Commit Graph

37 Commits

Author SHA1 Message Date
UbitUmarov
ac1cbf28bd oops 2022-04-15 02:47:57 +01:00
UbitUmarov
7e40be3bcb missed another broken test 2022-04-15 02:41:16 +01:00
UbitUmarov
af8ce58130 change those tests a bit 2021-02-09 04:52:50 +00:00
UbitUmarov
3a7f675087 work around broken tests 2021-02-09 04:31:43 +00:00
UbitUmarov
07e02ec7e6 fix test to ignore such flags also 2021-01-11 12:44:15 +00:00
UbitUmarov
71d8bcd90c missed other 2020-06-25 21:47:57 +01:00
UbitUmarov
6d2bb27ef7 fix a test 2020-02-17 22:05:27 +00:00
UbitUmarov
9e2152d2cb disable tests that now fail bc a scenegraph is now needed to find prims by local id 2019-01-21 13:45:05 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
554f591eb6 work around some 'tests' errors 2015-11-16 18:19:54 +00:00
Justin Clark-Casey (justincc)
d9f7aa41c1 Remove unmaintained MSSQL support.
This has not been maintained for more than 2 years, is unimplemented for newer features (e.g. built-in groups) and has no core developers using it.
If somebody fixes these issues then it could be reinstated.
2014-11-28 00:27:13 +00:00
Robert Adams
13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
2013-12-14 07:53:01 -08:00
Robert Adams
317c04fe17 VarRegion: change RegionInfo storage of region coordinates from region
count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
2013-09-28 07:33:52 -07:00
Justin Clark-Casey (justincc)
16d5b79d57 minor: remove some recent mono compiler warnings 2012-07-07 00:36:01 +01:00
Justin Clark-Casey (justincc)
7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-07 00:02:45 +01:00
Melanie
e7819ce909 Port Avination's collision fixes to core. 2012-05-15 01:02:38 +01:00
Justin Clark-Casey (justincc)
f0406f9fe2 Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31 01:45:37 +01:00
Justin Clark-Casey (justincc)
55c6cbabfd refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Dan Lake
e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc)
33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
dad1d6df18 rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc)
fdcf910e00 Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.
This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+
2011-03-14 23:35:03 +00:00
Justin Clark-Casey (justincc)
38c3be07b8 when retrieving a sog in database tests, don't bother adding the scene since this isn't used 2011-03-14 23:32:44 +00:00
Justin Clark-Casey (justincc)
8509678e48 Add method doc to T015_LargeSceneObjects() and slightly clean up formatting.
This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
2011-03-14 23:26:50 +00:00
Justin Clark-Casey (justincc)
48c62eb51b Add current method output to all persistence level tests so that we can track where we are in the test suite 2011-03-14 23:17:15 +00:00
Justin Clark-Casey (justincc)
9456bb77fb Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
John Hurliman
860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
John Hurliman
109b517583 Fixed the naming mess around data connectors for simulation data 2010-09-11 20:43:06 -07:00
Justin Clark-Casey (justincc)
289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Justin Clark-Casey (justincc)
39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
Justin Clark-Casey (justincc)
5d83b3f991 comment out obsolete assert that 'item has been passed to another user since it was last set' perms flag was set when a prim item was added to a scene object 2010-07-14 17:53:43 +01:00
Melanie
dd14016885 Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:45:16 +01:00
AlexRa
89b7c64b6f Various minor changes in the data tests 2010-05-23 11:48:22 +03:00
AlexRa
2537acc04d Unitests: Asset, Estate, Region (the "legacy" one), Inventory
The tests have been modified to work under NUnit 2.4.6
(the one currently used in the project).

They will also work with NUnit 2.5+ as is, but will look better
if you #define NUNIT25 for them.
2010-05-23 11:48:10 +03:00
AlexRa
749cf0f6eb Bugfix in tests (must clear db before migrations, not after) 2010-05-23 11:47:59 +03:00
AlexRa
94f4c20866 Corrections in RegionTests.cs. It now fully works!
The problem was that some tests relied on prior tests
to leave the DB in a particular state, but the test class
cleared the DB every time. The affected tests have been
merged into one to remove the dependencies.

tested on all 3 Dbs, all tests green.
2010-05-23 11:47:54 +03:00
AlexRa
7f70ae0ebd All data tests made DBMS-independent 2010-05-23 11:47:39 +03:00