Commit Graph

59 Commits

Author SHA1 Message Date
diva
5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Adam Frisby
3a28f748d5 * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity. 2009-05-12 21:21:33 +00:00
Melanie Thielker
36dd346a91 Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
2009-05-04 14:25:19 +00:00
Melanie Thielker
0f721da5f1 Add a tweakable for the prim queue preload 2009-05-01 19:33:18 +00:00
Melanie Thielker
52d80249d3 Throttle prim sending a bit (again) to ensure the queues don't overrun and
clog
2009-05-01 18:24:56 +00:00
Melanie Thielker
8020af6184 Add methods to block and queue agent updates during region crossing and TP
This is to ensure integrity of animations and script states with regard
to controls pressed or released. No user functionality yet.
2009-05-01 17:10:42 +00:00
Melanie Thielker
13c597baba Send the animations of all already present avatar to an avatar entering a sim
to stop the "folded legs" on simcross
2009-05-01 16:47:53 +00:00
Melanie Thielker
55a69f3f2d Improve prim sending by combining multiple prim updates into a single packet 2009-05-01 16:29:15 +00:00
Melanie Thielker
334738fca9 Thank you, mpallari, for a patch that increses efficiency by combining
avatar updates into a single packet.
Applied with changes.
Fixes Mantis #3136
2009-04-30 11:58:23 +00:00
Charles Krinke
6bd8e1eb99 Thank you kindly, MPallari for a patch that:
This patch adds few properties to ScenePresence and 
thus allows region module or MRM script:
1. Force flying for avatar or,
2. Disable flying from avatar
2009-04-21 15:52:35 +00:00
Charles Krinke
aff38e2dd2 Thank you kindly, MPallari, for a patch that:
This patch adds new property to ScenePresence: SpeedModifier. 
With this, one can modify avatars speed from region module 
or MRM script.
2009-04-19 17:19:31 +00:00
diva
722be8f132 Thank you M1sha for diagnosing and patching a lock bug affecting region crossings introduced in r9110. Fixes mantis #3456. 2009-04-17 23:55:59 +00:00
Melanie Thielker
5a0f1e9022 Prevent a nullref when no script engines are loaded 2009-04-15 23:17:25 +00:00
Teravus Ovares
c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
* WebStatsModule doesn't crash on restart.   GodsModule doesn't crash when there is no Dialog Module.  LLUDPServer doesn't crash when the Operation was Aborted.  
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-14 01:57:35 +00:00
Melanie Thielker
f6f3737fe8 Fix a regression where animations would only be sent if the avatar has
attachments. Convert base types to LSL types for event marshalling through
IScriptModule to avoid parameter errors.
2009-04-12 02:42:05 +00:00
Melanie Thielker
217b2d93ae Adding a script event, changed(CHANGED_ANIMATION)
This is sent to all root prims of all attachments of an avatar when the
animation state changes. llGetAnimation() can thenbe used to find the
new movement animation. This eliminates the need for fast timers in AOs
2009-04-11 16:51:27 +00:00
Homer Horwitz
39f5dd1973 Added some null-checks to Intimidated's patch in r9024.
Hopefully fixes Mantis #3415.
2009-04-06 19:12:26 +00:00
Melanie Thielker
fb900f6055 Applying Intimidated's patch to fix anim handling.
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
Melanie Thielker
2a5d38a580 Thank you, Intimidated, for a patch too fix the movement animation handling
Fixes Mantis #3413
2009-04-06 10:44:41 +00:00
Arthur Valadares
0c544a85dc * Fixes issue where of you force your avatar against a region corner, it gets stuck and NonFinite Avatar messages floods console
Addresses Mantis #3380
2009-04-03 19:20:23 +00:00
Justin Clarke Casey
5146cb7a72 * refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
Teravus Ovares
74d5d44373 * Committing patch in mantis 3376 [Patch] Fix a minor animation handling glitch in ScenePresence
* ..
* .. 
* err, okay, this was a stick-buggery April 1st joke by me.   This removes it.   Happy April 1st!
* fixes mantis 3376
2009-04-01 19:04:59 +00:00
Teravus Ovares
67be0213d4 * Remove redundancies in ScenePresence 2009-03-28 02:41:51 +00:00
Teravus Ovares
f5812b3702 * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility with LibOMV based clients.
* Modifies the IClientAPI!  So client stacks will need to be modified!
2009-03-28 01:40:33 +00:00
Teravus Ovares
52c482a7a7 * This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important:  HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll.   It still uses the Same HttpServer namespace though.
2009-03-27 22:13:09 +00:00
diva
bce5ed5812 Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom. 2009-03-27 20:18:55 +00:00
Sean Dague
6323516a83 * Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
2009-03-25 20:15:46 +00:00
diva
5af63a6a5c Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods. 2009-03-23 02:37:19 +00:00
Dr Scofield
fd9ba29a03 From: Alan M Webb <alan_webb@us.ibm.com>
Fix a null reference loophole in ScenePresence.
2009-03-10 15:54:00 +00:00
Teravus Ovares
f9ebdee1d2 * Tweak llMoveToTarget per mantis 3265
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
2009-03-09 04:33:53 +00:00
Teravus Ovares
ebe84907ae * Fixes mantis: #3241
* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
2009-03-07 01:18:59 +00:00
Justin Clarke Casey
fc2c73d5c6 * minor: remove some mono compiler warnings 2009-03-06 21:00:15 +00:00
Justin Clarke Casey
11e1948b57 * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts) 2009-03-05 21:10:39 +00:00
Justin Clarke Casey
0de34e9a18 * remove now unused serialization code 2009-03-05 18:36:37 +00:00
Mike Mazur
bdf95e54a2 A few updates necessary for load balancer.
- handle GetUser request for nonexistent user gracefully
- include throttle levels in ClientInfo
- code to save/restore throttles in client stack
- only update/send updates to active clients
- make animation classes serializable
2009-02-25 00:32:26 +00:00
diva
e84ac65b58 Close-to-final tweaking with appearance. This time sending *everything*. Addresses mantis #3223. 2009-02-24 23:06:15 +00:00
Sean Dague
7d0790447e From: Christopher Yeoh <yeohc@au1.ibm.com>
This patch fixes a bug where if a script in a child prim has taken
control of an avatar when they sit, although permission for camera
control is revoked when they stand, free camera control is not
restored. Currently it is only restored if the script is in the root
prim (though its not clear to me where this happens!).
2009-02-23 12:52:32 +00:00
Mike Mazur
05bbfd57f1 Prevent avatar from walking along z-axis
Thanks mirceakitsune for a patch that prevents the avatar from trying to
walk along the Z-axis in mouselook mode (or left-click the avatar and
walk) while looking up or down.

