Commit Graph

336 Commits

Author SHA1 Message Date
Melanie Thielker
af3e477e4b Avoid duplicate script resumes. Move resume calls to more logical places 2010-04-19 17:28:43 +01:00
Melanie
21cad5d3ac All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc)
26e3884237 refactor: move DeatchObject() into the AttachmentsModule 2010-04-17 00:00:45 +01:00
Justin Clark-Casey (justincc)
57c293d604 refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule 2010-04-16 23:15:13 +01:00
Justin Clark-Casey (justincc)
17d023ba5b refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule 2010-04-16 22:54:25 +01:00
John Hurliman
3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Diva Canto
efc0916a01 May fix mantis #4613 2010-03-27 22:48:15 -07:00
Dan Lake
62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake
73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman
4e180e84e2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-15 15:38:55 -07:00
John Hurliman
33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
Justin Clark-Casey (justincc)
315fa06c75 refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule 2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc)
582375509c refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule 2010-03-12 22:48:49 +00:00
Justin Clark-Casey (justincc)
b9f5cd75bc refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule 2010-03-12 22:39:15 +00:00
Jeff Ames
f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Diva Canto
c5bb51b443 Changed a cryptic debug message and a wrong comment 2010-03-09 17:33:31 -08:00
unknown
2dcf73dd93 - supporting llTextBox
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 20:05:11 +00:00
Justin Clark-Casey (justincc)
395f343498 refactor: Move DetachSingleAttachmentToInv to region module
need to rationalize method names later
2010-03-06 00:07:47 +00:00
Justin Clark-Casey (justincc)
71797af540 refactor: move another AttachObject method 2010-03-05 23:35:49 +00:00
Justin Clark-Casey (justincc)
b72c2dc6e8 refactor: move user inventory side of RezSingleAttachment to module 2010-03-05 23:29:24 +00:00
Justin Clark-Casey (justincc)
60553e62a3 refactor: begin to move attachments code into a region module 2010-03-05 23:18:47 +00:00
Diva Canto
00e6739b7d Offline friendship offers now working. 2010-03-01 22:21:33 -08:00
Diva Canto
c6a5ff26ff Friends rights under control. 2010-03-01 21:32:55 -08:00
Diva Canto
cfaf087b89 More work on GrantRights. Still not right. 2010-03-01 09:23:33 -08:00
Melanie
b8d89ac6da Fix -1 checks for login case 2010-03-01 02:57:25 +00:00
Melanie
dc22e74033 Small tweak 2010-03-01 02:54:18 +00:00
Melanie
65fadd2f67 Should have things the right way around, better that way 2010-03-01 00:20:34 +00:00
Melanie
bfcc57c071 Change friends to handle offers as it was originally designed. This may
need to be changed in SQLite & MSSQL as well
2010-03-01 00:02:14 +00:00
Melanie
adb9cc2af9 Implement rights changes locall (UNTESTED) 2010-02-28 23:26:13 +00:00
Diva Canto
5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 2010-02-28 12:07:38 -08:00
Diva Canto
db24e57cab Friends connectors finished. Status notification working across the board. One last bug: friends online upon login are not being sent to the user. 2010-02-28 08:36:13 -08:00
Diva Canto
1daabc3473 Status notification (online/offline) working for same sim. 2010-02-27 18:16:31 -08:00
Diva Canto
593fd54fc7 Update the local cache upon friendship acceptance. Logout notifications working. 2010-02-27 11:23:31 -08:00
Diva Canto
a234672db8 * Finished implementation of FriendsService.Delete
* Deny now working
2010-02-27 10:57:57 -08:00
Diva Canto
3906a14857 Friends online notifications upon friendship now working (same sim only). 2010-02-27 10:24:55 -08:00
Melanie
a4472ceeac Implement the requestonlinenotification method 2010-02-27 15:50:41 +00:00
Melanie
0ab65899e4 Move requestonlinenotification generic message to presence module 2010-02-27 15:37:00 +00:00
Melanie
6f770af5fb Implement a handler for requestonlinenotification generic message 2010-02-27 15:25:51 +00:00
Diva Canto
de5c2801e8 Friendships established. 2010-02-27 08:14:37 -08:00
Diva Canto
25870e8049 * Friendship offers starting to work in the same sim. Not quite right yet.
* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs
* Moved request handler to its own file
2010-02-26 20:35:45 -08:00
Diva Canto
dc88dc2c3d More flesh to FriendsModule. Still incomplete. 2010-02-26 17:33:08 -08:00
Melanie
dfc17a531f Add the client message handlers. The calling card handlers that are part of
the old friends module are omitted intentionally, as I believe those should
be in a calling card module, not bundled with friends.
2010-02-26 21:37:07 +00:00
Diva Canto
bbb43f9bde Now showing friends online upon grid login. 2010-02-26 10:35:23 -08:00
Melanie
1a3ad3ae80 Implement local online/offline notifications 2010-02-25 23:32:38 +00:00
Melanie
161d16405d Check flags on initial login 2010-02-25 23:04:05 +00:00
Melanie
44d5b2910f Implement initial online notifications 2010-02-25 04:22:51 +00:00
Melanie
f2b36f8e76 Implement friend perms 2010-02-25 04:02:03 +00:00
Melanie
b97f3860cb Begin tracking users and friends 2010-02-25 03:55:21 +00:00
Melanie
e776bf9316 Grab the presence module and load the friends connector into the friends module 2010-02-25 03:07:46 +00:00
Melanie
c7b1e76eb5 Add the stream handler/listener and requisite methods to the friends module
for the friends interregion comms.
2010-02-25 01:46:34 +00:00