UbitUmarov
93af984e94
add missing handlers for preferences
2015-09-28 13:22:32 +01:00
UbitUmarov
55d0425dfe
add missing handlers for preferences
2015-09-28 12:47:29 +01:00
UbitUmarov
ae195632e9
add the Default Groups module lost in the merge
2015-09-26 18:18:29 +01:00
UbitUmarov
239dcaffb7
coment out some debug, clean a bit
2015-09-26 14:14:05 +01:00
UbitUmarov
0fb033e567
fix object crossings to other scene on same instance
2015-09-26 01:31:57 +01:00
UbitUmarov
07a8618c56
revert previus wrong commit
2015-09-25 21:43:51 +01:00
UbitUmarov
40ae9ec554
patch objects crossings for var regions, until region location is fully fixed
2015-09-25 18:38:52 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
33b4077c2c
revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09
fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-20 15:31:38 +01:00
UbitUmarov
56a4b5ba7a
put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
2015-09-19 21:30:09 +01:00
UbitUmarov
ba4d0c1c6f
a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc
2015-09-19 06:42:52 +01:00
UbitUmarov
87ad573ec2
MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
2015-09-18 02:00:10 +01:00
UbitUmarov
4798cce390
sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle
2015-09-17 21:51:51 +01:00
UbitUmarov
ab18c801a9
dont block a region just bc it doesnt have the requested map item
2015-09-17 21:17:04 +01:00
UbitUmarov
f4093a04e7
dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
2015-09-17 21:11:59 +01:00
UbitUmarov
812e808cee
remove messages on agents cross fails that got merged
2015-09-17 08:18:35 +01:00
UbitUmarov
d767feafa4
generate maptile assets again, v2 do use at least the parcels overlay
2015-09-17 05:24:19 +01:00
UbitUmarov
f6c2e6e1a3
merge issues and a few more changes
2015-09-17 05:10:24 +01:00
UbitUmarov
133f3a41eb
remove bad merge code..
2015-09-17 01:43:10 +01:00
UbitUmarov
2f1eab2792
remove bad merge from master
2015-09-16 16:34:16 +01:00
UbitUmarov
9ac01010f4
change point of evocation of AgentHasMovedAway for HG
2015-09-16 04:32:09 +01:00
UbitUmarov
2bd7bbd1cb
restore some avn code, fixing for var regions
2015-09-16 02:25:12 +01:00
UbitUmarov
2d88e4cf73
mute watchdog timeouts on world map work threads. They do wait for events for a long time
2015-09-15 04:56:26 +01:00
UbitUmarov
5becc16acf
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
2015-09-14 16:40:01 +01:00
UbitUmarov
280780d3bc
let regionCache really find a varregion by a position
2015-09-12 15:27:36 +01:00
UbitUmarov
dfc142a50f
try to be more friendly to HG
2015-09-12 14:37:07 +01:00
UbitUmarov
0eba5d25c3
revert validating Library textures. Those need to be on a grid assets or will not work anyway
2015-09-12 12:51:47 +01:00
UbitUmarov
8e920ac59d
try to validate textures from library folder
2015-09-12 07:24:35 +01:00
UbitUmarov
8621abf2b7
send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
2015-09-12 02:05:52 +01:00
UbitUmarov
410ae96d04
put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
2015-09-11 22:26:05 +01:00
UbitUmarov
2bd8fb6b5a
add a few terminating / in LSLhttp uris as core
2015-09-10 13:17:50 +01:00
UbitUmarov
5b3e2ab9aa
Merge branch 'mbworknew1' into ubitworkvarnew
2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453
allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory
2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
2015-09-07 07:50:51 +01:00
UbitUmarov
94d13c6d22
dont store/upload map asset for large regions, ( needs testing)
2015-09-06 01:21:20 +01:00
UbitUmarov
c1a4786be0
still a missing stat ID
2015-09-06 01:01:31 +01:00
UbitUmarov
0ddcc55166
let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
2015-09-06 00:32:20 +01:00
UbitUmarov
2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
...
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
11194209df
First commit where physics work as region module.
...
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
2015-08-31 13:02:51 -07:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00