Commit Graph

1562 Commits

Author SHA1 Message Date
UbitUmarov
d281ec5342 some fixes/changes on land send 2015-09-30 06:09:01 +01:00
UbitUmarov
8fde2fb901 slow down terrain sending so other users of LAND queue do have a chance to send things 2015-09-24 00:35:06 +01:00
UbitUmarov
33b4077c2c revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway 2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap 2015-09-20 15:31:38 +01:00
UbitUmarov
56a4b5ba7a put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before. 2015-09-19 21:30:09 +01:00
UbitUmarov
ba4d0c1c6f a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc 2015-09-19 06:42:52 +01:00
UbitUmarov
87ad573ec2 MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing 2015-09-18 02:00:10 +01:00
UbitUmarov
4798cce390 sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle 2015-09-17 21:51:51 +01:00
UbitUmarov
ab18c801a9 dont block a region just bc it doesnt have the requested map item 2015-09-17 21:17:04 +01:00
UbitUmarov
f4093a04e7 dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere) 2015-09-17 21:11:59 +01:00
UbitUmarov
d767feafa4 generate maptile assets again, v2 do use at least the parcels overlay 2015-09-17 05:24:19 +01:00
UbitUmarov
f6c2e6e1a3 merge issues and a few more changes 2015-09-17 05:10:24 +01:00
UbitUmarov
133f3a41eb remove bad merge code.. 2015-09-17 01:43:10 +01:00
UbitUmarov
2d88e4cf73 mute watchdog timeouts on world map work threads. They do wait for events for a long time 2015-09-15 04:56:26 +01:00
UbitUmarov
5b3e2ab9aa Merge branch 'mbworknew1' into ubitworkvarnew 2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival 2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453 allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory 2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1 restore terrain modifiers, left out earlier bc of merge errors, (untested) 2015-09-07 07:50:51 +01:00
UbitUmarov
94d13c6d22 dont store/upload map asset for large regions, ( needs testing) 2015-09-06 01:21:20 +01:00
UbitUmarov
2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc 2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e minor changes 2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
UbitUmarov
207dd6da48 fix some effects ranges 2015-08-29 05:28:13 +01:00
UbitUmarov
8a8acc41bb stop sending parcel overlays on parcels crossings since SL seems to have
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
c967ecf0c7 also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c restrict terrain PaintBrushes to the requested area 2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de make terrain undo non op, it is broken and can't be global but per agent 2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a fix terrain bake for revert. just good enought fix 2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34 rename revert map as baked map, bc thats what it is 2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954 take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox) 2015-08-27 15:01:15 +01:00
UbitUmarov
f4f3b18221 fix bug 2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be update raw32 file reader to core one. Warning only suports square regions 2015-08-25 20:00:31 +01:00
UbitUmarov
244f0c6352 change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f terrain stored as ushorts with gzip compression 2015-08-25 13:36:45 +01:00
UbitUmarov
3829df1059 try to implement core load oar options 2015-08-24 17:05:16 +01:00
UbitUmarov
cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 2015-08-24 11:06:12 +01:00
UbitUmarov
e8a75151fa more on world map 2015-08-23 04:55:18 +01:00
UbitUmarov
24a093035b more fixes on map 2015-08-23 01:42:51 +01:00
UbitUmarov
5da9979024 Warp3D map now seems to work 2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96 update MapSearchModule 2015-08-22 13:41:45 +01:00
UbitUmarov
5b03a04fb0 fix worldMapModule 2015-08-22 11:56:01 +01:00
UbitUmarov
e3d82ad706 delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67 dont use SendTerrainUpdatesByViewDistance option, code executes as true.
the option will have other use
2015-08-21 03:04:52 +01:00