UbitUmarov
d281ec5342
some fixes/changes on land send
2015-09-30 06:09:01 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
33b4077c2c
revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09
fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-20 15:31:38 +01:00
UbitUmarov
56a4b5ba7a
put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
2015-09-19 21:30:09 +01:00
UbitUmarov
ba4d0c1c6f
a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc
2015-09-19 06:42:52 +01:00
UbitUmarov
87ad573ec2
MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
2015-09-18 02:00:10 +01:00
UbitUmarov
4798cce390
sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle
2015-09-17 21:51:51 +01:00
UbitUmarov
ab18c801a9
dont block a region just bc it doesnt have the requested map item
2015-09-17 21:17:04 +01:00
UbitUmarov
f4093a04e7
dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
2015-09-17 21:11:59 +01:00
UbitUmarov
d767feafa4
generate maptile assets again, v2 do use at least the parcels overlay
2015-09-17 05:24:19 +01:00
UbitUmarov
f6c2e6e1a3
merge issues and a few more changes
2015-09-17 05:10:24 +01:00
UbitUmarov
133f3a41eb
remove bad merge code..
2015-09-17 01:43:10 +01:00
UbitUmarov
2d88e4cf73
mute watchdog timeouts on world map work threads. They do wait for events for a long time
2015-09-15 04:56:26 +01:00
UbitUmarov
5b3e2ab9aa
Merge branch 'mbworknew1' into ubitworkvarnew
2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453
allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory
2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
2015-09-07 07:50:51 +01:00
UbitUmarov
94d13c6d22
dont store/upload map asset for large regions, ( needs testing)
2015-09-06 01:21:20 +01:00
UbitUmarov
2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
...
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
UbitUmarov
207dd6da48
fix some effects ranges
2015-08-29 05:28:13 +01:00
UbitUmarov
8a8acc41bb
stop sending parcel overlays on parcels crossings since SL seems to have
...
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
...
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
f4f3b18221
fix bug
2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be
update raw32 file reader to core one. Warning only suports square regions
2015-08-25 20:00:31 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
...
sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
3829df1059
try to implement core load oar options
2015-08-24 17:05:16 +01:00
UbitUmarov
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
2015-08-24 11:06:12 +01:00
UbitUmarov
e8a75151fa
more on world map
2015-08-23 04:55:18 +01:00
UbitUmarov
24a093035b
more fixes on map
2015-08-23 01:42:51 +01:00
UbitUmarov
5da9979024
Warp3D map now seems to work
2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96
update MapSearchModule
2015-08-22 13:41:45 +01:00
UbitUmarov
5b03a04fb0
fix worldMapModule
2015-08-22 11:56:01 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
...
avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
...
the option will have other use
2015-08-21 03:04:52 +01:00