Commit Graph

734 Commits

Author SHA1 Message Date
Justin Clarke Casey
cb7a9eaa09 * Stop the sim stats reporter reusing the same SimStatsPacket for all clients
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
2008-10-06 19:52:54 +00:00
Justin Clarke Casey
d18aff3310 * restore Header.Resent field setting for resent packets
* without this, the client appears to reset the sequence of packets its expecting
2008-10-06 16:57:58 +00:00
Justin Clarke Casey
33d957207c * Change interpretation of asset throttle values to bits per second rather than bytes per second
* Changing network bandwidth in the preferences will now have a much more noticeable effect - a user may want to increase this if data is being slow to download from opensim
2008-10-06 16:48:41 +00:00
Melanie Thielker
d834996bbe Implement Parcel -> ForceOwnerToMe god mode packet 2008-10-06 08:19:18 +00:00
Charles Krinke
e575ef7ad2 Revert r6697 patch as the build fails. 2008-10-06 00:58:43 +00:00
Charles Krinke
4f6cdc08d6 Mantis#1207. Thank you, TGlion for a patch that addresses:
Implementation of llModifyLand() and There is a bug on 
permission-check of land-terraforming: x an y-coordinates 
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of 
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06 00:46:27 +00:00
Melanie Thielker
6ab5b523f8 Implements ObjectOwner god mode packet (Set Owner To Me admin option) 2008-10-06 00:09:49 +00:00
Teravus Ovares
f8acdeb437 * Green dots on the mainmap for avatar.
* Initial implementation
* You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-06 00:00:55 +00:00
Melanie Thielker
a3136d2bb1 Revert the packet resend timing changes. They caused login issues in primmy
regions.
2008-10-05 16:43:58 +00:00
Melanie Thielker
c84987426b Craters, take 2. Remove old discard logic and absolute discard timer.
Introduce a resend counter on the ack queue. The header "Resent" field is
now obsolete. Implement 3 resends on reliable packets, variable.
Increase default resend timeout to 3000ms and default silence threshold
to 350ms.
2008-10-05 14:44:26 +00:00
Teravus Ovares
a243a4aaf5 * An update to the UDP Packet handler which might make the giant sized craters go away. 2008-10-05 13:06:03 +00:00
Melanie Thielker
e5929f4a1c Remove a console debug output 2008-10-05 05:00:30 +00:00
Melanie Thielker
2cb89124c7 Small bug fix 2008-10-05 03:01:19 +00:00
Melanie Thielker
13e3ffada3 Plumb in the DirPlacesReply packet 2008-10-05 02:25:53 +00:00
Melanie Thielker
f52d779550 Plumb packet DirPlacesQuery for search module 2008-10-04 22:29:37 +00:00
Melanie Thielker
c28e8fcd67 Unclutter rezzing methods by removing the ad hoc permissions parameters.
Thise were client supplied untrusted values we never used anyway.
2008-10-04 15:54:21 +00:00
Melanie Thielker
74f89fb22d Add "Drop" functionality to pie menu 2008-10-04 01:09:22 +00:00
Justin Clarke Casey
4920e52f11 * oops, fix build break.
* refactoring
2008-10-03 19:42:35 +00:00
Justin Clarke Casey
743e336bf3 * Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)
* Not complete yet
2008-10-03 18:06:45 +00:00
Justin Clarke Casey
70124a3213 * refactor: make startup a template method 2008-10-03 15:11:29 +00:00
Dr Scofield
5c0a0bc2e0 This changeset changes the way chat from client is routed:
old way: each region module interested in chat from client had to
     	 - subscribe to scene.EventManager.OnNewClient
	 - then in its OnNewClient delegate it would subscribe to
           client.OnChatFromViewer to capture chat messages coming

     new way: ChatModule is the only region module that uses the "old
         way" approach but is now forwarding all client chat via
         scene.EventManager.OnChatFromClient
	 - each region module interested in chat from client now only
           subscribes to scene.EventManager.OnChatFromClient

this not only simplifies code, but also allows us to substitute
ChatModule with derived classes (ConciergeModule is going to be one
example).

