example.
2013-08-07 23:33:23 -05:00
Melanie
7830cc9954
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Justin Clark-Casey (justincc)
e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
2013-07-08 22:03:07 +01:00
Diva Canto
38a04ff993
Revert "Same freeze issue, now checking if it's in estate"
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This reverts commit ca380ec039 .
2013-07-04 13:00:06 -07:00
Diva Canto
ca380ec039
Same freeze issue, now checking if it's in estate
2013-07-04 12:41:45 -07:00
Melanie
81d8deb1a8
Send up the part missing from the Avination Estate commit.
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Warning - contains a small migration.
2013-05-11 01:27:37 +01:00
Melanie
cdaceea5a6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-05-08 21:51:48 +01:00
Melanie
543d1fe70b
Guard the scene list when estates are updated
2013-05-08 21:14:52 +01:00
Melanie
bda4565067
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2013-05-08 20:59:44 +01:00
Melanie
1c6b8293d7
Step 3: Commit the Avination XEstate estate comms handler
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This adds estate-wide Teleport Home and Teleport All User Home as well
2013-05-07 00:52:40 +01:00
Melanie
4c83b5e719
Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
2013-05-07 00:31:11 +01:00
Melanie
8f949513fd
Merge branch 'master' into careminster
2013-01-26 16:58:02 +00:00
Justin Clark-Casey (justincc)
b0cff35d96
Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
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Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Melanie
f74915ed4f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-11 02:13:10 +00:00
Justin Clark-Casey (justincc)
a16ae5d7e3
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10 23:49:48 +00:00
Melanie
e62b14024f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-04 22:39:07 +00:00
Oren Hurvitz
1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
2013-01-02 23:16:24 +00:00
Melanie
fd7a83f439
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
2012-11-25 14:13:50 +00:00
Justin Clark-Casey (justincc)
f473252fa8
Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
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Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Melanie
ae8733bf59
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-23 03:39:49 +00:00
Justin Clark-Casey (justincc)
36c6edac69
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
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This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23 03:29:50 +00:00
Justin Clark-Casey (justincc)
9b60c14bb1
minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.
2012-11-23 03:05:30 +00:00
Melanie
2e0ce70e63
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/ModuleLoader.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-12 23:27:47 +00:00
Melanie
0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
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grepping for remaining uses
2012-11-12 19:18:20 +00:00
Melanie
6ce93b22d1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-09 01:35:27 +01:00