Commit Graph

4616 Commits

Author SHA1 Message Date
UbitUmarov
93af984e94 add missing handlers for preferences 2015-09-28 13:22:32 +01:00
UbitUmarov
55d0425dfe add missing handlers for preferences 2015-09-28 12:47:29 +01:00
UbitUmarov
ae195632e9 add the Default Groups module lost in the merge 2015-09-26 18:18:29 +01:00
UbitUmarov
239dcaffb7 coment out some debug, clean a bit 2015-09-26 14:14:05 +01:00
UbitUmarov
0fb033e567 fix object crossings to other scene on same instance 2015-09-26 01:31:57 +01:00
UbitUmarov
07a8618c56 revert previus wrong commit 2015-09-25 21:43:51 +01:00
UbitUmarov
40ae9ec554 patch objects crossings for var regions, until region location is fully fixed 2015-09-25 18:38:52 +01:00
UbitUmarov
8fde2fb901 slow down terrain sending so other users of LAND queue do have a chance to send things 2015-09-24 00:35:06 +01:00
UbitUmarov
33b4077c2c revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway 2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap 2015-09-20 15:31:38 +01:00
UbitUmarov
56a4b5ba7a put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before. 2015-09-19 21:30:09 +01:00
UbitUmarov
ba4d0c1c6f a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc 2015-09-19 06:42:52 +01:00
UbitUmarov
87ad573ec2 MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing 2015-09-18 02:00:10 +01:00
UbitUmarov
4798cce390 sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle 2015-09-17 21:51:51 +01:00
UbitUmarov
ab18c801a9 dont block a region just bc it doesnt have the requested map item 2015-09-17 21:17:04 +01:00
UbitUmarov
f4093a04e7 dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere) 2015-09-17 21:11:59 +01:00
UbitUmarov
812e808cee remove messages on agents cross fails that got merged 2015-09-17 08:18:35 +01:00
UbitUmarov
d767feafa4 generate maptile assets again, v2 do use at least the parcels overlay 2015-09-17 05:24:19 +01:00
UbitUmarov
f6c2e6e1a3 merge issues and a few more changes 2015-09-17 05:10:24 +01:00
UbitUmarov
133f3a41eb remove bad merge code.. 2015-09-17 01:43:10 +01:00
UbitUmarov
2f1eab2792 remove bad merge from master 2015-09-16 16:34:16 +01:00
UbitUmarov
9ac01010f4 change point of evocation of AgentHasMovedAway for HG 2015-09-16 04:32:09 +01:00
UbitUmarov
2bd7bbd1cb restore some avn code, fixing for var regions 2015-09-16 02:25:12 +01:00
UbitUmarov
2d88e4cf73 mute watchdog timeouts on world map work threads. They do wait for events for a long time 2015-09-15 04:56:26 +01:00
UbitUmarov
5becc16acf try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work 2015-09-14 16:40:01 +01:00
UbitUmarov
280780d3bc let regionCache really find a varregion by a position 2015-09-12 15:27:36 +01:00
UbitUmarov
dfc142a50f try to be more friendly to HG 2015-09-12 14:37:07 +01:00
UbitUmarov
0eba5d25c3 revert validating Library textures. Those need to be on a grid assets or will not work anyway 2015-09-12 12:51:47 +01:00
UbitUmarov
8e920ac59d try to validate textures from library folder 2015-09-12 07:24:35 +01:00
UbitUmarov
8621abf2b7 send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID ) 2015-09-12 02:05:52 +01:00
UbitUmarov
410ae96d04 put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it 2015-09-11 22:26:05 +01:00
UbitUmarov
2bd8fb6b5a add a few terminating / in LSLhttp uris as core 2015-09-10 13:17:50 +01:00
UbitUmarov
5b3e2ab9aa Merge branch 'mbworknew1' into ubitworkvarnew 2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival 2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453 allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory 2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1 restore terrain modifiers, left out earlier bc of merge errors, (untested) 2015-09-07 07:50:51 +01:00
UbitUmarov
94d13c6d22 dont store/upload map asset for large regions, ( needs testing) 2015-09-06 01:21:20 +01:00
UbitUmarov
c1a4786be0 still a missing stat ID 2015-09-06 01:01:31 +01:00
UbitUmarov
0ddcc55166 let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place 2015-09-06 00:32:20 +01:00
UbitUmarov
2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc 2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
11194209df First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e minor changes 2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00