Fixes Mantis #946.
2009-02-23 04:07:46 +00:00
diva
20eb8e54ac A little bit more tweaking with appearance. Now passing both the wearables and the textures referred to in the Texture faces of AvatarAppearance. The textures are still not being acted upon on the other side, but they will.
Note: will make avies coming from older sims casper or grey. Upgrade!
Related to mantis #3204.
2009-02-23 00:51:31 +00:00
Charles Krinke
8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
diva
99b051ccbe Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204. 2009-02-22 01:26:11 +00:00
diva
f1795fd9b0 Stops animations on Teleports, to conform with what the viewer does. 2009-02-18 21:28:54 +00:00
diva
2a13e046db Fixes height on Basic Physics in local teleports. Plus some small refactoring. 2009-02-18 20:10:40 +00:00
diva
3f25128e77 Adds support for preserving animations on region crossings and TPs.
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine).
Untested: did not test animation overriders; only tested playing animations from the viewer.
2009-02-18 01:49:18 +00:00
diva
c381bee515 Makes SP.CopyFrom a bit more robust with respect to sims in older versions which still don't have the new appearance management code. 2009-02-17 23:46:19 +00:00
Melanie Thielker
3130784934 Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
2009-02-17 04:16:42 +00:00
diva
2c272762f8 Small change on dealing with ODE physics, so that this warning doesn't happen: "[PHYSICS]: trying to change capsule size, but the following ODE data is missing - Shell Body Amotor". That warning occurred in MakeRoot, because of the call to SetSize, immediately after making the avie physical. 2009-02-17 03:14:08 +00:00
diva
7cc9062137 Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical). 2009-02-17 00:35:52 +00:00
diva
312b0f91c4 More guards around SetHeight. 2009-02-15 20:02:13 +00:00
idb
98e7ea015c Fix exception when standing up.
Fixes Mantis #3170
2009-02-15 16:12:58 +00:00