Commit Graph

43 Commits

Author SHA1 Message Date
Melanie Thielker
1b3a3ffc77 Finally make attachments stay put. Randomize local ID generation to
prevent adjacent sims from using identical Local IDs for the attachment
Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of
information, namely that, due to a bug in the viewer, adjacent sims can't
use the same local ids.
2008-11-29 13:17:21 +00:00
Adam Frisby
2a8ff937d5 * Removed more locks on Entities
* Entities should now in theory be lock-free externally.
* Other properties may cause blocking however[?].
* ScenePresence maintains separate locks so isn't fixed by this commit.
2008-11-24 15:14:33 +00:00
Adam Frisby
47829849d9 * Swaps Scene.Entities Dictionary for EntityManager.
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values').
* Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-24 14:45:05 +00:00
Melanie Thielker
ba723a4cf6 Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
the internals of the permissions module adapter sane
2008-11-21 22:14:57 +00:00
Melanie Thielker
ee4d4d784e Fully implement object return from the parcel dialog 2008-11-21 07:33:13 +00:00
Melanie Thielker
e9ad6f7913 Plumb in the list if user IDs to the land module to allow selection
of objects by owner name
2008-11-21 04:41:39 +00:00
Homer Horwitz
014eb26426 Removed some debug output I forgot to remove... 2008-11-10 19:55:30 +00:00
Jeff Ames
8da726c3a8 Update svn properties. Add copyright headers. Minor formatting cleanup. 2008-11-09 01:31:38 +00:00
Homer Horwitz
718425e7dc Added necessary locking to LandManagementModule. As it is used by several
threads concurrently, you'll get bad Heisenbugs without correct locking.
This might fix Mantis#2413
2008-11-08 17:00:42 +00:00
Justin Clarke Casey
9366a234cf * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than SOP.IsAttachment 2008-11-01 22:04:35 +00:00
Melanie Thielker
efe3f3eb2a Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
2008-10-18 05:51:36 +00:00
Homer Horwitz
b48885ece4 The "About Landmark" code with the fake parcelIDs had a serious bug.
- Fix that bug. It will work with OSSearch now, too
- Add some caching to reduce inter-region requests.
2008-10-11 22:42:59 +00:00
Melanie Thielker
85ae8e3e94 Committing diva's LandSnapshot update patch. Also included is a small
fix for the LandManagementModule. I changed LandSnapshot to use
CachedUserInfo to take a load off the user server. Also, missing owner
profiles are legit, warning removed.
2008-10-10 20:23:49 +00:00
Homer Horwitz
31107385b6 - removed some unnecessary conversions (double -> double) 2008-10-08 18:48:49 +00:00
Melanie Thielker
d834996bbe Implement Parcel -> ForceOwnerToMe god mode packet 2008-10-06 08:19:18 +00:00
Melanie Thielker
03a41e5f8b Exclude attachments from parcel prim counts 2008-10-06 07:50:26 +00:00
Teravus Ovares
16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Melanie Thielker
91e3463582 Remove the cruft of accessing a private member of another module's class
from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
2008-09-13 17:50:02 +00:00
Melanie Thielker
58d79b33ff Mantis #2142
Thank you, HomerHorwitz, for a patch that fixes landmark teleport
and about landmarks with the new OMV types.
2008-09-07 20:09:11 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Jeff Ames
796ccd3d37 Update svn properties, minor formatting cleanup. 2008-08-17 02:31:45 +00:00
Charles Krinke
d9cc908471 Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:
Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
  ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
  ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
  ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
  This was implemented as XML-RPC request. The returned LandData isn't
  complete, it only contains the data necessary for answering the
  ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
  handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
    OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
  NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
2008-08-16 19:20:14 +00:00
Jeff Ames
6fa26f5b41 Update svn properties, minor formatting cleanup. 2008-08-16 17:26:25 +00:00
Melanie Thielker
dfc553d0a4 Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
2008-08-15 13:13:39 +00:00
Sean Dague
090159defc refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
2008-07-23 15:50:32 +00:00
lbsa71
6c13d68489 * Changed casing of some archaic methods to conform with code standards 2008-07-08 11:30:08 +00:00
mingchen
ba2afef0f1 *Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual creation/reclaim/sale date. 2008-07-03 01:29:18 +00:00
Charles Krinke
a58a47a759 Mantis#1597. Thank you, Melanie for a patch that:
Adds handlers for the reclaim land functionality, 
plus all needed permissions checks.
2008-06-26 13:45:36 +00:00
mingchen
0896cb53d4 *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. 2008-06-11 17:31:43 +00:00
mingchen
cde42cdbfd Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object reference not set to an instance of object' exception 2008-06-07 17:48:45 +00:00
Teravus Ovares
cd79be569c * Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24 21:13:44 +00:00
Teravus Ovares
375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
mingchen
d04443b4fe *Refactor of the LandManagementModule that allows OpenSim to run without it 2008-05-23 15:12:15 +00:00
mingchen
32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
mingchen
3900a165bc *Land/Parcel upates are now correct with a significant movement by the Client
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09 17:40:39 +00:00
Adam Frisby
31cd162d34 * Cleaning up code, making it conform to OpenSim standards. 2008-05-06 04:56:48 +00:00
mingchen
63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Jeff Ames
d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby
be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby
4a8c1e4393 * Commiting a bunch of missed files. 2008-04-30 21:22:29 +00:00