Commit Graph

849 Commits

Author SHA1 Message Date
SignpostMarv
c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 2012-10-29 23:39:00 +00:00
SignpostMarv
e75596524a Formatting SoundModuleNonShared.LoopSound, consistent indentation 2012-10-29 23:38:59 +00:00
SignpostMarv
9df510157e deduplicating code into a single LoopSound method 2012-10-29 23:38:59 +00:00
SignpostMarv
3d8f59aac3 refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart 2012-10-29 23:38:59 +00:00
SignpostMarv
e5df8cafb8 Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values 2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f adjusting parameter order of PreloadSound to be more logical 2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5 transposing LoopSoundMaster to Sound Module 2012-10-29 23:38:59 +00:00
SignpostMarv
a68e2fe169 transposing preload sound onto sound module 2012-10-29 23:38:58 +00:00
SignpostMarv
8763a637b5 transposing stop sound into sound module 2012-10-29 23:38:58 +00:00
SignpostMarv
6440892788 TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID 2012-10-29 23:38:57 +00:00
SignpostMarv
516ee244b4 swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return. 2012-10-29 23:38:57 +00:00
SignpostMarv
1d47bcb6b6 stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs 2012-10-29 23:38:57 +00:00
SignpostMarv
20be6a4b48 refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration 2012-10-29 23:38:57 +00:00
SignpostMarv
6bd1f0f209 Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value. 2012-10-29 23:38:57 +00:00
SignpostMarv
375fb66589 making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation) 2012-10-29 23:38:57 +00:00
SignpostMarv
ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule 2012-10-29 23:38:57 +00:00
Justin Clark-Casey (justincc)
67432fcbf2 Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
Oren Hurvitz
85c909c0b5 Fixed saving non-square multi-region OARs 2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc)
81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc)
f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc)
73db057fa1 Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes. 2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc)
938fa96b9f minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp 2012-10-24 01:33:21 +01:00
Melanie
efae7c6fc2 Refactor: Move Dwell reply to a module that can be disabled. The prior,
hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen
20eac8d6d0 SQLite DB: some values of land data will be not saved / loaded
http://opensimulator.org/mantis/view.php?id=6370

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-21 10:41:23 -04:00
PixelTomsen
d7fa4cacb3 Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-20 05:06:46 -04:00
Justin Clark-Casey (justincc)
6ba42e9e75 Fix a few minor issues in ArchiveReadRequest logging. 2012-10-19 02:54:13 +01:00
Justin Clark-Casey (justincc)
9417176389 Make "show part" console commands print out information about each item the part contains 2012-10-19 00:37:25 +01:00
Justin Clark-Casey (justincc)
845228b35e minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList 2012-10-18 23:58:29 +01:00
Justin Clark-Casey (justincc)
75f5e66d1c Add local and UUID to information output of "show object" and "show part" region console commands 2012-10-18 23:45:07 +01:00
Justin Clark-Casey (justincc)
1f3c9db2b9 Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information. 2012-10-18 23:41:18 +01:00
Justin Clark-Casey (justincc)
a960273e91 Add number of inventory items to information displayed via "show part" console command 2012-10-18 23:02:57 +01:00
Justin Clark-Casey (justincc)
b768c35f6f Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc)
efd9791506 Add "delete object pos <start-coord> to <end-coord>" console command.
This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
Justin Clark-Casey (justincc)
1fb53e7103 Fix bug in implementation of "show part pos" that would not filter probably.
Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05 04:31:43 +01:00
Justin Clark-Casey (justincc)
22f6fa49e3 Add "show part pos" console command to match "show object pos" 2012-10-05 04:22:08 +01:00
Justin Clark-Casey (justincc)
16feed456a refactor: eliminate some now duplicate code in ObjectCommandsModule 2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc)
130768b16a Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc)
046113c137 Print number of objects found with "show object name" and "show part name" simulator console commands 2012-10-05 01:46:28 +01:00
Diva Canto
91a5c602e3 Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.

This reverts commit 531edd51d8.
2012-09-30 07:48:03 -07:00
Diva Canto
531edd51d8 Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Justin Clark-Casey (justincc)
967d42d393 Correctly override and call base OpenSimTestCase.SetUp() method in GridConnectorsTests and ArchiverTests.
Remove unrelated compile warning from AttachmentsModuleTests.
2012-09-19 01:06:42 +01:00
Oren Hurvitz
5dd2569bf7 Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
Justin Clark-Casey (justincc)
d7e6fe488d Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the multi-OAR patch there is now only one class that handles this operation.
Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
2012-09-14 20:25:44 +01:00
Oren Hurvitz
ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
SignpostMarv
9598c1af9e correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc)
288baaecaf Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc)
8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
BlueWall
5eb2526e88 0006270: Warp3D leaks memory on mono based systems
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00