Commit Graph

556 Commits

Author SHA1 Message Date
Dahlia Trimble
87b95e324e Sculpt mesher refactor
adds some previously missing geometry to sculpties
new LOD improves vertex accuracy
fix torus mode mesh edge joining
sync with primmesher r37
2009-05-19 10:09:33 +00:00
Dahlia Trimble
14c1e991c6 some sculpted prim geometry accuracy and meshing speed improvements 2009-05-15 03:14:04 +00:00
Dahlia Trimble
bd3a4e5f01 Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36. 2009-05-08 03:04:45 +00:00
Dahlia Trimble
09522743cb alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514 2009-05-03 06:25:52 +00:00
Dahlia Trimble
6f3437b77e some code cleanup
sync with primmesher r35
2009-04-24 19:43:15 +00:00
Dahlia Trimble
9c13a93583 Limit hollow size of physics proxy to 95% 2009-04-24 19:28:29 +00:00
Teravus Ovares
c5a3ff231f * It turns out vehicle Angular Motor direction is always in global space. 2009-04-20 17:46:37 +00:00
Teravus Ovares
b98f93212b * Prevent a vehicle crash 2009-04-20 06:56:53 +00:00
Teravus Ovares
21d4423030 * Allow passing of material type to physics engine
* Define low friction and medium bounce for Glass
2009-04-20 03:07:53 +00:00
idb
716e1fe0e1 Keep IsColliding updated for the recent changes in ScenePresence so that walk/stand animations will get used instead of just falling 2009-04-19 12:28:29 +00:00
Teravus Ovares
03901c8c0d * Rudimentary angular motor implementation for the LSL Vehicle API 2009-04-19 08:12:10 +00:00
Dahlia Trimble
5f1fa0d3d7 Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings.
Note that this will increase memory usage and region startup time.
2009-04-19 01:21:38 +00:00
Dahlia Trimble
15b9c528c5 Add some documentation. (note this is *not* a thinly veiled attempt to increase my commit frequency *wink*) 2009-04-18 17:15:56 +00:00
Teravus Ovares
68190617b4 * A few fixes to the Linear Motor 2009-04-17 23:04:33 +00:00
Teravus Ovares
07c113a766 * Add Implementation of Linear Motor and Linear friction from the LSL Vehicle API in Physics 2009-04-17 21:10:54 +00:00
Teravus Ovares
e95fe66dd5 * Set some minimum values to avoid divide by zero errors. 2009-04-17 04:38:31 +00:00
Teravus Ovares
0d00a767bc * Commit a few fixes to the Vehicle settings
* Vertical Attractor servo
2009-04-17 04:34:52 +00:00
Teravus Ovares
8a7a0190e6 * Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
* Tweak the ODEPrim PID a bit more.
2009-04-16 08:11:05 +00:00
Teravus Ovares
eac5d4015d * Committing more BulletDotNETPlugin work
* Tweak the LLSetStatus results in the ODEPlugin.  Hopefully it's a little less unstable.
* ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-16 07:31:48 +00:00
Teravus Ovares
d34d5eb3f7 * Adding some organization of vehicle type stuff in the ODEPlugin.
* Vehicles do NOT work.  This is just organization and a bit of logical code to make doing vehicles easier
2009-04-14 09:03:18 +00:00
Teravus Ovares
c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
* WebStatsModule doesn't crash on restart.   GodsModule doesn't crash when there is no Dialog Module.  LLUDPServer doesn't crash when the Operation was Aborted.  
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-14 01:57:35 +00:00
Teravus Ovares
2dca78b2bf * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine now. 2009-04-11 03:04:08 +00:00
Teravus Ovares
53026affb3 * Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild) 2009-04-11 00:11:54 +00:00
Teravus Ovares
474b982eba * Adds Physical/Active Linkset support to BulletDotNETPlugin 2009-04-10 23:26:42 +00:00
Teravus Ovares
10f5615573 * Tweak the character controller some more
* Add cursory integration with script engine.    
* LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject..   etc.
* Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-10 06:01:29 +00:00
Teravus Ovares
b05a1aa4b7 * Whoops, never saved the BulletDotNETScene.. Last commit continued..... 2009-04-09 22:00:15 +00:00
Teravus Ovares
4050dec682 * Changes the timstep of the bullet world
* Enables border crossings when using the BulletDotNETPlugin 
* Enabled variable time steps in BulletDotNETPlugin
* Still no 'linked physical objects' yet
* Still no script engine integration
2009-04-09 21:48:11 +00:00
Teravus Ovares
b326b55bcd * Added finite testing to the character and object constructor 2009-04-07 16:41:07 +00:00
Teravus Ovares
9bbc7e8bf6 * Added a routine to check if a PhysicsVector and Quaternion is finite
* Now validating input to the Physics scene and warning when something is awry.
* This should help nail down that Non Finite Avatar Position Detected issue.
2009-04-07 16:13:17 +00:00
Teravus Ovares
11f8ea30f9 * Tweak the BulletDotNETPlugin character controller so it feels more finished. 2009-04-07 15:01:46 +00:00
Teravus Ovares
0d4880d5cf * This fixes BulletDotNET so it can now be used on linux. 2009-04-07 03:33:28 +00:00
Teravus Ovares
9459b16cc2 * BulletDotNET Updates.
* Should react somewhat normally to editing, and setting physics now.
2009-04-07 00:13:08 +00:00
Jeff Ames
465f1df592 Add copyright headers, formatting cleanup. 2009-04-06 14:36:44 +00:00
Dahlia Trimble
f73d4f9735 unspecified sculpt stitching mode now defaults to plane instead of sphere. Addresses Mantis #3403 2009-04-05 19:25:39 +00:00
Teravus Ovares
cf1e8b1723 * Fixing SVN properties 2009-04-05 08:43:29 +00:00
Teravus Ovares
e592d03843 * Committing what I have on the BulletDotNETPlugin that I have so far.
* It's not ready to try.   It doesn't do what you expect in many ways.
* It throws errors and prints jibberish on the console
* Test it out only if you're brave and you've backed up first.
* The opensim.ini line is physics = BulletDotNETPlugin
2009-04-05 08:35:38 +00:00
Dahlia Trimble
5f4cab6ed3 fix an error in hollow cylinder face number calculation 2009-04-03 08:45:32 +00:00
Dahlia Trimble
b42fec5c74 partial support for sculpted prim "inside out" setting 2009-04-02 06:54:48 +00:00
lbsa71
958d764172 * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release 2009-04-01 19:44:46 +00:00
Dahlia Trimble
8493123629 Hard code scaled image resolution to 96 dpi prior to sculpt meshing to prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure. 2009-04-01 18:38:51 +00:00
Dr Scofield
aecb4fb72a From: Alan M Webb <alan_webb@us.ibm.com>
Add sanity check to fly-height calculation so that it does
  not attempt to retrieve information from non-existent
  regions.
2009-03-31 12:45:34 +00:00
Teravus Ovares
0318e824ae * Remove a debug line of localIDs 2009-03-30 14:13:56 +00:00
Teravus Ovares
6522b4f5d4 * Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
* This may help one of the symptoms or mantis 3363 , however it probably won't solve the occasional NonFinite Avatar Position detected..  issues that some people see.    That is probably an entirely different issue(NaN).
2009-03-30 14:10:24 +00:00
Dahlia Trimble
ad012d4b46 add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342 2009-03-26 18:12:10 +00:00
Dahlia Trimble
3bedb59f50 make some arrays static to prevent excessive re-initialization - suggested by jhurliman 2009-03-26 03:10:30 +00:00
idb
aab38c2cb2 Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move.
Fixes Mantis #3303
2009-03-20 15:59:11 +00:00
Dahlia Trimble
fa5fef33a9 fixed propagation of normalized sculpt mesh vertex normals 2009-03-15 09:05:35 +00:00
Justin Clarke Casey
acad0328b2 * Make all coded defaults match settings in OpenSim.ini.example
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
2009-03-11 18:02:22 +00:00
Teravus Ovares
f9ebdee1d2 * Tweak llMoveToTarget per mantis 3265
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
2009-03-09 04:33:53 +00:00
Jeff Ames
385d3a467c Minor formatting cleanup. 2009-03-07 16:16:00 +00:00