Micheil Merlin
b80dfb6572
llGetPrimitiveParams fix prim hollow/hole shape value
2011-08-13 15:34:08 +01:00
Justin Clark-Casey (justincc)
76e0afe83f
tidy up some OSSL NPC parameter names
2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc)
16ac5413dd
rename position parameter in osNpcMoveToTarget to target
2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc)
aebd46a434
rename osNpcStopMoveTo() to osNpcStopMoveToTarget()
2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc)
0a1bbc27d2
Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance
2011-08-12 00:14:06 +01:00
Justin Clark-Casey (justincc)
d23d37d2aa
implement osNpcGetPos()
2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc)
a21e98ae1a
implement osNpcGetRot() and osNpcSetRot()
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Rotation works if done around the z axis. Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc)
b1ae930c6b
Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
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This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc)
50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
2011-08-11 21:43:26 +01:00
Justin Clark-Casey (justincc)
83ca5a101d
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
2011-08-11 20:56:18 +01:00
Justin Clark-Casey (justincc)
ee22569c92
only accept npc UUIDs to osNpc* functions, not names (except for create)
2011-08-11 02:19:13 +01:00
Justin Clark-Casey (justincc)
4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
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This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
Justin Clark-Casey (justincc)
7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
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Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
2011-08-10 23:56:19 +01:00
Justin Clark-Casey (justincc)
fb92678b83
fly and no fly constants for osNpcMoveToTarget()
2011-08-10 22:34:42 +01:00
Justin Clark-Casey (justincc)
5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
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this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc)
195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc)
795c8e6c22
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
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Adds regression test.
2011-08-09 22:05:47 +01:00
Justin Clark-Casey (justincc)
e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
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This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Justin Clark-Casey (justincc)
3e16a0fbdd
factor out common notecard caching code from 3 methods.
2011-08-09 00:12:41 +01:00
Justin Clark-Casey (justincc)
78d8ce3816
refactor: split out generic parts of osMakeNotecard() into a separate. Add method doc. Other minor tidies.
2011-08-08 23:22:47 +01:00
Justin Clark-Casey (justincc)
bda1a4be45
rename test SceneSetupHelpers -> SceneHelpers for consistency
2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc)
c6c91e6599
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
2011-08-06 00:13:08 +01:00
Justin Clark-Casey (justincc)
61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
2011-08-03 23:20:36 +01:00
Justin Clark-Casey (justincc)
7247ca1644
use constants in llGetObjectDetails() rather than magic numbers
2011-07-16 00:08:11 +01:00
Justin Clark-Casey (justincc)
0ee7a5ee81
If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed.
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As per http://opensimulator.org/mantis/view.php?id=5575
2011-07-15 23:36:32 +01:00
Justin Clark-Casey (justincc)
3e456163dd
Port implementation of llCastRay() from Aurora.
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I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
2011-07-12 22:13:15 +01:00
Justin Clark-Casey (justincc)
6963b8b046
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.
2011-07-09 01:28:27 +01:00
Makopoppo
df586c9d25
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type cast to string
2011-07-09 01:27:12 +01:00
Justin Clark-Casey (justincc)
f680c13495
Fix osMatchString() so that it reports all instance of pattern matches, not just the first one.
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This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568 which doesn't apply directly since the underlying code was changed by earlier makopoppo patches.
Thanks makopoppo!
2011-07-09 01:24:30 +01:00
Justin Clark-Casey (justincc)
52c3671aa0
fix formatting issues from last patch
2011-07-09 01:17:35 +01:00
Makopoppo
b983f38e2a
lsGetWindlightScene() returns raw int value, which makes unable to compare to another value with llListFindList()
2011-07-09 01:08:26 +01:00
Makopoppo
04f8d0e45d
Made some LSL_Constant or LS_Constant raw int values
2011-07-09 01:08:13 +01:00
Makopoppo
e7abf834d1
Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindList() which always returns -1 when you compare with the list from those functions.
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*llCSV2List
*llGetAnimationList
*llGetLinkPrimitiveParams
*llGetObjectDetails
*llGetParcelDetails
*llGetParcelPrimOwners
*llGetPrimitiveParams
*GetLinkPrimitiveParamsEx
*osGetAgents
*osMatchString
*osGetLinkPrimitiveParams
*osGetPrimitiveParams
*osGetAvatarList
2011-07-09 00:49:53 +01:00
Justin Clark-Casey (justincc)
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
2011-07-09 00:42:48 +01:00
Justin Clark-Casey (justincc)
513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
2011-07-02 01:01:40 +01:00
Makopoppo
ee92f22f2a
[PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams()
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crashes throwing System.NullReferenceException
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2011-06-28 11:48:29 -04:00
Makopoppo
80010f8908
[PATCH] osSetSpeed() will accept float number
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2011-06-28 11:48:28 -04:00
Makopoppo
ffa790d69d
[PATCH] Get osGetWindParam() and osSetWindParam() accessible
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2011-06-28 11:48:28 -04:00
Makopoppo
882d5c82b3
[PATCH 1/2] Fixed the function names of some OSSL functions shown as
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threat-level check error message
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2011-06-28 11:48:28 -04:00
Oren Hurvitz
0dd3281caf
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Justin Clark-Casey (justincc)
66004a9375
If an llSensor() is in an attachment, make the detection cone face in the direction of the avatar, not the relative rotation of the attachment towards the avatar.
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This is effectively a copy/paste from 459323a , which should be refactored sometime.
This seems the obvious problem from field reports but I have not tested the fix myself. Feedback welcome.
2011-06-03 23:43:09 +01:00
Melanie
61d4291da5
Create a method to force the script engine to save state from outside
2011-05-24 03:17:12 +01:00
Melanie
24c00acedc
Fix Mantis #4429 : Allow llGiveInventory to work across sim borders.
2011-05-23 02:52:28 +01:00
BlueWall
dc95e38e42
Add stubs for unimplemented lsl functions
2011-05-22 14:59:18 -04:00
Justin Clark-Casey (justincc)
bb9b317f15
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead
2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc)
9fc29e1595
Implement llGetLinKNumberOfSides().
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Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20 20:19:32 +01:00
Justin Clark-Casey (justincc)
6e7b588235
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-20 20:06:51 +01:00
Kim King
a2c19847b4
ScriptEngine/Shared: Fix bug 5473 (v2).
2011-05-20 20:00:55 +01:00
BlueWall
926a100652
Add stub for llGetLinkNumberOfSides(integer link)
2011-05-19 01:34:11 -04:00
Justin Clark-Casey (justincc)
340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00