Garmin Kawaguichi
1aa1a9eb3d
In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile"
2012-03-27 02:05:57 +01:00
Justin Clark-Casey (justincc)
f03c3c062e
Hack example on to "terrain save-tile" extended help.
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Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24 02:41:45 +00:00
Justin Clark-Casey (justincc)
f53c6b2594
Use system provided temporary file in "terrain save-tile" to avoid problems with drive letters on windows
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Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24 02:30:43 +00:00
Justin Clark-Casey (justincc)
cf61c74e90
Give feedback when "terrain save-tile" is not successfully invoked.
2012-03-24 02:16:44 +00:00
Justin Clark-Casey (justincc)
c1d064e1ca
Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24
2012-03-22 23:16:52 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
2012-03-22 22:17:07 +00:00
Melanie
6bc1ccf234
Change a false false to be truly true - or is this statement false?
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Fixes perms boo-boo
2012-03-22 20:39:18 +00:00
Melanie
b5d0bc2488
Rework Diva's patch to simplify it
2012-03-22 20:25:20 +00:00
Melanie
45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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This reverts commit 6146e7ef25 .
2012-03-22 20:10:38 +00:00
Diva Canto
6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc)
9671e43497
Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
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This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Diva Canto
69a9a6993e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 17:33:26 -07:00
Justin Clark-Casey (justincc)
91a001d3cf
fix compile error from last commit
2012-03-21 00:31:31 +00:00
Diva Canto
9e8b194356
Fixed borkness with map search introduce by my last changes to it.
2012-03-20 17:29:34 -07:00
Justin Clark-Casey (justincc)
022366a074
refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
2012-03-21 00:23:46 +00:00
Justin Clark-Casey (justincc)
02f9caf6ce
remove some mono compiler warnings
2012-03-20 23:34:10 +00:00
Diva Canto
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:08:05 -07:00
Diva Canto
05bb2e4275
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 20:22:59 -07:00
Diva Canto
05a1493fff
More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not.
2012-03-15 20:22:26 -07:00
Justin Clark-Casey (justincc)
8550a4a07e
In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
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This is to make the report clearer and less confusing.
2012-03-16 01:46:21 +00:00
Justin Clark-Casey (justincc)
7df4a544fe
Fix owner name display in "Top Colliders" and "Top Script" region reports.
2012-03-16 00:53:36 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Diva Canto
18d1d6d3b4
More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
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- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:03:09 -07:00
Diva Canto
df144eb9e2
Revert "Revert "More hacking around viewer bug""
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This reverts commit e5612553ce .
2012-03-15 14:55:25 -07:00
Diva Canto
f52917288a
These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, needed.
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Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 ""
This reverts commit 5a9560db28 .
2012-03-15 14:54:25 -07:00
Diva Canto
5a9560db28
Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 "
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This reverts commit 697ac7fd9d .
2012-03-15 14:36:48 -07:00
Diva Canto
e5612553ce
Revert "More hacking around viewer bug"
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This reverts commit 10731732b4 .
2012-03-15 14:36:29 -07:00
Diva Canto
10731732b4
More hacking around viewer bug
2012-03-15 11:05:43 -07:00
Diva Canto
697ac7fd9d
Hack around https://jira.secondlife.com/browse/VWR-28570
2012-03-15 10:17:02 -07:00
Justin Clark-Casey (justincc)
05e821c444
Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
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This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc)
5507752dc5
minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done.
2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc)
1693799623
On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
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This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc)
dfdb0e140c
Uses shorter AddCommand form for "show estates"
2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc)
650d761c06
Display help commander topics in capitalized form - the commands themselves are still lowercase.
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Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc)
749c3fef8a
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
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This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Kevin Cozens
a813e7ffdd
Fixed two typos. White space cleanups.
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Signed-off-by: nebadon <michael@osgrid.org >
2012-02-28 14:12:39 -07:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
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This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
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This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
PixelTomsen
d22715126c
Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
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Signed-off-by: nebadon <michael@osgrid.org >
2012-02-19 01:58:28 -07:00
Justin Clark-Casey (justincc)
1267094a51
Turn off logging on test in last commit ( 2b84295).
2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Mic Bowman
04a195266b
short circuit the expensive parts of the permission checking code
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if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Melanie
130b1c0665
Revert my two quick fixes for the lag issue and put in the real fix, which
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is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie
a5fcdde179
Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
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This reverts commit 35f14a262d .
2012-02-05 20:12:45 +00:00
Melanie
0904772a6f
Revert "Check ban list for a particular parcel only when an avatar moves into it."
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This reverts commit 8923ad755d .
2012-02-05 20:12:35 +00:00
Melanie
8923ad755d
Check ban list for a particular parcel only when an avatar moves into it.
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This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie
35f14a262d
Remove checks on ban list expiry on every move. To be re-added on parcel
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boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
BlueWall
43b4e4cfc3
Quiet the map module logging
2012-02-04 19:08:52 -05:00
Snoopy Pfeffer
bd9d7484f0
Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
2012-02-04 00:39:58 +01:00