Also, this changeset changes ChatFromViewer to ChatFromClient as it
doesn't necessarily have to be a viewer that is a chat source.

i've taken great care to only comment out those OnNewClient delegates
that were only used for getting at the client chat --- hope it's not
breaking anything.
2008-10-03 14:53:11 +00:00
Justin Clarke Casey
8c55f3eaa6 * minor: remove warnings (the code cleaners strike again) 2008-10-03 14:18:17 +00:00
Melanie Thielker
7f007d8ed0 Mantis #1360
Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
2008-10-03 12:00:13 +00:00
Teravus Ovares
8de395d379 * EventQueueGet is now working.
* Switched it on by default
* Updated OpenSim.ini.example to reflect this
* Caught a UDP Server issue that occurs when the network pipe is saturated
* Still experimental :D
2008-10-03 09:53:49 +00:00
Homer Horwitz
423d950a69 - Fixed a small off by one error in sending MapBlocks
- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
2008-10-02 22:14:34 +00:00
Homer Horwitz
b1c1de2fbe - Added SendScriptTeleportRequest to IClientView and classes implementing it.
- Implemented llMapDestination.
2008-10-01 21:30:48 +00:00
Justin Clarke Casey
7e35e4c816 * minor: oh, and comment out the now unused logger as well 2008-10-01 20:56:34 +00:00
Justin Clarke Casey
231b8c2a67 * minor: Comment out temporarily statistical counter I accidentally left in from the last commit 2008-10-01 20:55:09 +00:00
Justin Clarke Casey
cbb9693ef4 * Try bumping packet resend timeout up to 2 seconds instead of 1
* This actually probably doesn't make a huge difference.  We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently 
reproduce this.
* Might really need some throttling of packet send to the client on the OpenSim end.
2008-10-01 20:54:28 +00:00
Justin Clarke Casey
4d32cd34e8 * refactor: rename interface to put standard I prefix in front 2008-10-01 20:30:30 +00:00
Justin Clarke Casey
95a3d6372d * Fix bug in LLPacketHandler where the tickcount when a packet was approximately sent was not being stored in the ack record
* This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
2008-10-01 17:18:20 +00:00
Justin Clarke Casey
75b6011a24 * minor: remove warning 2008-09-29 19:11:48 +00:00
Charles Krinke
04be8726d3 Mantis#296. Thank you kindly, Idb for a patch that resolves:
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, 
and uses "Teleport Home All Users..." (Action Button), the 
action will complete but no one will be teleported and all 
users still function in the region ok.
2008-09-28 22:01:37 +00:00
Melanie Thielker
1d5b2bb8bc Add some methods to allow modules so set client view options 2008-09-28 19:45:42 +00:00
Melanie Thielker
95c3e0883c Mantis #2288
Correct a typo in namespace declaration
Also adds a new flag to the PacketManager to force retention of packets
marked reliable (default off)
2008-09-28 18:07:06 +00:00
Teravus Ovares
07b32c9320 * Replace a generic error handler. 2008-09-27 22:06:51 +00:00
Teravus Ovares
98632ee594 * Event queue is now polling..
* returns FAKEEVENT instead of the connection returning a 502.   It doesn't like our 502's for some reason..  so, in leau of this..    send it a fake event.
* Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27 22:05:36 +00:00
Teravus Ovares
16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey
97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Teravus Ovares
6b13730bc7 * Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26 12:56:17 +00:00
Charles Krinke
339671afc6 Mantis#2017. Thank you kindly, Tyre, for a patch that solves:
Check the client dialog box (from top menu) WORLD / REGION ESTATE 
/ REGION tab. The client dialog box seems to have a hard limit of 
about 32 characters per line available for displaying the region 
version number. Our regions are sending a string which is greater 
than the limit, causing the client to wrap the text and look ugly.
2008-09-25 14:57:40 +00:00
Teravus Ovares
4004172106 * Adds some Wind
* A little wind wouldn't hurt anyone, right?    This is the 'slightly breezy' setting..    hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration..   yet.  You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version...      could use improvement I'm sure.
2008-09-25 11:46:05 +00:00
Melanie Thielker
f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Dr Scofield
201805172f cleanups, fixing REST appearance services. 2008-09-24 11:39:08 +00:00
Jeff Ames
3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Melanie Thielker
70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Melanie Thielker
48672c7fd6 Move script and notecard open perms checks from ClientView to the
perms module
2008-09-22 22:33:00 +00:00
Dr Scofield
7def786ef4 cleanups in inventory REST code. also, disables digest authentications
for inventory REST calls for the time being, as firefox, curl, and
also python's urllib2 cannot authenticate using digest auth.

fix permission checking for prim inventory to be the same as for
normal edit ops.
2008-09-22 11:20:09 +00:00
Justin Clarke Casey
1a71a3a567 * Fix http://opensimulator.org/mantis/view.php?id=2189
* Allow a grid mode region simulator to properly shutdown even if the grid service is offline
2008-09-21 16:58:14 +00:00
Justin Clarke Casey
23ea8f5221 * refactor: remove unnecessary packet null check in LLClientView
* if a packet was really null it would be caught by the general exception handler at the top of the client thread, which would also provide more information and attempt a clean 
shutdown
2008-09-20 19:05:00 +00:00