Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
592a915d8d
add rest of wiring for terrain bake persistent store (mantis 8024 but not
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using its code). Only did minor testing in MySQL
2016-09-17 17:56:56 +01:00
AliciaRaven
7c4c3f0d10
Minor. Remove unused integer arrays from TerrainModule
2016-09-15 22:46:59 +01:00
UbitUmarov
c8a1d7e5a7
workaround potencial memory leaks
2016-08-22 03:55:01 +01:00
UbitUmarov
5d42d24428
limit the scan of terrain EnforceEstateLimits to the area changed.
2016-08-21 02:10:45 +01:00
UbitUmarov
73719b2efc
fix terrain BMP image format on SaveStream mantis: 8001
2016-08-21 00:25:32 +01:00
Jak Daniels
cc992bf156
Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2015-11-22 01:32:36 +00:00
UbitUmarov
9566c000f2
work around some 'tests' errors: terrain effects limits changed
2015-11-17 05:25:08 +00:00
UbitUmarov
f57a48a0fb
fix silly bug
2015-11-10 20:34:19 +00:00
UbitUmarov
5bfd49404d
start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check
2015-11-10 17:44:53 +00:00
UbitUmarov
d281ec5342
some fixes/changes on land send
2015-09-30 06:09:01 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
33b4077c2c
revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09
fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-20 15:31:38 +01:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453
allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory
2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
2015-09-07 07:50:51 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
207dd6da48
fix some effects ranges
2015-08-29 05:28:13 +01:00
UbitUmarov
c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
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no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
f4f3b18221
fix bug
2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be
update raw32 file reader to core one. Warning only suports square regions
2015-08-25 20:00:31 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
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sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
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avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
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the option will have other use
2015-08-21 03:04:52 +01:00
Robert Adams
81ef7b586e
Address Mantis 7592 ( http://opensimulator.org/mantis/view.php?id=7592 ) by
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disabling terrain patch sending by view distance for legacy sized regions.
The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions.
2015-06-06 07:09:20 -07:00
Diva Canto
3c596e47c6
Knocked off a few compiler warnings regarding unused variables.
2015-05-10 21:54:24 -07:00
Dev Random
f20728fc86
Constrain 'terrain modify' to selected Region
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2015-05-09 15:25:33 -04:00
Michael Cerquoni
dc4c9b1bb0
Minor whitespace removal
2015-05-07 14:09:29 -04:00
Dev Random
a9dd3028b9
Add 'terrain modify noise' and code cleanup
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2015-05-07 14:07:50 -04:00
Dev Random
4bf62e11b6
'terrain modify' command for area-of-effect operations
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2015-05-06 13:55:22 -04:00
Robert Adams
07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
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Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Justin Clark-Casey (justincc)
4717132b82
Use using constructs on disposable io objects in LLRaw to ensure they are always closed even if an exception is thrown.
2015-02-28 00:41:11 +00:00
Justin Clark-Casey (justincc)
3c92a8e765
Add OpenSim.Framework using statement necessary to get previous fad4d4dc to compile.
2015-02-28 00:34:07 +00:00
Magnuz Binder
fad4d4dc55
Permit loading of LLRAW files bigger than 256x256 by calculating size based on file size rather than assuming 256x256, same as for RAW32.
2015-02-28 00:26:58 +00:00
Dev Random
d3b43a96fb
Add 'terrain feature' command
2014-11-19 18:18:18 +00:00
Justin Clark-Casey (justincc)
a4107cb6c7
In TerrainModule, lock m_perClientPatchUpdates when removing entries.
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This may have been the trigger CheckSendingPatchesToClients() dictionary out of sync exceptions in today's load test.
Don't need to check ContainsKey() since Remove() returns false on a request to remove a key that it doesn't have
2014-07-29 23:39:10 +01:00
Robert Adams
b81187db5a
Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
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This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker).
2014-07-20 10:56:52 -07:00
Robert Adams
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Robert Adams
0300ec45eb
Modifications to debugging printouts. No functional changes.
2014-05-31 12:19:51 -07:00
Robert Adams
22dade6463
varregion: More tweeking to only sending patches within avatar draw distance.
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Still has problems with child avatars.
2014-05-31 12:19:50 -07:00