UbitUmarov
d9fafd9603
fix the missing initialization of the folish ProcessUnackedSends option
2015-09-06 17:12:31 +01:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
efc062b0cc
send land parcels overlay in cat Land not Task, or avatar freezes
2015-08-28 03:34:28 +01:00
UbitUmarov
f9efa23d5e
remove the rest of #justEditedTerrain, it was sending patchs non
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conforming to protocol, and no longer in agreement with how patchs are
schedule to send
2015-08-27 21:30:51 +01:00
UbitUmarov
c7ddb790a7
change osd encoding of region size
2015-08-27 04:45:16 +01:00
UbitUmarov
e2cfc73293
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
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this costed me hours :P
2015-08-26 15:20:18 +01:00
UbitUmarov
018d855f28
turn off KeepAlive
2015-08-24 07:38:33 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
9a0040d67c
put back entities remove from updates on SendKillObject.
2015-08-19 20:38:49 +01:00
UbitUmarov
0af2fafddf
add missing regionExtent setup and Scene physicsscene configuration ( not
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exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
UbitUmarov
fd82a0a0b7
add a Retry-After response header to the 503 sent when we are 2 busy to do
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the request. just 503 could mean server down (?)
2015-08-19 00:26:43 +01:00
UbitUmarov
05d72f77ff
do keepalive on mesh and texture GET. Dont use reusecontext any where.
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setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
2015-08-18 21:32:03 +01:00
Diva Canto
4cbbbefbf6
Removed ignoreCase=true from the call to Type.GetInterface, because, well, we don't want to ignore case. And this seems to be causing problems in mono 4.3.
2015-08-15 16:08:14 -07:00
Drake Arconis
d70db51466
Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-08-14 19:19:49 -07:00
Melanie Thielker
1fb2f0296f
Track selected objects per client
2015-08-15 02:46:41 +02:00
Oren Hurvitz
20af31f18e
Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
2015-08-11 07:35:40 +01:00
Diva Canto
959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Diva Canto
017d2cf417
Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok.
2015-06-17 15:55:07 -07:00
Diva Canto
f27ce66877
Squooshed a warning that could result in a runtime null pointer exception. It says that code is for debugging, but it was buggy.
2015-06-14 08:18:21 -07:00
Cinder
3853904b80
Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-14 07:59:25 -07:00
Cinder
044654b5a9
Guard against scenes without an agent prefs service and a copy and paste fix
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 13:37:08 -07:00
Diva Canto
7f1a73cbda
Fixed indentation
2015-06-13 10:27:48 -07:00
Diva Canto
bcb8a7d7f9
A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone.
2015-06-13 08:36:06 -07:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 07:27:42 -07:00
Cinder
c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 07:27:26 -07:00
Cinder
6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 07:27:01 -07:00
Melanie Thielker
7aa171e49f
Maybe reduce incidence of ghost avatars
2015-06-12 03:16:09 +02:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
dahlia
6a48c87cd2
resolve possible nullref when sending appearance packet. Thanks to zadark for pointing this out.
2015-05-13 15:59:58 -07:00
Diva Canto
c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-07 19:24:08 -07:00
Diva Canto
8676b017b2
Attempt at fixing mantis #7054 . The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
2015-05-05 21:28:27 -07:00
Diva Canto
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
2015-04-29 18:47:17 -07:00
BlueWall
38459104eb
Revert "Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.""
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This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
2015-04-28 09:36:56 -05:00
BlueWall
d80230adcd
Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL."
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See: http://opensimulator.org/mantis/view.php?id=7426#c28089
Reverting this commit due to unwanted effects.
2015-04-27 15:46:09 -05:00
AliciaRaven
cde4e7ec86
Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.
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Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2015-04-25 00:06:48 -05:00
Robert Adams
c5a7bf6601
varregion: add varregion and TerrainData use in LLClientView.
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Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams
08c72a8dc1
varregion: remove use of Constants.RegionSize is various places.
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More use of the Util routines for conversion of region handles into addresses.
2015-03-28 07:50:04 -07:00
Freaky Tech
4de10a45e9
revised GetMesh to not use intermediate base64 coding scheme
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it delivers binary and has binary as input.
base64 intermediate coding makes no sense.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2015-03-05 18:15:42 -05:00
BlueWall
96b87407f1
Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."
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This reverts commit 4d749d8c69 .
Re-open mantis 0007474 for further work before final commit.
2015-03-04 14:36:26 -05:00
Freaky Tech
53100b93c7
corrected bug that viewer cannot correctly fetch ItemData when being a HG visitor
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2015-03-03 19:09:30 -05:00
Freaky Tech
4d749d8c69
removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2015-03-03 16:09:57 -05:00
Freaky Tech
c6731c73fb
increased IPv4 TTL of LLUDP Sockets
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2015-03-03 15:34:34 -05:00
BlueWall
cfa4e6642e
Handle kick user from estate management tools
2015-03-01 20:48:51 -05:00
Justin Clark-Casey (justincc)
7a86b01226
Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details.
2015-02-19 23:09:43 +00:00
Justin Clark-Casey (justincc)
155da5aad2
Add debug ability to ignore reliably sent packets that are not acknowledged.
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This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393
2015-01-21 20:31:42 +00:00
Justin Clark-Casey (justincc)
372a7bf78e
minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage. Please revert if still required.
2015-01-21 00:34:51 +00:00
Diva Canto
8cc590cf80
And finally renamed the classes themselves.
2015-01-13 22:21:50 -08:00