Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
2c34619aea
* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
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* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
John Hurliman
2b39ff0a39
Merged master into prioritization
2009-10-21 16:24:17 -07:00
Melanie
8dd15fd5a5
Patch by mcortez: Remove lock from scene presence updating in groups module
2009-10-21 18:45:37 +01:00
John Hurliman
fdb2a75ad3
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates
2009-10-17 18:01:22 -07:00
Melanie
cdcbd22ba8
Merge branch 'master' into prioritization
2009-10-17 14:51:17 +01:00
Melanie
c7da13eb23
Adds SendAvatarInterestsUpdate to IClientAPI
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Thank you, Fly-Man
2009-10-17 14:50:21 +01:00
John Hurliman
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
John Hurliman
d44b50ee46
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
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* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
John Hurliman
dc11643c00
* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
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* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman
23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
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* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman
2519f071f2
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
Michael Cortez
d4a6d9191a
Make sure that keys exist in arrays before trying to access them.
2009-10-05 20:47:00 +01:00
Michael Cortez
544675d0f0
Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it.
2009-10-05 20:47:00 +01:00
Melanie
6878b26b0d
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
John Hurliman
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Melanie
ce8974539e
Merge branch 'master' into diva-textures
2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann)
2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
Jeff Ames
606e831ff5
Formatting cleanup.
2009-10-01 09:38:36 +09:00
John Hurliman
5dfd2643df
* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
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* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
Melanie
400abed271
Add RebakeAvatarTexturesPacket to the client view
2009-09-30 21:33:20 +01:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Jeff Ames
f00126dc2d
Add copyright header. Formatting cleanup.
2009-09-29 08:32:59 +09:00
Michael Cortez
4eb07232e0
Group Membership information is sent out from two different locations, refactored out the filtered membership list code and used it in both locations.
2009-09-18 20:54:03 +01:00
Michael Cortez
65b9084c65
Add a little debugging for filtered groups lists based on requester
2009-09-18 20:54:01 +01:00
Michael Cortez
3b511d5138
Try to filter the groups list returns for User A, when sending to User B, based on User A's preferences for ShowInProfile.
2009-09-18 20:53:58 +01:00
Michael Cortez
247fdd1a4d
Add additional instrumentation so that when there is an xmlrpc call failure, the actual xml that was returned from the groups service can be logged.
2009-09-18 20:53:56 +01:00
Michael Cortez
841cd69af7
Remove debug messages from some areas that have been highly tested, and debug info is no longer nessesary.
2009-09-18 20:53:53 +01:00
Michael Cortez
0e07a7ef10
Adding additional debug to output the group powers specified when updating a group role. This will be used to solve some issues with the Group Powers enum.
2009-09-18 20:53:50 +01:00
Michael Cortez
61699275ed
Add additional debugging to help track down bug with notices not going to group owner/founder.
2009-09-18 20:53:47 +01:00
Michael Cortez
0cb012aae5
Revert "Thank you, mcortez, for a patch to address showing users in group list"
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This reverts commit 69ef95693a .
2009-09-18 20:53:44 +01:00
Rob Smart
4f3975f04e
addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule
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This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net >
2009-09-18 15:47:15 +02:00
Melanie
69ef95693a
Thank you, mcortez, for a patch to address showing users in group list
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Removed patch 0005, which was unrelated and likely accidental, and further
didn't apply.
2009-09-17 15:38:17 +01:00
John Hurliman
f42d085ab1
SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
2009-09-16 15:06:08 -07:00
Teravus Ovares (Dan Olivares)
dc925416d7
* fix missing lock on XMLRPC GroupsModule
2009-09-14 16:30:14 -04:00
dr scofield (aka dirk husemann)
05756e1fb9
warnings safari.
2009-09-02 11:06:18 +02:00
dr scofield (aka dirk husemann)
ef6c0bd7d8
cleanup.
2009-09-01 10:28:29 +02:00
dr scofield (aka dirk husemann)
3195af39a7
cleaning up RegionReadyModule:
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- wrong namespace
- converted to "new" region module
2009-08-31 14:59:28 +02:00
Jeff Ames
158ad39df0
Add copyright header. Formatting cleanup.
2009-08-21 15:47:55 +09:00
Adam Frisby
bd7757de22
* oops. Mistake with value return.
2009-08-21 15:15:15 +10:00
Adam Frisby
f7c5eca978
* Moves NPC Creation across AppDomains to prevent a major perfomance issue.
2009-08-21 15:12:50 +10:00
Adam Frisby
98da8e9b16
* Make cache, actually cache.
2009-08-21 14:20:05 +10:00
Adam Frisby
29e2067ec3
* Implements a cache in NPCModule for Appearance.
2009-08-21 14:10:21 +10:00
Adam Frisby
bce98f9670
* Fixing an issue with NPC's and Circuit Codes.
2009-08-21 13:12:51 +10:00
Adam Frisby
01f394d203
* Fleshes more of NPCModule out.
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* Implements some OSSL commands:
key osNpcCreate(string user, string name, vector position, key cloneFrom);
void osNpcMoveTo(key npc, vector position);
void osNpcSay(key npc, string message);
void osNpcRemove(key npc);
* Untested. Requires ThreatLevel.High.
2009-08-21 11:14:55 +10:00