Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28 08:45:09 +01:00
UbitUmarov
04dd2a9795
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-20 23:41:32 +01:00
UbitUmarov
a492b6f693
remove forgotten line...
2012-07-14 20:13:40 +01:00
UbitUmarov
1dca94c72f
don't subscribe collision events for nonphysical parts only because of
...
collision sounds. Let them be passive
2012-07-14 20:10:38 +01:00
Melanie
038acc39be
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
...
with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
2012-06-08 00:09:30 +02:00
Melanie
ad1df33006
Further limit the amount of avatar collisions that will actually trigger
...
sounds. They are distracting.
2012-06-07 23:41:10 +02:00
Melanie
4942314435
Implement playing of the real collision sounds, change scaling for avatar
...
collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
2012-06-07 20:51:03 +02:00
Melanie
64aefe9c28
Disable default collision sounds until they can be uploaded, but enable custom ones
2012-06-07 17:59:38 +02:00
UbitUmarov
121433d03a
disable collision sounds for now
2012-05-28 13:10:02 +01:00
Melanie
7305d2e0ef
Merge branch 'ubitwork' into avination
2012-05-21 07:32:27 +02:00
UbitUmarov
2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
2012-05-19 13:53:49 +01:00
UbitUmarov
a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
2012-05-19 12:25:31 +01:00
UbitUmarov
9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
2012-05-19 02:04:10 +01:00
UbitUmarov
98a2c7bfee
modulate collision sounds intensity with relative collision speed
2012-05-19 01:10:39 +01:00
UbitUmarov
0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
2012-05-17 23:15:07 +01:00
Melanie
24b35b7e93
Merge branch 'ubitwork' into avination
...
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-17 22:29:44 +02:00
Melanie
511fc663a2
Temprorarily disable collision sounds until we have some sound bites
2012-05-17 21:36:27 +02:00
UbitUmarov
6af78836a5
trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
2012-05-17 12:17:29 +01:00
UbitUmarov
e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
2012-05-17 04:41:46 +01:00
UbitUmarov
038986baff
add avatar colision sounds. Changed test sound UUID
2012-05-17 04:14:13 +01:00
UbitUmarov
7cbc54d92a
default collision sounds. Incomplete, untested, needs revision
2012-05-17 01:04:30 +01:00