UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
UbitUmarov
0edffae7e4
more on tps and crossings
2015-08-30 19:17:35 +01:00
UbitUmarov
bd11311845
improve object crossings
2015-08-29 09:18:34 +01:00
UbitUmarov
207dd6da48
fix some effects ranges
2015-08-29 05:28:13 +01:00
UbitUmarov
b114a04ed4
fix NeighborRegions code
2015-08-29 03:41:43 +01:00
UbitUmarov
8a8acc41bb
stop sending parcel overlays on parcels crossings since SL seems to have
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stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
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no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
ce883e9b43
add more of the v03 checks and homeURL. Sending side only for now
2015-08-26 05:29:08 +01:00
UbitUmarov
73124f22cc
change teleport version number to v0.3, without actually adding the checks
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for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov
f4f3b18221
fix bug
2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be
update raw32 file reader to core one. Warning only suports square regions
2015-08-25 20:00:31 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
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sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
3829df1059
try to implement core load oar options
2015-08-24 17:05:16 +01:00
UbitUmarov
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
2015-08-24 11:06:12 +01:00
UbitUmarov
e8a75151fa
more on world map
2015-08-23 04:55:18 +01:00
UbitUmarov
24a093035b
more fixes on map
2015-08-23 01:42:51 +01:00
UbitUmarov
5da9979024
Warp3D map now seems to work
2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96
update MapSearchModule
2015-08-22 13:41:45 +01:00
UbitUmarov
5b03a04fb0
fix worldMapModule
2015-08-22 11:56:01 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
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avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
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the option will have other use
2015-08-21 03:04:52 +01:00
UbitUmarov
512c892d83
send regions size on map blocks
2015-08-20 20:18:15 +01:00
Melanie Thielker
028506cf3c
Partial plumbing for the agent stateful module features negotiation
2015-08-20 00:18:45 +02:00
UbitUmarov
2e15ed80cd
fixes on warp3D
2015-08-19 12:08:45 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
Diva Canto
0cdd1165c8
Minor improvement of previous patch.
2015-08-16 21:23:41 -07:00
Cinder
fc6fe75268
MANTIS-7684 - Use the user management module to get username for script dialogs
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-08-16 21:13:42 -07:00
Drake Arconis
a5967d918a
Send a proper ownerid for Object messages to conform with what viewer expects
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Signed-off-by: Melanie Thielker <melanie@t-data.com >
2015-08-15 01:18:20 +02:00
Diva Canto
959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Oren Hurvitz
14b4d8bad7
Eliminated several warnings
2015-07-31 18:13:39 +03:00
Oren Hurvitz
149cb8dcbc
XMLRPCModule now actually aborts the worker thread when requested
2015-07-31 18:13:23 +03:00
Oren Hurvitz
e979a7e7f0
Fixed bad log message
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This fixes http://opensimulator.org/mantis/view.php?id=7661
2015-07-31 17:55:09 +03:00
Oren Hurvitz
8aa75f225b
Fixed bug introduced in 4735514. The project didn't compile.
2015-07-26 14:09:17 +03:00
Quill Littlefeather
4735514a88
Fixed not being charged to create classifeids on money enabled regions
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Signed-off-by: Melanie Thielker <melanie@t-data.com >
2015-07-26 02:31:31 +02:00
Oren Hurvitz
83da582261
Removed unused code related to DNS lookups
2015-07-23 14:50:50 +03:00
Oren Hurvitz
3a2d4c8b05
Added logging in places where regions are searched for by their location
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This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
2015-07-22 20:13:53 +03:00
AliciaRaven
297d31b1c2
Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2015-07-21 15:11:47 -04:00
AliciaRaven
c37315da87
Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-19 06:56:19 -07:00
Cinder
044654b5a9
Guard against scenes without an agent prefs service and a copy and paste fix
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 13:37:08 -07:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 07:27:42 -07:00