Commit Graph

5208 Commits

Author SHA1 Message Date
UbitUmarov
a1aa2f1add Merge branch 'master' into httptests 2017-08-24 02:18:40 +01:00
UbitUmarov
05b8ead8b2 frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive 2017-08-24 02:11:40 +01:00
UbitUmarov
c5802c9460 change a few more parcel eject code paths 2017-08-24 01:47:01 +01:00
UbitUmarov
74524cb3be (un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject. 2017-08-24 01:30:57 +01:00
UbitUmarov
b1fdb02be1 Merge branch 'master' into httptests 2017-08-22 18:39:30 +01:00
UbitUmarov
1ca70232a5 mantis 8233: media changes flag object updated in region db 2017-08-22 18:37:35 +01:00
UbitUmarov
6d4b0a8ce3 Merge branch 'master' into httptests 2017-08-16 05:05:57 +01:00
Robert Adams
a754ab0e4f Refactor archive loading to optionally start script engine after loading. 2017-08-14 21:27:53 -07:00
UbitUmarov
f658b68181 add a few locks 2017-08-03 17:59:30 +01:00
UbitUmarov
ad930f8e41 fix typo 2017-07-28 19:01:07 +01:00
UbitUmarov
21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
UbitUmarov
6996bab4a1 display remaining pass time in hours, mins or seconds acording to value 2017-07-26 20:13:30 +01:00
UbitUmarov
0b23964349 change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney) 2017-07-26 19:12:12 +01:00
UbitUmarov
0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
UbitUmarov
a91ceae826 add comments to make that more clear 2017-07-26 14:26:28 +01:00
UbitUmarov
025e82341f do not allow setting land passes on group owned land, because currently we cant give money to the group 2017-07-26 14:24:21 +01:00
UbitUmarov
74389c74cb only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method 2017-07-26 12:58:47 +01:00
UbitUmarov
8739ceb00f lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes 2017-07-25 04:18:38 +01:00
UbitUmarov
86c9c86eeb allow pass recharge with no loss of current time up to 1/4 of parcel pass time. 2017-07-25 03:13:03 +01:00
UbitUmarov
c5b34a51fd Ooops.. pay to land owner, not grid. group owned parcel not suported for now. (the pass already expired with kick action) 2017-07-25 02:39:12 +01:00
UbitUmarov
81d1ebc510 add first code to process parcel buy pass. Still testing, and still no kick on expire ( does expire on entry ) 2017-07-25 01:30:35 +01:00
UbitUmarov
13564aa984 only hide parcel info from banned avatars 2017-07-24 22:04:36 +01:00
UbitUmarov
fe6ad384e4 merge 2017-07-20 11:30:12 +01:00
UbitUmarov
9ae26fc5af store kfm on inventory. this may still be a bit confusing on rez 2017-07-16 05:19:27 +01:00
UbitUmarov
aff9c345dd osSetParcelDetails: add more land update code 2017-07-12 07:27:21 +01:00
UbitUmarov
ead95e85c5 bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present 2017-07-07 04:57:57 +01:00
UbitUmarov
cb2607d4fa fix scripts xmlrpc threads names 2017-06-29 21:17:41 +01:00
UbitUmarov
190874344b ScriptsHttpReq does not need a permanent thread 2017-06-29 21:14:20 +01:00
UbitUmarov
ef74efeaa7 and add a missing bracket :) 2017-06-26 09:18:31 +01:00
UbitUmarov
e075cf4461 fix bad english 2017-06-26 09:08:23 +01:00
UbitUmarov
a9a44eaeb5 add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) 2017-06-25 02:17:02 +01:00
UbitUmarov
5d776fca3a add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still 2017-06-24 21:42:11 +01:00
UbitUmarov
1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc 2017-06-24 09:24:56 +01:00
UbitUmarov
8d1dd44edb simplify vectorrender background draw 2017-06-24 07:39:22 +01:00
UbitUmarov
72db6f76b5 remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. 2017-06-24 05:22:02 +01:00
UbitUmarov
c3dbf91152 osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one 2017-06-24 03:21:23 +01:00
UbitUmarov
191661b51d a few more changes to iar/oar assets save error/warning to show problems known to be asset errors 2017-06-24 02:01:48 +01:00
UbitUmarov
0a1f497dee code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all 2017-06-23 19:55:23 +01:00
UbitUmarov
83e443bca1 do the same on OAR saves 2017-06-23 17:48:59 +01:00
UbitUmarov
95595a8360 coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems 2017-06-23 17:23:28 +01:00
UbitUmarov
3c6790b061 several changes to iar/oar assets error reports 2017-06-23 15:50:16 +01:00
UbitUmarov
28caf1e089 actually iar do it for iar 2017-06-22 22:09:00 +01:00
UbitUmarov
cbae148f68 show the count of broken assets we now have from gather on iar/oar pre save information 2017-06-22 21:48:26 +01:00
UbitUmarov
11d3860781 avoid some broken object assets present in osgrid inventories due to past problems, etc 2017-06-21 21:38:12 +01:00
UbitUmarov
1bfe4da378 do not try to store on oars temporary or in transit objects ( they may be deleted during the save) 2017-06-21 20:15:35 +01:00
UbitUmarov
637d35631c make oar/iar assets writer be done by caller thread like the rest of the
oar/iar save. This may look more painfull but should reduce errors and
threads fights. Fill lucky i just don't stop the entire simulation during
this
2017-06-21 18:40:53 +01:00
UbitUmarov
10d526f961 Merge branch 'master' into httptests 2017-06-16 02:43:36 +01:00
UbitUmarov
969d5f742c update inventory item permissions on deattach 2017-06-15 04:20:32 +01:00
UbitUmarov
d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
UbitUmarov
84946e3061 Merge branch 'master' into httptests 2017-06-14 03:04:14 +01:00