SignpostMarv
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
2012-10-29 23:39:00 +00:00
SignpostMarv
e75596524a
Formatting SoundModuleNonShared.LoopSound, consistent indentation
2012-10-29 23:38:59 +00:00
SignpostMarv
9df510157e
deduplicating code into a single LoopSound method
2012-10-29 23:38:59 +00:00
SignpostMarv
3d8f59aac3
refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart
2012-10-29 23:38:59 +00:00
SignpostMarv
e5df8cafb8
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values
2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f
adjusting parameter order of PreloadSound to be more logical
2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5
transposing LoopSoundMaster to Sound Module
2012-10-29 23:38:59 +00:00
SignpostMarv
a68e2fe169
transposing preload sound onto sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
8763a637b5
transposing stop sound into sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
6440892788
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID
2012-10-29 23:38:57 +00:00
SignpostMarv
516ee244b4
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return.
2012-10-29 23:38:57 +00:00
SignpostMarv
1d47bcb6b6
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
2012-10-29 23:38:57 +00:00
SignpostMarv
20be6a4b48
refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration
2012-10-29 23:38:57 +00:00
SignpostMarv
6bd1f0f209
Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value.
2012-10-29 23:38:57 +00:00
SignpostMarv
375fb66589
making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
2012-10-29 23:38:57 +00:00
SignpostMarv
ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
2012-10-29 23:38:57 +00:00
Justin Clark-Casey (justincc)
3531f29a6a
minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data.
2012-10-27 00:24:25 +01:00
Justin Clark-Casey (justincc)
67432fcbf2
Fix "save iar" hanging permanently if the asset request phase times out.
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Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
SignpostMarv
80dcc13af2
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter
2012-10-26 02:08:00 +01:00
SignpostMarv
e977761071
adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex
2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37
Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc)
2fb89b5aac
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
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This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Oren Hurvitz
85c909c0b5
Fixed saving non-square multi-region OARs
2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc)
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc)
81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc)
f76dceb90b
Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
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Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc)
73db057fa1
Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc)
938fa96b9f
minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp
2012-10-24 01:33:21 +01:00
Melanie
efae7c6fc2
Refactor: Move Dwell reply to a module that can be disabled. The prior,
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hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen
20eac8d6d0
SQLite DB: some values of land data will be not saved / loaded
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http://opensimulator.org/mantis/view.php?id=6370
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-10-21 10:41:23 -04:00
PixelTomsen
d7fa4cacb3
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-10-20 05:06:46 -04:00
Justin Clark-Casey (justincc)
da2b23f18d
Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
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However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00
Justin Clark-Casey (justincc)
6ba42e9e75
Fix a few minor issues in ArchiveReadRequest logging.
2012-10-19 02:54:13 +01:00
Justin Clark-Casey (justincc)
0f70460a32
minor: comment out currently unused logger in DynamicTextureModule
2012-10-19 00:39:18 +01:00
Justin Clark-Casey (justincc)
9417176389
Make "show part" console commands print out information about each item the part contains
2012-10-19 00:37:25 +01:00
Justin Clark-Casey (justincc)
845228b35e
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList
2012-10-18 23:58:29 +01:00
Justin Clark-Casey (justincc)
75f5e66d1c
Add local and UUID to information output of "show object" and "show part" region console commands
2012-10-18 23:45:07 +01:00
Justin Clark-Casey (justincc)
1f3c9db2b9
Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.
2012-10-18 23:41:18 +01:00
Justin Clark-Casey (justincc)
a960273e91
Add number of inventory items to information displayed via "show part" console command
2012-10-18 23:02:57 +01:00
Justin Clark-Casey (justincc)
d469bde849
minor: Add/correct some doc messages associated with entity teleport.
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I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc)
b768c35f6f
Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
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This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc)
efd9791506
Add "delete object pos <start-coord> to <end-coord>" console command.
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This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-09 01:35:27 +01:00
Justin Clark-Casey (justincc)
16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc)
1fb53e7103
Fix bug in implementation of "show part pos" that would not filter probably.
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Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05 04:31:43 +01:00
Justin Clark-Casey (justincc)
22f6fa49e3
Add "show part pos" console command to match "show object pos"
2012-10-05 04:22:08 +01:00
Justin Clark-Casey (justincc)
16feed456a
refactor: eliminate some now duplicate code in ObjectCommandsModule
2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc)
130768b16a
Add "show object pos <start-coord> to <end-coord>" command to simulator console.
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This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc)
d87813a194
Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
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This time I actually properly did a clean build
2012-10-05 02:02:19 +01:00